Encrypted Text: Rogue defenses need to lose the RNG
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss why random chance shouldn't have a place in Rogue defenses.As a member of the Rogue community, I do my best to stay abreast of the different topics of discussion. Every true Rogue's goal is to see the class excel in every area we attempt to conquer. By melding our collective brain power, we can come up with solutions for some of the problems and challenges facing us today.
Two concepts that I've seen discussed recently by both Aldriana (of Elitist Jerks / theorycrafting fame) and Akrios (of roguerogue.com) is the idea of skill, and our relationship with it. I define skill as the ability of a player to rapidly react to incoming stimuli, such as watching your opponents' cast bars. Skill is our ability to counter unknown actions quickly. However, it seems like it has been taking a back seat to RNG in WotLK so far.
Where skill comes into play:
It's widely agreed that the Rogue class has the highest skill cap of any in WoW. By skill cap, I'm referring to the idea that the level of skill required to master our assassination and stealth techniques takes more effort than any other class. It's important to note that this does not mean that Rogues are more skilled, or that other classes require less skill. My statement is simply that it takes more skill to completely master every facet of Rogue play.
While we can speculate on who takes the least skill, I began examining why the ninja class requires so much effort to play. I came up with the answer: tons of spells. We've got so many skills and abilities that can be used both offensively and defensively that are all necessary on a moment's notice. I have about 40 spells all key bound for instant access. Each of these have a specific purpose, and typically a cooldown attached.
While our ability to evade damage has been part of our class' definition, it has reached the point where we can no longer be balanced around the idea of using our cooldowns to survive. It forces Rogues to pick up Preparation in nearly every PvP environment, and cripples us any time a mistake is made. Our survivability depends on Dismantle and Evasion versus physical classes, both of which are lackluster in this world of weapon chains and dodge rating rebalancing. Cloak of Shadows provides a 6 second window where RNG can still ruin our day, and is our only true defense against a caster.
Trying to optimize our cooldowns to survive a fight becomes the area where Rogues are able to truly showcase their skill. The most oft-mentioned example, vanishing a death coil, has become an art form in and of itself. However, the fact remain that outside of long-duration cooldowns used in quick succession, our survivability is the lowest amongst any of the classes. With so many classes playing the hybrid role, we are simply unable to react to their assaults.
Why ret paladins, hunters, and DKs need to be rethought:
Against a warrior, one would never consider using Cloak of Shadows. It provides no benefits (well, it will once we get this Glyph) currently and is a waste of time and a valuable ability. However, when fighting a paladin, or a death knight, or even a feral druid, using Cloak of Shadows becomes a key ability. This means that we'll be using both Evasion and Cloak of Shadows against a single enemy, due to their ability to assault us on multiple fronts. While some Paladin attacks are holy damage, they cannot be cloaked, and some of their attacks can't be dodged. This also translates to the Death Knight, who is capable of dealing significant damage against us regardless of which cooldowns we have active.
Rogues are still able to defeat our traditional opponents. Most casters, and many physical damage dealers will fall when ambushed from stealth. Our weakness is against classes who break the barrier of physical versus magic: truly the overpowered battle-mages of Stratholme past. Hunters have found themselves in a similar role, dealing a mix of magical and physical damage, at a distance, no less.
Pure vs hybrid:
Most of us consider the split between pure and hybrid classes to be those with a single role (DPS) and those capable of multiple roles. I would like to change this perception (for the purposes of this article) to describe those classes capable of only a single type of damage, versus those who wield magic and physical damage simultaneously. This explains the reason that Hunters, Death Knights, and Paladins currently top the SK-100 and many other brackets.
I once wondered why I seemed to be getting killed so much quicker in arena matches than in seasons past. While obviously the scale of burst vs survivability has tipped in the favor of burst, it seems that Rogues are unable to survive an assault on any front. Evasion reduces our frontal melee incoming damage by 50%, in a perfect world. However, the fact that we are still able to be stunned during evasion, and that its effects are simply negated by using spells, have nerfed its potential greatly.
Rogue spells that "don't" work:
Other classes have spells that work every time. Ice Barrier always absorbs X damage. Icebound Fortitude makes you 100% immune to stuns and you take X% less damage. Evasion may or may not reduce the amount of damage you take, and may or may not work based on who you are fighting. Ice Block always encases the mage in a block of invulnerable ice. Divine Shield always protects the paladin from all damage. Vanish occasionally removes the Rogue from sight, and is again easily countered depending on who you are playing against. Nearly every class possesses a damage-over-time effect of some kind, and an AoE as well.
Having RNG present in the majority of our defensive abilities has hurt the class as a whole. Our inability to perform consistently has caused us to be dropped for those classes capable of repeating their performance, exactly the same, every time. Warriors used to be valued for their random RNG mace stuns, and now Rogues are undervalued for when RNG trumps their reactions.
Conclusion:
With a class defined by flashy cooldown usage and evading damage instead of mitigating it, we need more reliability in our abilities if we are going to be able to compete in the future. The new Glyph of Cloak of Shadows is a step in the right direction, adding some reliable damage reduction on demand. However, it's far too little against a world where every class has better defenses. I am hoping that Cloak of Shadows will be modified to be 100% spell immunity, and that Evasion will provide something more akin to Deflection's bonuses. I am thinking along the lines of 100% physical avoidance but 50% physical damage reduction. We'll see if we're able to overcome these obstacles come 3.1, but unless Rogues are able to find more consistent options for survival, I doubt we'll see our lifespan increase significantly.
Filed under: Rogue, Analysis / Opinion, (Rogue) Encrypted Text






Reader Comments (Page 1 of 8)
Ashvoyager Mar 25th 2009 1:05PM
L2 stunlock.
Ross Mar 25th 2009 5:32PM
This article is one of the greatest pieces of satire I have read in a long time.
"I am hoping that Cloak of Shadows will be modified to be 100% spell immunity, and that Evasion will provide something more akin to Deflection's bonuses."
Classic.
One would almost not be able to tell that he isn't actually suggesting a change such as this.
The article also goes on to use such hyperbole about the classes lack of survivability and control when in reality has the best CDs, Burst, and Crowd control abilities.
It is as if he actually thinks that the overpowered classes (pallies/dks) are some kind of reason that rogues should be brought up to their level.
Funny stuff really, I mean if a rogue can't kill every class in a few global cooldowns there most certainly must be a problem.
Avrus Mar 25th 2009 3:00PM
Seems to always be a correlation between the first post and a lack of content.
Cdog Mar 25th 2009 3:15PM
"L2 Stunlock" although a weak arguement, has its foundation. I'm only replying in regard to the author's QQ about hunters, but as a long-time hunter I can assure you that the hunter community has just as many complaints against your class.
Whining about Explosive Shot (except the RNG stun) is just silly, as if you get the jump on us - and yes you can avoid flare and dismanlte our traps at range - you can stunlock a geared hunter from 100-0. Or at worst dismantle my melee and ranged weapon and leave me sitting there unable to Deterrance or fight back. Conversely, yes if I get the jump on you, I can also take you 100-0 using traps, Wyrven and Concussive shots.
So if you have any real complaints, please keep them to the spell damage dealers, as we've always been a physical/spell class (Arcane Shot) and are still rock, paper, scissors with each other.
Avrus Mar 25th 2009 3:40PM
@Cdog said...
I would agree. Hunter fights are completely rock/paper/scissors.
Eisengel Mar 25th 2009 4:46PM
Maybe that's the problem, not the solution. Is it fun to get stunlocked? If not, then Rogues should definitely be able to use stuns, but their stuns should be shortened and they should have stronger defensive cooldowns so they, and their opponents, actually get to play the game rather than being stunlocked to death, or not. My normal stunlock rotation is so set that I could probably macro it.. so for me it's: sneak up, press button 1, press button 2, stealth, repeat. Is that really the way we want Rogues to play out?
Domilol Mar 25th 2009 5:59PM
Have you ever stepped into an Arena Ross? I'm talking about 2100+, Killing someone in a few seconds doesn't work unless your ShadowDance with a frost/Arcane mage helping.
Rogues are so weak (defensively), they are still the only class in the game that can get 100-0'ed EVERYTIME within a duration of a stun, I've been killed in Intercept stuns by warriors, L'n'L stuns by hunters, it is ridicules, the amount of times I've died with CloS or Evasion running I really can't count on my hand.
On ArenaCast (podcast), the host suggested that rogues should get a version of Focused Will or Primal Tenacity, these are some of the best players in the world (think all of them are in the top 20 on TR, then there is also serenia when I'm sure most people know of), none of them play a rogue but they easily see the faults the rogue class has.
It's always easy to stand by idly and go 'LOL ROGUE 100-0 SOMEONE IN STUNLOCK OLOLOLOL, NO BUFFS FOR YOU'
But in reality that doesn't happen, not against any decently geared people, again unless your Shadow Dance, and using Shadow Dance in that stunlock, but Shadow Dance is the only ace that tree has, if you don't kill someone/pop an important cooldown (i.e bubble) in Shadow Dance then you lose.
But on to the actual topic at hand, what is wrong with 100% clos? or evasion providing deflection? Against any good player CloS IS effectively 100%, no one casts through it but sometimes those random frost nova procs/ Mirror Image Polies etc get through and it's the most frustrating thing in the world. 25% deflection would probably be weaker than 25% miss, but I don't know, maybe you should saw "buffs" and "rogues" in the same article and the "CAN"T LET THIS HAPPEN OLOLOLOL" in your mind went off.
RAEGLATEM Mar 26th 2009 1:21PM
I agree absolutely with Domilol!
I dont even need to express my arguments because i feel that the author did a great job explaining what I just failed to think about.
I also agree that stunlocks in general should be changed (only if blizzard wants to continue in their dumbing down of wow). I absolutely hate being stunlocked and then killed without doing a single thing, it simply takes away from the enjoyment however when you're doing it to someone else you get this great satisfaction.
I just really hope that all the changes in 3.1 make me want to pvp again. I miss the old seasons, i really do, even when my team didnt win, I still enjoyed it, now I have a team that i've only played for 2 weeks (a complete and utter waste).
Virusz Mar 25th 2009 1:14PM
Are you kidding me? to hell with 'lose the RNG' I don't want a lousy static guild wars! I hope diablo 3 is packed by RNG!
Lemons Mar 25th 2009 1:33PM
Yes please more RNG.
My dream is that one day a lvl 74 in quest greens will be able to one shot an epiced lvl 80 because of a lucky crit.
wait, what?
muffin_of_chaos Mar 25th 2009 2:57PM
"our survivability is the lowest amongst any of the classes"
Hello? Warlocks?
The thesis of this article is based around the premise that Warlocks don't exist.
Heilig Mar 25th 2009 2:58PM
Only problem with echoing Chase saying "lose the RNG" is that this article had exactly zero mention of any random occurences.
All the abilities mentioned work 100% of the time, if used against what they're intended to prevent. Evasion not preventing magical damage isn't RNG, it's intended that way. Cloak of Shadows not preventing physical damage isn't RNG, it's intended. You use Cloak against casters and Evasion against physical, and if someone does both, then you have to use both.
QQ all you want about RNG, but make sure it applies to actual RNG, not just things you don't like about your abilities. If you want a shield wall, say "I want a shield wall" not "our abilities are too random", because they definitely are not, they are simply limited in scope.
Avrus Mar 25th 2009 3:03PM
@muffin_of_chaos
"Hello? Warlocks?
The thesis of this article is based around the premise that Warlocks don't exist."
He didn't say the lowest, he said amongst the lowest. Seems a fair assessment.
NovaDeez Mar 25th 2009 3:06PM
@ Heilig
Swing and a miss. The article is complaining that all of our defenses work with a RNG. Evasion is not 100%, the random number generator decides if we get hit even while having evasion up. Same for Cloak of Shadows, big help popping CoS does when the RNG decides that a fear is going to get through anyway.
upgray3dd Mar 25th 2009 3:20PM
Heilig, his point was that ALL the defensive cooldowns have a chance of not working. At all. Evasion increases dodge by 50% and reduce chance of being hit by ranged attacks 25%. Even if you have 40% dodge without evasion, that still gives a 10% chance of getting hit. Or a 10^-2 chance of getting hit twice. Or a 10^-3 chance of getting hit 3 times.... you get my point. The exact same thing with Cloak of Shadows. That gives a 1/10000 chance of cloak of shadows not working on anything (assuming someone is spamming spells at you every GCD). Although, it did seem odd how he seque'd into a "I hate hybrids" column halfway through.
muffin_of_chaos Mar 25th 2009 4:14PM
@ Avrus
You're so wrong it hurts. I was directly quoting.
Opala Mar 25th 2009 9:45PM
muffin
you also just happened to not quote the part before that, so your 'direct quote', should really be, "However, the fact remain that outside of long-duration cooldowns used in quick succession, our survivability is the lowest amongst any of the classes."
Not saying warlocks arent messed up atm either, but base your argument on the actual quote, not something pulled out of its context.
Philip Mar 25th 2009 1:16PM
Impressive response.
You totally countered his points with your witty reply. I was just beginning to think Chase had some creditable insight, then POOF you just appeared and totally changed my mind.
Now get back to the Paladin forums and cry more. The tears are delicious.
Philip Mar 25th 2009 1:17PM
This was a response to Ashvoyager. Reply button = fail.
Ashvoyager Mar 25th 2009 4:01PM
Most of my encounters with rogues end up with me dropping from 100% health to 0% health with no counters as I am completely stun locked the entire time. If, by some slim margin, I escape the stun lock, perhaps I could do something; however, upon casting cyclone, I find that, to my dismay, it is resisted as the rogue has activated cloak of shadows.
At this point, the rogue has some choices. The rogue can finish me off with my exceptionally low health while I have 0 countermeasures, or the rogue can blind me, restealth, and continue to mess with my head as I am stun locked into oblivion once again.
To the author of this article and to the fine responder who mistakenly missed the reply button, I humbly reiterate.
L2 stunlock.