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3-26-2009 @ 11:00PM
Dude.As much as a scientific approach is doomed to failure, so is design by player comittee.The problem is that MOST players are compromised in terms of objectivity. This includes business concerns, other classes's concerns as well as their perception of their own class.There are posts that I have seen that try really hard to sound reasonable, but are just missing the point in terms of the wider game and how silly they sound in that context.e.g. The numerous threads from DKs angry about the nerfs and using arguments such as how much they enjoy playing them now and how they are supposed to be a "hero" class so being OP compared to everyone else is fine. They totally miss the point about their effect on other classes and their enjoyment, about the meaning of hero class and that, like warlocks, the only reason they are OP is because it sold boxes as yet another reason to upgrade and/or start playing wow again.I would even argue these particular people even miss the point about why they are enjoying the class. As anyone who has had anything to do with committees or large groups of people will vouch for: if you try to give everyone what they want you will fail, and hard.Even if you succeed you will realise that people don't actually know what the NEED, they only know what they WANT.Fufilling WANTS only ever leads to more wants and dissappointment that the want did not satisfy them as much as they hoped. It is good to fufill these when you can and they make sense, but they are not the priority.Fufilling NEEDS is that only way to go. Unfortunately asking people is not the most efficient way of working out what these are! You should, as GC points out, LISTEN to what people say. But then you take it all with a grain of salt and pull information from other sources and THEN make a decision.
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