Progressive drop rates
Jeff Kaplan has said some interesting things at this year's GDC (expect a full account from us soon). One of them concerned a new technology that debuted in Wrath of the Lich King which I, for one, had not heard of before: progressive drop rates for quest items.
Pre-Wrath, if you're on a collection quest, whatever you're trying to collect will drop at a constant rate (35% was apparently the standard). Overall, this averages to a predictable amount of kills per quest. But probability being the way it is, it was altogether possible to have terrible luck and have to kill 100 foozles to get your four gizmos, or to have great luck and get your gizmos in only four kills. It was the bad streaks that the devs were particularly concerned about, as those are very memorable and never fun.
In Wrath, according to Kaplan, drop rates for quest items are progressive - the more foozles you kill, the higher chance each one has to drop a gizmo. The standard quest item drop rate has been raised to 45%, and each kill you make raises that drop rate by some amount. Kaplan said that it can eventually reach 100%, at which point every kill would drop your item. This puts a hard cap on just how frustrating a collection quest can be. Seems like a smart idea to me. I hadn't really noticed Wrath collection quests being easier, but then, I wouldn't - I simply wouldn't have bad-luck streaks, the absence of which might not be easy to notice.
[via Shacknews]
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Reader Comments (Page 3 of 3)
ver7 Mar 28th 2009 11:00PM
Someone, somewhere, may actually prove the existence of the Pristine Yeti Horn.
Jason Mar 28th 2009 11:11PM
Ugh, Helcular's Rod...that certainly doesn't prove this theory...
Hugh "Nomad" Hancock Mar 29th 2009 7:28AM
I definitely have noticed this - I've never had an "Oh, god, I've killed 500 mobs and my quest item hasn't dropped" moment in WoTLK. Well done to the devs!
Ed Cote Mar 29th 2009 11:20AM
I had theorized that progressive drop rates were possible, and I'd thought it was a good idea. Nice to see that they actually did it.
Deadly. Off. Topic. Mar 30th 2009 12:21PM
From what I see from other comments, it is a nice thing if it actually increases the chance for the next item to drop.
It was annoying in the past to waste time farming the same mobs over and over again and still be in competition with other players for the same quest so that it was frustrating trying to finish the quest.
Alexandrite Mar 30th 2009 10:48PM
Can they please implement this for things like the ZG Tiger? I've been going to the place for 3 YEARS and counting (from raiding it as a lvl60 instance at lvl60, to going in whenever I could get a group at 70, to 2-manning the place every single reset since I hit lvl80) and never even seeing it drop, is getting very old... and yet I'm seeing recently made DKs happily riding it. >:(