Encrypted Text: Rogue defenses need to lose the RNG
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss why random chance shouldn't have a place in Rogue defenses.As a member of the Rogue community, I do my best to stay abreast of the different topics of discussion. Every true Rogue's goal is to see the class excel in every area we attempt to conquer. By melding our collective brain power, we can come up with solutions for some of the problems and challenges facing us today.
Two concepts that I've seen discussed recently by both Aldriana (of Elitist Jerks / theorycrafting fame) and Akrios (of roguerogue.com) is the idea of skill, and our relationship with it. I define skill as the ability of a player to rapidly react to incoming stimuli, such as watching your opponents' cast bars. Skill is our ability to counter unknown actions quickly. However, it seems like it has been taking a back seat to RNG in WotLK so far.
Where skill comes into play:
It's widely agreed that the Rogue class has the highest skill cap of any in WoW. By skill cap, I'm referring to the idea that the level of skill required to master our assassination and stealth techniques takes more effort than any other class. It's important to note that this does not mean that Rogues are more skilled, or that other classes require less skill. My statement is simply that it takes more skill to completely master every facet of Rogue play.
While we can speculate on who takes the least skill, I began examining why the ninja class requires so much effort to play. I came up with the answer: tons of spells. We've got so many skills and abilities that can be used both offensively and defensively that are all necessary on a moment's notice. I have about 40 spells all key bound for instant access. Each of these have a specific purpose, and typically a cooldown attached.
While our ability to evade damage has been part of our class' definition, it has reached the point where we can no longer be balanced around the idea of using our cooldowns to survive. It forces Rogues to pick up Preparation in nearly every PvP environment, and cripples us any time a mistake is made. Our survivability depends on Dismantle and Evasion versus physical classes, both of which are lackluster in this world of weapon chains and dodge rating rebalancing. Cloak of Shadows provides a 6 second window where RNG can still ruin our day, and is our only true defense against a caster.
Trying to optimize our cooldowns to survive a fight becomes the area where Rogues are able to truly showcase their skill. The most oft-mentioned example, vanishing a death coil, has become an art form in and of itself. However, the fact remain that outside of long-duration cooldowns used in quick succession, our survivability is the lowest amongst any of the classes. With so many classes playing the hybrid role, we are simply unable to react to their assaults.
Why ret paladins, hunters, and DKs need to be rethought:
Against a warrior, one would never consider using Cloak of Shadows. It provides no benefits (well, it will once we get this Glyph) currently and is a waste of time and a valuable ability. However, when fighting a paladin, or a death knight, or even a feral druid, using Cloak of Shadows becomes a key ability. This means that we'll be using both Evasion and Cloak of Shadows against a single enemy, due to their ability to assault us on multiple fronts. While some Paladin attacks are holy damage, they cannot be cloaked, and some of their attacks can't be dodged. This also translates to the Death Knight, who is capable of dealing significant damage against us regardless of which cooldowns we have active.
Rogues are still able to defeat our traditional opponents. Most casters, and many physical damage dealers will fall when ambushed from stealth. Our weakness is against classes who break the barrier of physical versus magic: truly the overpowered battle-mages of Stratholme past. Hunters have found themselves in a similar role, dealing a mix of magical and physical damage, at a distance, no less.
Pure vs hybrid:
Most of us consider the split between pure and hybrid classes to be those with a single role (DPS) and those capable of multiple roles. I would like to change this perception (for the purposes of this article) to describe those classes capable of only a single type of damage, versus those who wield magic and physical damage simultaneously. This explains the reason that Hunters, Death Knights, and Paladins currently top the SK-100 and many other brackets.
I once wondered why I seemed to be getting killed so much quicker in arena matches than in seasons past. While obviously the scale of burst vs survivability has tipped in the favor of burst, it seems that Rogues are unable to survive an assault on any front. Evasion reduces our frontal melee incoming damage by 50%, in a perfect world. However, the fact that we are still able to be stunned during evasion, and that its effects are simply negated by using spells, have nerfed its potential greatly.
Rogue spells that "don't" work:
Other classes have spells that work every time. Ice Barrier always absorbs X damage. Icebound Fortitude makes you 100% immune to stuns and you take X% less damage. Evasion may or may not reduce the amount of damage you take, and may or may not work based on who you are fighting. Ice Block always encases the mage in a block of invulnerable ice. Divine Shield always protects the paladin from all damage. Vanish occasionally removes the Rogue from sight, and is again easily countered depending on who you are playing against. Nearly every class possesses a damage-over-time effect of some kind, and an AoE as well.
Having RNG present in the majority of our defensive abilities has hurt the class as a whole. Our inability to perform consistently has caused us to be dropped for those classes capable of repeating their performance, exactly the same, every time. Warriors used to be valued for their random RNG mace stuns, and now Rogues are undervalued for when RNG trumps their reactions.
Conclusion:
With a class defined by flashy cooldown usage and evading damage instead of mitigating it, we need more reliability in our abilities if we are going to be able to compete in the future. The new Glyph of Cloak of Shadows is a step in the right direction, adding some reliable damage reduction on demand. However, it's far too little against a world where every class has better defenses. I am hoping that Cloak of Shadows will be modified to be 100% spell immunity, and that Evasion will provide something more akin to Deflection's bonuses. I am thinking along the lines of 100% physical avoidance but 50% physical damage reduction. We'll see if we're able to overcome these obstacles come 3.1, but unless Rogues are able to find more consistent options for survival, I doubt we'll see our lifespan increase significantly.
Filed under: Rogue, Analysis / Opinion, (Rogue) Encrypted Text
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Reader Comments (Page 3 of 8)
Lemons Mar 25th 2009 1:28PM
Great article! This is really one of your best.
It's true our defensive abilities are not very reliable at all. Both evasion and cloak need a significant buff. It's bullshit when you pop cloak to free yourself from an ice nova only to be put right back in one because RNG decided to screw you. I think 100% immunity to spells for 5 secs is not too much to ask. on a one minute cooldown that means casters have 55 secs out of every minute to finish us off. That should be ample time. When DKs pop antimagic shell a warlocks simply cannot dot them, I have been dotted plenty of times while cloak was active.
I like the cloak glyph, but overall I just hate glyphs. You only get 3 glyphs (3 good ones anyways) and some of them are things that I feel rogue spells need at the baseline. I think blizzard is using glyphs to add functionality to spells that they should have had all along. Sprint @ lvl 80 should've just been 100% speed increase, and cloak could have had a talent in sub or assas that gives it the 40% physical damage mitigation. Instead we have to use glyphs to gain the survivability we deserve to have w/o them.
The ultimate slap in the face would be a glyph of clos that gives +10% spell immunity making it 100% XP
jerzz80 Mar 25th 2009 3:13PM
I loved this article too!
I echoes everything i have been saying to myself for the last 6 months.
The Rogue has been gimped because other classes are now SUPER POWERS.
People that get demolished by Rogues are Rogues too. We know what is fair and what isnt. Theres way too many bad players out there that are under the impression that being a Rogue is easy.
Play in the arena as Rogue in WOTLK and tell me Rogues run over people. We has to be so god damn sharp its sick.
I dont think Id play this game if i wasnt a Rogue. He is my first, my main, my last.
Cheers to all my rogue brothers!
Kryxx Mar 25th 2009 5:06PM
I'm the same way Jerzz80. I sure as hell wouldn't play if I wasn't a rogue. 1st character I created and only max level character I have. Rogues rule!
Hammeroj Mar 25th 2009 1:31PM
"However, it's far too little against a world where every class has better defenses."
People keep forgetting elemental shammies :P please tell me at least one 'o shit' button we have
babisitter Mar 31st 2009 7:27PM
ankh
Danath Mar 25th 2009 1:37PM
Over analytical, Rogues can demolish a large majority of players without needing anything, if a shaman gets hit by a rogue you might as well afk, because you will be dead long before stunlock ends.
Rogues have... alot of cooldowns, but thats exactly why they are so dangerous, you may say "this one cooldown isnt enough", but most rogues are popping 2-4 every single fight, because there is pretty much no penalty associated with doing so, this is why 1v1 a rogue can destroy JUST about anybody with the right spec (pre-nerf muti could simply smash even plate wearers to death within a stunlock).
I also disagree its skill to beat a melee'er by hitting your evasion button and attacking, or CCing until you can stealth and then stunlock over again. And by CCing, I mean hitting blind once, or if they have a trinket on, hitting vanish. It does take more skill for a rogue to down a ret paladin or a DK, but that doesnt speak so much for rogues being weak as those specific two being too strong, and hunters? really?
flawedsymmetry Mar 25th 2009 1:37PM
While buffing all the other classes, it seems like they forgot about us rogues.
Trailing the backside.
Still.
"We're happy with where rogues are at in PvP" must translate to, "We're happy with where rogues are dead at on the ground, they don't get in the way."
Para Mar 25th 2009 1:39PM
"It's widely agreed that the Rogue class has the highest skill cap of any in WoW. "
I dont know where you got an idea that it is widely agreed because i wouldnt say that rogues have the highest skill cap infact i would say mages require more skill as you have to manage distance/mana/casttimes + interpret exactly when to use iceblock or you lose.
This is just my opinion from playing both classes back at 70, yes rogues require alot of skill >>>>AT THE VERY TOP END OF THE CLASS
zappo Mar 25th 2009 1:51PM
You do realize that you argued against that quote, then agreed with it at the end right?
Asteh Mar 25th 2009 1:46PM
"the fact remain that outside of long-duration cooldowns used in quick succession, our survivability is the lowest amongst any of the classes."
Dude..
Justin Mar 25th 2009 2:07PM
This.
And its articles like this that make me feel justified in all my stereotypes concerning rogues.
kabshiel Mar 25th 2009 2:14PM
My shaman would totally take issue with that quote, but he's been stun-locked to death.
Breaklance Mar 25th 2009 2:04PM
I'm sorry I stopped reading right after
"It's widely agreed that the Rogue class has the highest skill cap of any in WoW. By skill cap, I'm referring to the idea that the level of skill required to master our assassination and stealth techniques takes more effort than any other class."
Between playing my warrior and shaman, I barely held myself together from laughing aloud.
Rogues have one of the lowest skill caps, but they have the largest gap for potential. Warriors hand down have the highest skill cap, and even higher potential, but reaching either is much harder than many would surmise
sleepless4life Mar 25th 2009 3:06PM
ROFL! A Warrior lolling at a rogue for his skill cap. Dude i just played my lil bro's fury warrior for the first time ever not knowing anything bout warriors by spamming 3 buttons and one for cd. Guess how much dps i did ? freaking 3k+!!!! And my equally geared combat rogue struggles to even get past 3.5K dps on avg. Been playing him for almost 3 years now. Talking bout skill cap!!! If i can frigging pull 3k dps with a warrior i just played for 30 min. first time ever,being rage starved the almost 50% of the time I should be lolling at you guys. At end game rogues take more skill than most of the other classes. So plz spare me that mocking by lolling about our skill cap.
Max Mar 25th 2009 4:02PM
I'm sorry... but really?
it takes skill to play a warrior?
what a joke.
let me push three buttons and do 10k damage to you. Oooh, that was hard.
Zayd Mar 25th 2009 1:51PM
Should probably mention that a Warlock's Chaos Bolt will penetrate a Pally's bubble and a Mage's Ice Block.
PhyerFly Mar 25th 2009 1:59PM
Chaos Bolt pierces absorption mechanics.....not immunity mechanics. Think priest bubble, not pally bubble.
Candina@WH Mar 25th 2009 1:55PM
"the fact remain that outside of long-duration cooldowns used in quick succession, our survivability is the lowest amongst any of the classes."
Right.
As Asteh said, "dude.."
Rogues can lock down any target, engadge without giving the enemy the ability to respond, disengage at will (Cloak + vanish)
Make you a deal, you can have 5 sec of spell immunity.
When I get a button that makes me immune to all attacks, bleeds and poisions a rogues get.
Signed, every clothy, everywhere (with elemental shaman thrown in for fun).
Hammeroj Mar 25th 2009 1:57PM
for fun? i hate you :(
Lemons Mar 25th 2009 2:24PM
Wow it's like the retard wagon was driving through town, crashed, then all of it's cargo wandered to the nearest computer and started commenting on this article.
5 sec of 90% spell immunity vs. 5 secs of 100% spell immunity
=/=
having no no divine shield type spell vs. having a a divine shield type spell
btw mages do have something called ice block that does make them immune "to all attacks, bleeds and poisions a rogues get."
How often does that 10% really win you fights? Is it an integral part of your attack plan? Hell no! It's a lucky break for you and a screwjob for the rogue. With blizzard taking out random stuns like Blackout and Impact it's clear they don't want that kind of RNG in the game, which is why it's so strange that cloak isn't 100% immunity yet.