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Reader Comments (Page 1 of 1)
3-25-2009 @ 8:03AM
MusedMoose said...
I'm not sure what WoW's biggest mistake is, as I haven't seen nearly enough of the game.
However, I think WoW Insider's mistake is asking this question, for the sheer amount of argument, QQ, and general wank that's sure to follow.
-_-
Reply
3-25-2009 @ 9:58AM
Matthew Rossi said...
Those things are not always bad to have in a comment thread.
Some times it's better to have commenters fired up, arguing with each other, and venting their spleen, as long as it isn't taken too far and doesn't degenerate into pointless name calling and insults. (And even then I'll often simply step away from a thread rather than try and police it.) Everyone makes mistakes, after all, and not just Blizzard. It's better to simply leave them out there and let folks do what they want with them. Eventually they'll move on.
3-25-2009 @ 10:06AM
jerzz80 said...
Theres no single right answer to this question. Its simply the sum of all of Blizz's mistakes.
--PVE--
Content too easy = Fail
Too much focus on the mini game of 25 man raids without enough 25 man raids = Fail
Not enough freedom to progress your toon beyond the ways Blizz wants you to = Fail
Not enough focus on 5 man isntances = Fail
--PVP--
World PVP doesnt exist = Fail
Wintergrasp = Fail
Lack of new BGs = Fail
Complete imbalance amongst classes = Fail
Arena = Fail
-- Other --
Death Knights = Fail
Palladins = Fail
The PVE game is way too easy. The PVP game is way to hard unless ur a DK or Pally.
3-25-2009 @ 10:07AM
Irshalthra said...
It causes people to read, respond therefore participate. This is a bad thing how?
3-25-2009 @ 12:37PM
Creid said...
@jerzz80
Agree with you almost 100%, except the part about paladins (because I'm one ;)). I quit not so long ago because I felt that, unlike vanilla or tbc, you raid every night not to progress but just to smack the loot pinata and hope you're gear drops and that's not what I want to do. The game got very repetitive and more of a chore than a game. The phrase "Wrath of the Care Bear" is thrown around my guild for reason, just hope that Icecrown is difficult or any of the content before it...I just can't see Ulduar doing that.
One thing that really annoys me is people complaining about how only 6% (I think) got to see Sunwell, it's not like you didn't have lots of content to play around with...I remember seeing people with t3 and saying to myself wow they must be good players and dedicated, now all I see is people with the same gear...that could change but I doubt it a lot, but because of this argument, the more dedicated players have to sit around and wait for the rest to catch up?
One last thing, why change something that worked in tbc and vanilla now? Remember casuals =/= bad players, which I think Blizzard missed.
3-25-2009 @ 2:19PM
kabshiel said...
At the moment, the biggest mistake is to let players start their DK at 55, but force them to level up any other class. That's the reason, even more than the overpoweredness of the class, that there are way too many of them. If Blizz would just let anyone who already has a 55 start any new character at that level, I guarantee that most of the class population imbalances would disappear.
3-25-2009 @ 3:58PM
Lewis said...
PVE is too easy and relies too much on optional stress to make it harder. Sarth xD is the equivalent of hey let's just run through some trash to the boss. That's not content. That's akin to the lazy recoloring philosophy at Blizzard.
Too much homogenization, in gear as well as class abilities. I don't want half the raid to be able to overwrite my buffs. I don't want to feel that if I just logged out now nothing would be missing other than some dps. Everyone should have at least one unique buff. In BC i was arms dps. My dps wasn't the best and my spec was relatively uncommon but I brought a unique buff that allowed me to play the way I wanted while contributing. My class now has a single useful (HP) buff.
PVP with the exception of wintergrasp is just a waste of time. Bgs have been the same since vanilla, with the exception of the unenjoyable and gimmicky EOTS and SOTA. Some acknowledgment of the death knight's overpowered state would be nice.
With the introduction of DKs and the absolute failure of balancing warriors I really feel my class just is not cared for currently. There was nothing wrong with having classes be different. Right now it wouldn't matter anyway since everything is so easy. You don't need to min/max any more, so how about some individuality?
3-25-2009 @ 5:29PM
Mattimus said...
@jerzz80
I have to disagree with you on a number of points.
As far as "no new battlegrounds", that's not true at all. Strand of the Ancients is WotLK's new Battleground, much like how Eye of the Storm was the new battleground for TBC.
The reason why they can't add a ton of new Battlegrounds was, as stated by a Blue once, that it would spread out the PVP population among the BGs far too much, and would only make it harder to find a game.
It's also been said that a new BG is already in the works, though... and with multi-queuing, and the new queue-from-anywhere feature in 3.1, I bet we'll see a bunch of new Battlegrounds crop up in coming content patches.
The other thing, or other two things, I sort of took issue with was this part:
"Not enough freedom to progress your toon beyond the ways Blizz wants you to = Fail
Not enough focus on 5 man isntances = Fail"
I don't know what you mean by "beyond the ways Blizz wants you to". Progression has actually expanded since the game was released, but character progression was still a core part of the game from inception. If you don't like the flavor of it, then that's not something they can fix. You always leveled up and got gear from questing and dungeons, that's just how the game was designed. Now they allow you to do Arenas for gear, but I'm not going to debate the pros and cons of the Arena here, as Arenas are a subject I could not possibly care less about.
As far as not enough emphasis on 5-mans... again, I have no idea what you mean. There are lots of 5-mans in WotLK, and each one has a Heroic mode. There's a Red Proto-drake mount achievement for specifically doing things inside of heroic 5-mans.
Maybe you want 5-man designs more like BRD, but BRD was a nightmare back at level 60. If you needed something from it (my poor Paladin's Lightforge Gloves used to drop off of the Emperor in BRD, and it was the only D1 set piece that dropped in there if I recall correctly), and I never saw them until they made them BOE because groups just fell apart long before hitting the end of the instance. It was just way too long. (And before arguments pop up of "It was supposed to be looked at as a winged dungeon", nobody really looked at it that way, since it was all in one instance, and everybody had gear from all different sorts of areas they wanted, so it was difficult to tell people, "Let's focus on this area").
I'd like to hear some deeper rationalization, specifically on these points, as to why you find them to be unsatisfactory, beyond "fail".
3-25-2009 @ 8:16PM
MusedMoose said...
I want to apologize for stating my thoughts on this poorly. I really need to remember to *not* make posts on this site early in the morning, as I've said something I later regretted more than once.
What I meant was this:
I don't understand the point of posting this as a conversation topic. Judging by how much people complain in nearly every single topic posted on this site, asking what WoW's biggest mistake is will just open the floodgates for non-constructive whining. Posts like jerzz80's are exactly what I'm talking about - people who basically say that everything sucks without offering any suggestions of how it could be better, or even saying why they think it sucks.
I know, there's nothing forcing me to read the topic or the responses. It just seems like a topic like this encourages whining and wanking, and I don't think it was a good idea.