Ready Check: Ulduar and Burnout

Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Naxxramas-10 or Naxxramas-25, everyone can get in on the action and down some bosses. This week, we look at people who are leaving raiding despite Ulduar being imminent.
It's that time of year again. We're hardly as jaded by farming tier 7 content as we were back in the days of Black Temple and Hyjal, but burnout has been rearing its ugly head lately, putting raiding guilds in a difficult position. Ulduar approaching will obviously put a stop to the problem - but for how long?
When all the 25-man content is cleared in a handful of hours, nobody has any reason to run 10-mans and the drop-of-a-hat PTR testing schedule means we're entirely at Blizzard's whim as to when we can poke new content, it's no wonder people are becoming bored. Arguably, it's better that we don't get more than a few limited hours a week on the PTR, in order that the content is fresh when it actually hits. However, the actual effect of this drip-feeding has seemed to dampen enthusiasm for Ulduar rather than heighten it, especially as one of the most available bosses is unfortunately Flame Leviathan.

It strikes me that as players we are constantly telling ourselves white lies to keep ourselves interested. "It'll be fun when we're working on three drakes", "It'll be fun when we can play around on the PTR", "It'll be fun getting world/region/faction/realm firsts when Ulduar hits". We go through the motions of complaining about the looks of the new armor, watching live streams of new bosses and chattering endlessly when any tidbit introduces novelty into the dull sameness of WoW endgame. Yet a few weeks into the PTR schedule, with Ulduar right around the corner, some players are sizing the content up and thinking "is this it?".
Those players are going to leave, sooner or later. There's something keeping them playing, from social ties to the responsibilities of leadership to deep-seated psychological problems driving them away from their real lives. Yet there's a tipping point, and chances are if you're at the stage where nothing in the game seems exciting any more - not even the shiny new stuff - then that point will be reached sooner rather than later. Do you really want to spend the rest of your weekends from noon til night fishing ingame, just so you have enough food banked for Ulduar?
On paper, at least, hardcore raiders are Blizzard's least worry when it comes to player retention. We'll slaver like dogs over new tidbits of information, we'll put in endless hours on test realms to do stuff we'll only put in more hours repeating on live, we'll analyse and comment and give feedback on game decisions, and we're so heavily invested in the game itself that we care. Yet there's this increasing sense that Blizzard's losing us. New content isn't up to expectations, people aren't frothing-at-the-mouth excited about every drop of PTR news, players are leaving right, left and centre and the mood is turning a little sour. So what does this mean for raiders and raid guilds?

Firstly, it'll be interesting to see how quickly content is cleared in Ulduar. One argument I've seen made multiple times is that 'nothing is hard' any more, and it remains to be seen whether the hard modes and extra achievements introduced in Ulduar will appease a group of players that want to wipe and bang their heads against something so they can feel the achievement that goes with finally beating it. As a side point, one contributing factor to raider boredom at the moment is partially the overloading of raid content to fit both 10 and 25man raids; there's no change of scenery involved, which will also be the problem in Ulduar as seeing the same fights from slightly different perspectives time and again will eventually get pretty old.
When Ulduar's cleared, then what? If it was easy to clear, even including the hard mode, then I think some raiders will finally give up on the notion that they will get the challenge they seek out of WoW; the challenge that they used to relish. They'll sit round the fire talking about the good old days, and move on to other games or challenges in a different form. If it was hard to clear, and if achievements are hard to repeat, perhaps that edge will remain and keep people interested. It's a fine line, however, between challenge and frustration; trying to repeat difficult fights or achievements every week isn't always fun for everyone.

Will guilds disband as a result of general disgruntledness, attrition and boredom? These will be contributing factors, but usually the gap left by players leaving due to these reasons is filled with recruitment. However, recruitment as a high-end guild is difficult if you simply don't get the right sort of applicants. Plenty of guilds have been looking for the perfect (insert class/role here) for a while now, and not seeing the sort of quality applications they expect. We'll need to lower our standards or do without, and wince every time a valued, hard-to-replace member walks off into the sunset. The sort of explosive guild breakups caused by fights like M'uru were obviously bad for a lot of guilds, but they certainly made sure there were plenty of skilled players looking for better homes. We simply aren't seeing that sort of guild applicant any more.
It's really hard to gauge trials, as well, when content is overgeared and overfarmed. The PTR is one place to start, and some of a trial's conduct there can reflect well or badly on their overall level of dedication and skill. However, ultimately you won't really know until you're clearing Ulduar for the first time on live servers, and that's not a great time to find out that your new shadow priest loves to stand in the fire.

Leadership burnout is also a real problem when it comes to progress raiding, and trying to motivate an increasingly apathetic and pessimistic group of raiders through content is one of the least fun things you can do in WoW. You can snatch the few moments of enjoyment while attempting to work things out for the first time on the PTR, but unless you metaphorically close your eyes, the problems posed by new fights will all be solved and posted around the Internet before the next time you see that boss. Even if you try to ignore them and come up with a novel strategy from scratch, your raiders will constantly bombard you with quotes and suggestions from other strategies. It's enough to make a raid leader scream.
If a raid leader is personally not that invested in the content, but doing the job because they believe (whether rightly or wrongly) that nobody else in the guild could, you're not going to end up with supercharged, super-motivated raiding. This is a real danger - I've seen it happen more than once - and only exacerbated by the current trend of 'meh' that seems to be floating around the raidverse.
This is only one viewpoint, so I'd be interested to hear if others' correlate. How are you dealing with some of the issues that are arising when even the thought of Ulduar being imminent isn't enough to keep people playing?
Filed under: Analysis / Opinion, Ready Check (Raiding)
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Reader Comments (Page 8 of 8)
Omatton Mar 30th 2009 7:56PM
Honestly the time it took from WoTLK's release to the time Ulduar is released was way to long. I mean honestly we're looking at 5+ months of very limited end game content. I don't know if the reason was they rushed the expansion because they didn't want to push back the release date or if it was the major server lag issue we saw back in Dec/Jan that they may have had to take man power off of development of new content to go fix.
I honestly think Blizz is stuck between a rock and a hard place a lil bit on this one. I hated the fact that not enough people got to see KJ and Illidan or Naxx back pre-bc. But now in the attempt to make everything being more available to everyone they come up with hard modes. Well I'm sorry but Saph 3-D while ammped up in Difficulty is still Saph. Your surrounded by the samethings, the instance has the same look....it just is leading to burnout. It would of been nice to see either ulduar included in the expansions original release or just a little sooner. 5 months of Maly,Saph, and Naxx was a little to much.
krypt0n1te83 Mar 30th 2009 8:08PM
I agree with the people who said the game is too easy because of the PTR. Players get a lot of chance to test the boss before live. But why is that? Because all you people always complain.
QQ: "ohh rogue dps is too high"
Blizzard: "ok, let's up other classes dps.. there! now let's put it on PTR."
QQ: "now rogue dps is too low. Warlock overpower! and druid can't rez"
Blizzard: "ok, let's up nerf the lock, give druid a rez... there! try now on the PTR."
QQ: "Lock sucks now, Fury warrior OP, priest overpower with aoe healing"
Blizzard: "ok, let's give druid a AoE heal, ahh F it, let's make all the class the same."
QQ: "ahh all the class is the same, where's the vanilla wow when rogue and mage top dps, this game is too easy!"
Basically it's all the QQ that blizz have to put up with, and you guys are never satisfy. You complain about this and that and PTR takes longer and longer to the point where players can memorize all the boss fight before it even goes live. And to the point where they homogenize the class so much that everyone can do every job, the game gets easy.
Remember when you had to bring a Pally tank to ZA cuz no other class can AoE tank as well. Remember when you had to bring a shaman or priest for aoe heal cuz there's no such thing as Wild Growth and Beacon of Light. Well, u guys complained and now every class gets almost everything, that's why it's so easy.
walynds Mar 31st 2009 5:00AM
Ok so Im currently on a WoW breather, due to burnout. Pretty sure ill be back though :S
Casual raiding died with the end of Vanilla WoW.
BRD / Scholo and Strath, LBRS UBRS were entry level raid for all. Hell you could do them at 58! fun farmable and UBRS in particlar, a provider of hilarity and rare stuff (Rookery, Falling off the bridge near Drek "Kill the one on the skirt' and if you were lucky finkles skinner or the Prismatic Carapace.) No reset timers!
the there was (after a time ) ZG and later AQ 20. awesome instances, rare stuff (shoulder chants and mounts). then the 40 mans.
This is a much better way to cater to casuals. YOu had multipe choices instead of the current 'Hit up sarth and naxx' arrangement.
Furthermore, epics are 'pointless' as in incentive. Epics should be the porvince of 25 man bosses the odd 10 man boss (or split loot like ZG). Epics used to be the mark of the elite now every man and his kodo has some. Either blizz need to make legelndarys the new epics or change the 10 man epics to what they should be, generoulsy itemised blues.
walynds Mar 31st 2009 5:02AM
Urgh Horribad spell check phail! sorry
Esk Mar 31st 2009 5:25AM
The idea that epixx are only for the elite, is the desire of the hardcore players. And those aren't the majority of WoW.
I have to agree, back in Vanilla WoW when I was in university and had plenty of time for the game, I enjoyed being in a top server guild. I had access to the best items in the game (and my warrior, now an alt, still wears proudly the full Wrath, Quel'Serar and Aq40 shield).
However, as time passed, I now have a job and all, the time available for WoW has seriously diminished. I'm no longer able to play in a hardcore guild that raids 5-6 days/week to make server records. I'm still enjoying the game, but in a more casual guild. This doesn't mean I don't want the best gear out there for my character.
It was quite weird in TBC to have a stop in character improvement due to lack of play time. At least they released plenty of badge items to compensate, and I could make a Sunwell-ready character (even if my guild was never able to do BT).
Now in Wrath, everything is perfect. I am able to get the best gear out there, in a semi-casual guild. People that have less time to spend in the game, gather 2-3 times a week and enjoy raids. My character is just as good geared as one in a top guild, the only difference being done by the achievements.
Everything in WoW is about character progression. Heck.. that's just all the game offers. Not to allow your players that is crap. Gear should be out there for everyone, and the mark of skill are the achievements.
Back in the days, when wanting a good PuG, people used to look for gear. Now the method is: link achievement.
You want a quick PuG for Malygos since the guild is bored? Ask on trade for people with the achievement, and you're sure to get a good raid. Same for Naxx25, same for any raid. That's the way to prove how good a guild is, and how good players in it are. The gear is there for everyone, since everyone is allowed to have fun, and feel good about their character.
Esk Mar 31st 2009 5:13AM
The PTR is indeed one of the causes of the burnout. How can the new content be fun.... when it can't be considered new?
The new patch will bring content a few months old, which players have already done on PTR. The new dungeons? They aren't new, they were all tested out on PTR, strategies were already made for the bosses etc.
The content is great for a semi-casual guild. My current guild has decent players (not hardcore, but not slackers), we usually raid 3 days a week, our members are people with kids, family etc. We cleared Naxx25 and we're quite happy with it. We can't do things like OS with 3 drakes (or even 2 for that matter), but people aren't really interested in the achievements. We're happy to have seen all the content in the game so far.
And just when people are getting bored and don't show up for the usual Naxx raids as before, Ulduar is coming real soon.
The way the content is going right now is perfect for a guild of normal players, who don't have all day to spend in WoW, but have a few hours after work to play and have some fun.
Shuth Mar 31st 2009 7:22AM
They lost my subscription when they started removing rewards from the Achievement system. The amount of pressure placed on raiders to try and get all that finished pre-3.1 rather than at our own pace just burned myself and my friends out. It wasn't a FUN playing experience anymore.
And I have the Plagued proto-drake, still missing Immortal.
Algearond Mar 31st 2009 10:41AM
Here are my thoughts on this subject.
I have been playing WoW since Oct 2006. I never got a chance to do Vanilla raiding. In TBC I only got into the real serious raiding last summer (What I mean is past Grulls/Mags and pre 3.0, made it into Hyjal). My thoughts on WoW are basically it is still the same great game, and by that I mean a hobby I thoroughly enjoy and play because I do. I would encourage everyone to read the following article raging about how ridiculous raiding in TBC is and how it has killed WoW because it caters only to the raiding elite and casuals are screwed.
http://wkavdstrat.blogspot.com/2007/05/why-tbc-killed-end-game-wow-for-me-and.html
Basically, what I think everyone needs to look at is that Blizards model in Vanilla was a good mix for everyone. TBC was catered to the hardcore raiders, and WOLK is for the casuals. The problem is both expansions have catered to their target crowds too well, so that the other group is and feels screwed. What I am hoping is that Blizard realizes this and either returns to the style of raiding of Vanilla in 3.2 or in the next expansion. Now before you write me off as a fanboi, let me state what I wish was differant about WOLK end game.
-Class differances. I HATE the homogenization of the classes.
-10 man/25 Man. Great idea, done wrong. Their should have been some way to differentiate the two so they met the goal of allowing smaller guilds to tackle the same content but not being the issue it is now.
-Raid Paths. The new raid model is (1) huge raid per patch/tier level, not a few mid size. I LOVED the Kara/Grulls/Mags T4, SSC/TK T5 etc etc.
-Difficulty. I do not fault Blizard to much on this, as my guild still has trouble sometimes on some encounters, but I wish their was an epic difficulty encounter or three per raid that makes me want to throw my PC out the window.
-Attunments. This is my BIGGEST pet peve. Attunments prevented no one from seeing content and they still make me proud thinking about the effort I put in to get all my heroic keys etc. I think this is the biggest flaw of wolk, and I hope they reinstate this in 3.2, something similar to the BT attunment for 3.2 and keep it going.
Now with that being said, I still love WoW. It is a cheap enjoyable hobby that I will continue to partake in because I enjoy it. These statements are simply my views on the subject. As far as good points there are too many things too list that I like about WOLK, but it is far from perfect. However, as many have also said, you cannot compare currant WOLK to TBC in the least. TBC was absurd 2.0-2.1 and did not get really good till 2.2. Give it time, we all love Blizard and their products, and they have yet to fail. One reason for all the criticism is because they have made such great products and created such an enjoyable game that we all love, that we will and should critique it, after all, nothing in life truely improves without naked, unabashed analysis and the constant debate of "What is wrong and how can we improve this"
Akhi Mar 31st 2009 3:39PM
Ideally (for me) there would be enough new content that everyone
could have a raid at their level of dedication and interest. VoA is
fine if you like really easy content that you can clear in 15
minutes. Naxx is ideal for PuGs and more casual raiding guilds.
It's a challenge and it can take a while, but you can persevere and
get better. From there, though, it stops working. EoE is harder,
but there's only one boss, and if you get the strategy right and have
decent players, it's quickly finished. Sarth 3d is the most difficult
to get right, but again, one boss, with one solid strategy and good
players it goes quickly. There hasn't really been any content yet
that is difficult for people who enjoy difficult raiding.
Back in BC I remember looking at people in head-to-toe glowy,
animated epics and hearing about the uber-hard bosses and raids. I
always wanted to get there, and so I got a lot of enjoyment out of
getting geared and starting Kara because I knew it was the first step
and eventually, if I tried, I could see that content.
I saw Naxx as a more-accessible Kara... the first big raid of an
expansion that everyone could get through, and I think that's great.
I've looked forward to Ulduar as being much more of a challenge,
something people who had mastered Naxx would PROGRESS to and work through. Just because people can MT Naxx with no wipes the day they ding 80 (I've seen it twice now) wouldn't mean they could do they same with Ulduar. Everybody should have content they can play and enjoy at their level. If done correctly, hard core raiders should be working on hard mode while casual raiders work their way through normal in their guilds, and casual players are still on Naxx. It doesn't appear that that will be the case, but I'm willing to wait and see.
Getting gear and achievements handed to you takes all the challenge and fun out of any game (as several people have said, it's like having GodMode turned on). The fun of WoW for many people comes from striving to clear content and get the best gear that they can by performing well. And unfortunately, WotLK hasn't required that beyond the first clear of everything so far. Until they produce content that is a challenge for everyone, few people will have strong motivation to keep pushing themselves to be better, and therefore no motivation to keep playing.
And just as an aside, the argument that people who love raiding should just not play very much if they want to enjoy the game doesn't really work, I'm afraid. That's like being told that if you enjoy that garden you're planting, you should only plant one flower at a time because if you do it all at once, you won't get to enjoy it once everything's in and besides, other people can't spend as much time gardening as you do, anyway.
Akhi Mar 31st 2009 3:40PM
Wow, I have no idea what happened with the formatting up there ^
Sorry.
TheDonJuan Apr 1st 2009 6:11PM
WoW is an old game, and I think the developers are shifting the content to where you don't have to play as much anymore. I know I barely log in for more than three days, and I'm decked out in the latest 25-man content already. The main fun that I have is just logging in and doing a few battleground / arena matches, or catch up with the friends I have. When I have to log on to the PTR now to get a new content fix, its sending the message that something is stale.
Sure WoW certainly is an awesome game that's captured many of our attention spans for close to five years, but maybe Blizzard is saying its time to move on. Perhaps to the D3 and Starcraft franchises that have been on hold for almost 2 years now.
Sorrowind Apr 7th 2009 11:30AM
The biggest fail was making 5 man content irrelevant after naxx. Many people, including myself, were occupied with 5 man content to build up 150 badges to get a set of badge gear fists....also, some 5 mans were hard as crap depending on composition.
5 mans give a lot of people something to do on a regular basis, that was easily puggable and helped contribute to character development incrementally. This differs from drakes/mount drops and achievements since achievements aren't really content as they don't develop your character, and mount drops are so infrequent that it doesn't FEEL like you are progressing as you don't get any incremental development (it feels like (and is) lost time).
They need to release a set of non-tier gear that is heroism badge related and have it more robust than the current starter set. Repopulate the 5 mans, make BOP epic patterns that are GOOD and require several frozen orbs and maybe one rare drop orb from ulduar.
Solweaver Apr 10th 2009 5:58AM
The problem with burnout is all the content is tuned for people with down's syndrome.
Removing tedious and painful rep grinds was a good thing.
Reducing the obnoxious consumable-chugging of BC raiding was a good thing.
Tuning the content for the lowest common denominator... not so much.
I'm sorry, but if you click on abilities and keyboard turn to do 500dps in heroics, you have no business raiding end game content, much less clearing it.
The fact of the matter is Blizzard catered to BADS, not casuals. Anyone with a brain that goes to EJ to copy a cookie-cutter spec + rotation can push enough dps to drop Patchwerk in quest blues and greens. Any tank can push so much TPS by hitting abilities at random that even Fury warriors with heroic strike threat generation can't pull off them (barring special circumstances like Malygos sparks).
It's appalling how much Blizzard is coddling the mouth-breathers, because it forces the raider population to deal with boring content.
A guild tankadin once sent me a tell, asking me to help him with a H AN run. Apparently he needed me to replace a mage in 3/5 T7 that was doing 600dps and died to a skirmisher threat drop because "I couldn't find Ice Block".
A warlock specced for Soul Link, int gems, and an MP5 trinket applied to my guild. He's killed Malygos, the titan-empowered aspect of all magic.
The fact is burnout is happening because people can't be assed to log on to content tuned for bads.
Vodinari May 12th 2009 12:18AM
My husband quit recently and im going through the death throes myself. Its been a long run for me, and omg i loved it. But we are done totally.
I spent three months on my main toon, getting her to sixty which i did a month before the BC hit. the second, about the same. Then they implemented the xp hike and boom, I got there faster, but I missed so much that I had (pretend) grumbled through the first time. Scholo used to be my favorite, or BRD. My guild was 99% vanilla wow beta and not one or two...like over thirty wow beta testers. One still plays.
Everyone hung out for WOTLK but after a death knight or a couple raids, they started straggling off. We lost our racials, my husband who was the best damn tank Id seen now hated what theyd done to the warrior and got bored with the DK. That and ten man raiding where twelve DPS wanted to go and two healers, the bickering after, many things caused us all to drop off one by one. Guild picnic will again happen this year but moreso as friends made through wow, than doing things as guildies in wow. : / Freakin sad, guys!
In January we still had 35 or so 80's (only counting mains) and by february down to sixteen. Now in early may, we have two on at a time.
I think they pushed the xp out way too fast this time, half the stuff they promised wasnt even in there and it was Same Stuff Different Xpac.
If casual raiders needed a boost, they should have had different servers or something and for hardcore raiders the same. Let people choose difficulty by server, not revamping the whole friggin game. And paying back the pallys shouldnt have been switching warriors with them. BC was good for both pally and warrior tanks. Dont know about you but I dont see really ANY warrior tanks anymore.
SO, now were looking, as is the whole guild, for another game to play together, likely star wars. (I miss kicking hubbys butt in gear as the healer, LOL) But much as Ive adored this game, I hate to say Im done but I am. Three different toons will never get past dragonblight, but ah well. I have four 80s, so no one can say i didnt try.