Paladin changes in Patch 3.1 PTR build 9722

Holy
Divine Plea - now only reduces the amount healed by your Flash of Light, Holy Light, and Holy Shock spells.
This properly reflects Blizzard's intention of nerfing Divine Plea for Holy Paladins. The change allows healing from Seal of Light and Judgement of Light to go unimpaired, the latter particularly useful to Protection Paladins and Retribution Paladins. Considering that Protection is now designed to have maintain a 100% uptime on Divine Plea, this is an important distinction.
Aura Mastery - tooltip has been modified to properly reflect its 10 seconds duration.
The excellent new ability confused a lot of players who thought it was a permanent, passive ability. Don't freak out, people! It's an activated ability that lasts for 10 seconds and has a two minute cooldown. The tooltip should help dispel the cloud of confusion.
The rest of the changes after the jump...
Protection
Divine Sacrifice - tooltip has been modified to properly reflect its 10 seconds duration.
Another confusing, though slightly less alarming talent, this new ability takes the place of the passive Divine Guardian which only worked when Divine Shield was activated. The new talent gives Paladins the flexibility to use it whenever the situation arises. Provided it's off its two-minute cooldown, of course.
Retribution
Divine Storm - causes 110% of weapon damage to up to 4 enemies within 8 yards.
This is a minor buff to Retribution, which has been underperforming on the PTR. The current iteration is a 100% normalized weapon damage strike. This makes it like Crusader Strike's bigger, good-looking brother. That said, it still has a target cap, a 10-second cooldown, and deals Physical damage. You know, just saying.
Righteous Vengeance - now also affects Crusader Strike.
A much needed buff that should palpably improve Retribution DPS considering there are now three sources which can proc Righteous Vengeance. This should ideally keep the rolling DoT have a 100% uptime even in the worst situations. A lot of players have been asking for this for a long time, and I really hope this change makes it to live.
Crusader Strike - an instant strike that causes 110% weapon damage. In addition, if you strike a player while they are casting, their magical damage and healing will be reduced by 50% for 6 sec.
Whoops. Not really.
Judgements of the Wise - immediately grants you 25% of your base mana. (Up from 15%)
A straight up buff intended to compensate for the removal of Spiritual Attunement from Retribution Paladins' mana regeneration toolbox. Retribution Paladins have always known the instant returns were insufficient from the day they "tuned" this. Hopefully Blizzard concurs and lets this change go live.
Glyphs
Glyph of Seal of Blood - When your Seal of Blood, Seal of the Martyr, Judgement of Blood, or Judgement of the Martyr deals damage to you, you gain 11% of the damage done as mana.
Here's another change intended to address the removal of Spiritual Attunement from trainers. Unfortunately, without this Major Glyph, Seal of Blood's feedback damage is still largely a handicap. This almost makes this glyph a requirement even though it only helps sustainability and doesn't increase Paladin DPS directly. Retribution Paladins not taking this glyph are actually gimping their raids by acting as a counterproductive mana sink for healers.
While this makes the feedback from Seal of Blood / of the Martyr marginally useful, the problem lies with the ability itself. Without the synergy of Spiritual Attunement, the seal doing damage is more for drama than anything. I'm not so sure Retribution should be forced to invest a major glyph slot just to make the gimmick effect useful.
Overall, this patch is pretty decent for Paladins. Nothing earth-shaking, save for the Crusader Strike change which will not make it to live realms. Retribution buffs notwithstanding, this doesn't address the loose talent points which Retribution has after the tree was slimmed (and nerfed). There are simply no DPS-improving talents which can be picked up. You would think that Blizzard would actually give Retribution something to spend points on after they put the tree on a diet.
Filed under: Paladin, Patches, Analysis / Opinion






Reader Comments (Page 1 of 3)
slartibart Mar 24th 2009 1:06AM
Well at least it's nice knowing that it's our turn in the development cycle again.
Hopefully there'll be some more talents rolled out in the next build.
Relax my ret brethren, the sky is not falling.
Heilig Mar 24th 2009 9:58AM
A small bone in 3.0? A SMALL BONE?!
3.0 turned us from completely immobile healbots to dynamic, highly mobile offensive hybrids. Do you know any other classes that can toss out 8K instant heals while running? or follow up with a 6K instant? While running? Or put a shield up that refreshes itself every six seconds and absorbs 2K each time it does? Plus increase the crit chance of your primary heal by 50%?
Oh, I'm sorry, when I was saying all of that about the healing, I meant DOING IT TO TWO TARGETS AT THE SAME TIME FOR FREE.
I know you're pissed that you don't get practically instacast Holy Lights for arenas anymore, but saying Holyl hasn't gotten any love since 2.4 is absurd. We are unstoppable healing juggernauts that never run out of mana right now. That is just broken and needs to be tuned down, and i think they are doing it effectively.
Heilig Mar 24th 2009 10:00AM
Bah, I'm retarded.
Response intended for Galf, about 5 posts down.
Hooray for terrible commenting software without previews.
slartibart Mar 24th 2009 10:15AM
I was about to say, "what'd I say?!"
(However I agree, to say a 'small bone' is to completely miss the vast changes holy has gone through since pre 3.0)
Stripes Mar 24th 2009 1:32PM
Yeah, but as a holy pally, I would rather they nerf something other then the S. Shield. Everything else is just "how big a heal do you want how fast" choice, S. Shield felt like I was doing something else, and thinking about something else.
So nerf away, but can it be a different target?
(or nerf out the crit, not that I get to cast many plain old flash of lights in raids anyway, so they need to find a bigger nerf then that...maybe you only get the haste from a holy shock crit if there is only one S. Shield up? Or a 10% holy light debuff if you have >1 shield up...)
Simon Mar 24th 2009 1:35AM
I it anoys me how Ret seems to be the only tree considerd these days.
Ret gets buffs = 3.1 will be a great patch
NO
I am personaly hating 3.1 for my Holy paladin. There is nothing, and i truely mean NOTHING to look forward to.
Zach Mar 24th 2009 1:37AM
You're forgetting Prot. Prot gets the most love from this patch. Admittedly, Holy gets shafted, but it's really powerful at the moment.
dredge Mar 25th 2009 10:25AM
don't forget dual spec, maybe u can get as offspec ret or prot ;)
Malkeior Mar 24th 2009 6:10AM
Mission accomplished then, this patch is focusing on nerfing healers.
Galf Mar 24th 2009 8:25AM
Holy hasn't gotten much effectively since 2.4. They threw us a small bone in 3, but nothing else since.
WoLK is the time of stagnation for Holy paladins.
Sky_Paladin Mar 24th 2009 1:42AM
I'm confused about the application of Divine Sacrifice (Protection Paladin ability). Won't that instantly kill you in a raid when there is any kind of raid damage?
slartibart Mar 24th 2009 1:44AM
I believe it's capped at 150% of your total health.
Xarook Mar 24th 2009 2:30AM
@slartibart:
I guess what Sky meant was that Divine Sacrifice (which can be improved beyond 150% health with 2 talent points from what I can remember) seems out of place considering it means you'll be taking more damage.
I can remember situations where I've been tanking, dropped really low (and was saved by a timely heal) in which I would have died if I'd used this skill in an effort to mitigate damage against my raid.
A skill that makes a tank take MORE damage? It's got to be designed for OT use to be completely honest. Can't ever really see an MT popping this unless they know for sure that raid damage is going to be decidely high and they're not in any real danger.
Heilig Mar 24th 2009 10:01AM
Or it is at a time where hey are receiving spam heals or are able to bubble through it.
Trilynne Mar 24th 2009 10:10AM
If you pop it at the same time as, say, Bubble Wall (Divine Protection) then it might not be too bad... but yeah, it certainly seems like an OT talent. :/ Which is the same as the Divine Guardian talent that's currently on live. Blah.
Doxa Mar 24th 2009 10:50AM
Yes, it's only for use while not standing in front of the boss.
Doxa
www.pinkraidframes.com
Thander Mar 24th 2009 2:28AM
I'm liking the ret changes, and I came to the same conclusion about the extra talent points. I'm probably gonna spend them in the holy tree I guess to improve offhealing, but I don't like the fact there are no more dps talents. Other options would be to take a few of the pvp talents for downtime between raids. With dual specs coming that probably won't be the best choice, though.
Typical build right now is 0/10/61. With PTR changes, the DPS essentials will be 0/5/55 with 11 points extra. There are no more DPS talents, so the player gets to decide if they want to focus on survivability(pvp) or healing(pve).
Tumleren Mar 24th 2009 7:53AM
You can go into holy with the remaining 11 points and pick up Aura Mastery - 40% Crusader, double the armer from devo, double the damage from ret aura, double the effects of resistance auras? Yes please
Zach Mar 24th 2009 7:56AM
Except that the first 10 points are totally useless for PvE. Furthermore, Aura Mastery doesn't improve the haste provided by Swift Retribution or the damage bonus provided by Sanctified Retribution. What's the point? It's a gimmick talent for Ret.
muffin_of_chaos Mar 24th 2009 3:20PM
"Crusader Strike - an instant strike that causes 110% weapon damage. In addition, if you strike a player while they are casting, their magical damage and healing will be reduced by 50% for 6 sec."
You must be joking.