Vaneras answers a whole lot of Mage questions

In Saturday's Arcane Brilliance, I linked you to a Ghostcrawler post on the official forums in which he answered a good number of pressing Mage questions. Some of his answers were encouraging, some were vague, but all of them served to give a Mage community very concerned about its future a more enlightening look at Blizzard's development goals for our class than we've had in some time.
On the heels of that post comes this truly epic thread on the EU forums from Vaneras. He begins by reposting Ghostcrawler's earlier Q&A in its entirety. Five pages of Mage questions later, he presents us with no fewer than four more gigantic posts filled with more questions and developer answers (whether this is direct from Ghostcrawler or not isn't made clear).
This may be, quite frankly, more direct communication between the developers and Mages in one day than in the rest of the six months of Wrath's existence combined. I found a lot contained within that was encouraging. I found a few things that concerned me. Mostly, though, I'm just happy we're on speaking terms again. I was beginning to think that maybe all those things some of us said about "slaps in the face" and "re-rolling a Lock" and "quitting the game" had offended Blizzard, and they'd finally taken our number out of their phone and changed their Myspace status to "Stop calling me, Mages." My thoughts on this wealth of information after the jump.
Let me get this out of the way right now: I feel a lot better after reading through this than I did prior. You may or may not share this sentiment, and I can honestly understand either way. There's still a great deal to be concerned about in the coming patch for us Mages; from the across-the-board spirit nerf to the Molten Armor change to the Fiery Payback and Impact nerfs, to Improved Scorch and Winter's Chill being slashed in half, Mages are seeing a lot of change, and almost none of it is positive. Still, after reading the developers' answers to our questions, I feel I have a better grasp on the rationale behind the changes. I may not agree with all of it, but I understand it.
A few of the more interesting points:
Blizzard's philosophy on Mage QQ feedback
Apparently, and maybe I was reading this wrong, but Blizzard wants our feedback, but they only want it if it's backed up by verifiable numbers, and even then, our feedback doesn't actually trigger any sort of change. Does that about sum it up?
Bitter as that pill may be to swallow, I can understand it. As Vaneras posts, our venue for giving direct feedback to Blizzard is the official forums, which are, of course, owned and operated by Blizzard. They set the rules for what is posted there, and they determine what kind of feedback is or isn't appropriate. There are other outlets on the internet for Mages to use to give voice to opinions that Blizzard might now allow on their forums. If Mages wish to post on Blizzard's forums, they have to abide by Blizzard's rules. Fair enough.
By the same token, WoW is also Blizzard's game. We sometimes, I think, tend to elevate our own positions to something like stockholders, when in fact we are only consumers. Blizzard offers us a product, and we can choose to continue to purchase it or not. That, really, is the extent of our rights when it comes to this game. If we are disatisfied with it, we don't have to buy it. Blizzard has provided us with a forum to provide feedback (according to their rules), and they do (as evidenced by this massive Q&A session) take our feedback into account. But at the end of the day, WoW is still their product, the Mage community is still just a portion of their consumer base, and they have no obligation of any kind to please us.
The bottom line on Mage feedback is that the developers listen to us, but our feedback does not directly infuence class changes. Good to know.
The Molten Armor nerf is subject to change, but not much
Though the developers are keeping a close eye on it, this change appears to be here to stay. Blizzard wanted to make spirit useful to Mages, and this was their way of doing it. Those of us who have it will now want more of it, and those of us who do not have it will need to go out and get some. Or just use Mage Armor, I guess. Blizzard has taken a stat that was previously of very little value to Mages and added more value to it. Though spirit still isn't all that great for us (certainly not as valuable point-for-point as, say, straight crit rating), it now is a stat we can't ignore completely. This appears to be a change that isn't really intended to help Mages so much as it is to bring Mages in line with Blizzard's overall design philosophy. The developers wanted spirit to be a necessary stat for most casters, and Mages didn't need it. Now we do.
The problem, of course, that I have with this--and I'm sure a lot of you guys will agree--is that the developers sort of lied to us. They don't see it that way--and as the stewards of a product they have total control over, they are totally justified in not seeing it that way--but from our point of view as consumers, we are also totally justified in feeling betrayed. The problem is that the only thing we appear to be able to do about it is to stop purchasing their product every month. My dissatisfaction with these changes isn't anywhere near the point of making me want to leave the game, so there goes that option.
When the developers told us they wanted to make spirit a more interesting and useful stat for Mages, we all assumed this meant they would actually make the stat more useful and interesting. We assumed that we would be better off having spirit post-patch than we were pre-patch. What we got instead was a nerf to an ability we already counted on, and a way to reverse that nerf by accumulating spirit. Spirit isn't going to be useful or interesting, but it will be necessary.
The good news here is that the developers are apparently keeping a close watch on Mages' performance (which isn't good) on the PTR, and if they feel the current 4 to 1 conversion of spirit to crit rating isn't high enough, we could be seeing a higher scaling rate. So good news, Mages: all we have to do is keep sucking on the PTR, and we might get more crit rating from spirit! I know I, for one, will do my part.
Blizzard doesn't make promises
All of which brings me to this next nugget. Prior to the PTR opening up, Blizzard provided every class with a bit of a preview of what they could expect from the patch.
Whoops.
It turns out that when you tell a class they are getting something, they get mad when they don't get it. Also, they get really mad when they not only don't get it, but actually get nerfed instead.
The developers should probably never have given us that preview, and they admit as much several times over the course of these posts. Blizzard doesn't have to give us anything, technically, but by painting themselves into a corner with those class previews, they set themselves up for backlash. Granted, it's backlash they can ignore, but still backlash just the same.
So the developers tell us that they don't make promises, which is probably a good philosophy on their part. In addition, they will probably never do the same kind of class previews in the future. So well done, Mages. Way to screw it up for everybody, guys.
Apparently, Blizzard still has our backs
The most encouraging thing I took from this gigantic thread is that the developers seem to truly be watching Mages closely, are aware of the major concerns we have, and want us to be a good DPS class. Maybe this makes me a sucker, but I feel a lot more confident now that Mages will be okay after patch 3.1. If we continue to underperform in Ulduar testing, the developers will improve our damage output until we're competitive. If Mages suffer too much from the various nerfs we've been receiving, we'll see some buffs to balance it out.
In fact, one of the things the developers mention specifically in this Q&A session--a selfish buff to Improved Scorch--has already been added in the latest PTR build. The improvement is slight (a 3/6/9% increased chance to crit with Scorch) as of this writing, but Ghostcrawler hints at more to come (no promises!).
The upshot of all of this is that either you trust Blizzard or you don't. Right now, I guess I sort of do. We had a rough couple years with Burning Crusade, but so far WotLK has been rather kind to our class. 3.1 isn't looking all that great for us right now, but could end up being okay after all is said and done. At the very least, I now feel a lot less ignored, and am optimistic as we go forward. What say you, fellow Mages?
Filed under: Mage, Patches, Analysis / Opinion, Blizzard, Classes, Buffs
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Reader Comments (Page 4 of 4)
WoWie Zowie Mar 26th 2009 2:59PM
please excuse my being a bit gun-shy about posting my armory page. i'd really like to keep my anonymity, especially since a lot of my guildmates read wowinsider and that would ruin my chance to talk candidly about my experiences.
however, the numbers are there, and yes, i'm *usually* the highest mage, out-dpsing FFB mages who outgear me.
here's the key to my dmg output:
i put all my cooldowns on 1 macro that i labeled "boom".
i use it when a sham pops heroism. without it, i would never be as high as i am. timing that with getting a priest's power infusion helps me reach the highest end. and hope my 2 trinkets proc!
on the macro:
use gloves (haste enchant)
use mana sapphire (bonus dmg)
cast arcane power (bonus dmg)
cast icy veins (haste bonus AND no pushback)
i feel like i left one out but i'm not logged in and can't check right now.
but anyway, you see i have all my bonus damage cooldowns directly tied to haste, so its massive explosion of whatever i'm targeting in a VERY short amount of time. (sloppy guestimate of around 10k dps for 15 sec or so? i dunno)
an evocation is sure to follow when heroism ends, and i pray that i'm not standing in the ouch or else i'll need to move, won't have mana, and won't get to really open up the damage output for another 2 min.
hope this helps
yaminokishi Mar 26th 2009 12:10PM
Why are so many mages so obsessive about making every tree viable for both pve and pvp? This is stupid and an massive waste of development resources. No other class has this neurosis. I really don't get it.
Magerator Mar 26th 2009 2:30PM
I still think that come 3.1 I'm going to let my account expire. Short of a complete revert... I've lost all faith in the sensibility of the developers. I'm not even mad about it anymore. I'm just tired of the cat and mouse game.
"We thing your OP atm."
"Nuh-uh."
"Yeah-huh. Nerf inc."
"Whaaaaaaaaaa."
"zzzzzzzzzzzzzz"
"Whaaaaaaaaaaaaaaaaaaaa."
"ZZZZZZZZZZZZZZZ"
"Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa."
"Okay, okay... here's a little back."
Just kinda tired of it. I loved this game, but unfortunately I don't feel the developers have my back. I created my account March 1, 2005 and have never canceled it. Eventually MMO's veer in a direction you either don't agree with or you're not willing to go. I think I've reached that point. I hope they come around, though.
eric.w.burden Mar 26th 2009 6:00PM
I do not trust Blizzard to improve mages to the point that I feel they, as a pure DPS class, need to be, especially since they seem to be vehemently opposed to pure DPS classes out-performing hybrid classes in terms of DPS. That's why I re-rolled a Druid! Now when one spec gets nerfed, I can change. Class balance FTW!
ViV Mar 27th 2009 2:00PM
Fact - Mages are supposed to be high on the dps/dmg chart. So b4 you recount compare - check out OUR gear - it is likely better than yours to beat your dps/dmg score.
1. We have little armor
2. We have no heals
3. Our pets are weak
4. We have very little health
5. Our dps/dmg is now Equal to any other class with dmg/dps skills.
= Mages have no utility for "Bring the player not the class".
Not a single thing!
This means Mages need not apply for anything, other than endgame content when you catch up gear wise to other classes and your dmg is good for the lack of heals you will need vs other melee dps classes.
This means no more than 3 mages for naxx 25 man.
Minimum # = No mages required for play.
I have run heroics with DKs and Pallys doing more dmg and dps than my mage, they have mostly blue gear - I am 80% purple and well matched, enchants, gems, etc. for what I need as best stats. (this week anyway)
I have been fire, frost, and arcane and all specs are in the ball park equal for PVE & PVP dps and dmg. Most of the time it depends on the fight, some specs are better for AoE and some single target.
(yes, I know my rotations)
As for your Mage's future - If you are not 25 man naxx geared, quit now and re-roll a new class who that can play multiple roles - you will have no spirit stacked. We do not have another role in the game ONLY DPS/DMG
Go Roll a Pally, You can sit around QQ'ing in mage forums about your king dps ret pally who respecs for tank, and then whines about OP tanks, who then respecs heals and complains about other healers being easier to play.
Go roll a Shammi, Then you can complain about your king dps and then reroll as healer and whine about that too.
Mages are QQing about the one talent we have being trampled
- We Only Do Ranged Damage
Dear Blizz,
Bring the player not the class?
What do I hear all day on chat:
Need Tank then G2G - never a clothie role
Need Healz then G2G - few healers - now they have Dps/Dmg!
Need DPS then G2G (ANY of the classes may apply)
Is this your Idea of a balanced game?
dan Apr 15th 2009 1:47PM
Blizzard doesn't give a crap as long as it can string us along like so many burned out crack heads.
"I'm not peeing on you, its raining...yellow rain! Fifteen dollars please!"