Spiritual Guidance: Sartharion with all drakes

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matt offers some tips and insights for the healing Priests that are struggling with Sartharion and his 3 drakes up
Welcome to the toughest raid encounter that Wrath has to offer. By the end of the first night, you will wish you decided to stay home and watch the latest episode of House instead.As a healing Priest, you're going to be extremely valuable to your raid group. It doesn't matter if you're Holy or Discipline. You will have access to either of the two skills that will help your raid get through this encounter.
- Guardian Spirit: For the Holy Priests, keep this spell macro'd and on your main tank of choice.
- Pain Suppression: Discipline Priests will want to do the same thing.
My guild employs both a Discipline and a Holy Priest and I'll present the strategies used from both perspectives. Is it possible to interchange their roles? Yes. But doing so means that the classes aren't playing at their most optimized positions. When engaging Sartharion with all drakes active, there is virtually no room for error. If even one player gets careless, it has the possibility of wiping the entire raid. Actually, if one player gets careless and gets caught it will wipe the entire raid.
Hazards
Beware tunnel vision: Keep your eyes and ears open for the extraneous hazards that come your way. Step out of the way of fire walls. Run straight out of void zones. Fade when your aggro meter goes off the charts because you crit healed right when whelps spawn. Most importantly, don't lose sight of your healing assignments. I find it extremely easy to avoid the environmental hazards. I also find it easy to heal one player specifically. But doing both can be a challenge to all but the most seasoned of raiders.
Aggravated guildies: I can't stress this enough. Priests, you are going to wipe. Sartharion with all drakes active is the hardest encounter in the game for a reason. This should serve as a reality check to you. You might have stomped your way through Naxx and Malygos without too much difficulty. Then you met this big black dragon and all of a sudden the game is back to being too hard. Deal with it. Be patient, be understanding. My guild clocked around 8 hours before we got this oversized turkey down.
For the Discipline Priest
There are a few tips I can offer. I regularly go through this encounter as Discipline. Here's a few things that I do:
- Place myself in the tank group: This is mostly for Prayer of Healing use. Depending on where I stand and where the other tanks stand, I'm able to hit 2 or 3 of them with Prayer of Healing. This won't be that important when 3.1 goes live due to the fact that Prayer of Healing can target other players outside of your party.
- Glyphed Prayer of Healing: I run the Flash Heal, Power Word: Shield and Prayer of Healing Glyphs. I find the HoT effect from Prayer of Healing helps if you're diligent about using the spell.
- Assigned to the main tank: We usually bring around seven healers to this encounter and I'll put myself on the main tank. Discipline Priests really shine when they need to worry about only one player.
If you have the Grace talent, then chances are you're going to keep the buff up on your main tank no matter what anyway.
Pain Suppression is the key here.
Your clutch moment is when Vesperon lands. In most cases, Shadron will still be active. He should have around 40% health or less remaining. The combination of Shadron and Vesperon being alive that Sartharion's flame breath will one shot your tank unless you work together and time your cooldowns in such a way to help your main tank live.
We used a Feral Druid tank who busted out the Feral Instincts and Barkskin combo in order to survive one of the breaths.
We didn't use a Death Knight tank yet until we felt that his tanking gear was ready. Having a Death Knight tank on Sarth has the benefit of both Anti-Magic Zone and Anti-Magic Shell. That's two tank saving cooldowns compared to a Druid's one.
You have to set up a cycle in such a fashion that there is a defensive cooldown ready to protect your main tank from Sarth's fully powered up Sarth breath. Here's a list of abilities that will do the trick among healers:
- Holy Priest: Guardian Spirit
- Discipline Priest: Pain Suppression
- Paladin: Hand of Sacrifice
Let your tank get the first breath (and second breaths) if possible. This is the time to be vocal. Your tank and healers should give a count of the current breath that they just prevented. Try to have a set order.
Here's an example of the back and forth communication that I have going on:
*Sarth breathes*
Tank: "That's one!"
*13 seconds passes, Sarth breathes again*
Tank: "Two!"
*11 seconds later, Sarth breathes again*
Disc Priest: "I got three!"
*10 seconds, Sarth breathes again*
Holy Paladin: "That's four!"
That time span between Vesperon going active and when Shadron dies is the make or break phase of this fight. As the Discipline Priest, you should be able to hold down the fort with relative ease.
For the Holy Priest
For the few times I went Holy on this fight, I found that I was better suited to healing the raid members or one of the drake tanks. Drake tanks have to be kept up. Once they've finished tanking and the drake dies, I switched and started going full time on the raid.
Some quick tips.
- Position: I would often jump between the middle of the island and the west part of the island to dodge firewalls. As a contrast with Discipline, I dodged by going between the middle area and toward the east (to maintain range on the main tank).
- Don't jump out of void zones: I don't want to get too much into details. But the game code translates your position as going from X to Y. That is, if you jump from X to Y, you're still going to be at X until you land on Y. You're better off strafing or running straight out of the void zone. This helps explain some of the early deaths I've had. I knew I was clear of the voids, but I'd still die because the void zone effect went off while I was in the air. The game code still interpreted my position as still being inside the void zone.
Again, the clutch moment is between Vesperon going live and Shadron dying. The issue here I found as a Holy Priest is that I had to make sure I get in range of the main tank. I was fourth on the tank saving cooldown list. Using the previous example above in regards to communication, once I heard the tank say "Two", I'd start hustling over and make sure that I could the tank from where I was.
On a side note, Twilight Torment is literally going to kill your raid. Every healer is going to have to work their butt off to try to keep the raid afloat during this crucial time. Keep cycling the Circle of Healing and the Prayer of Mending as often as they're up. Surge of Light procs are a godsend.
Keep plugging away. Don't be discouraged. It's a hard and tough fight.
Filed under: Priest, Tips, Tricks, Raiding, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Rofllol Mar 29th 2009 8:09PM
Congratulations!
You, sir are amazing to have posted first, no one else in the history of mankind could have possibly accomplished this feat (of strength).
/clap.
Jillemixie Mar 29th 2009 8:09PM
Some people...
Thank you for telling us something we already know!
Anyway. I really appreciate you writing this up.
I can't express how annoyed i've been during some of these 3 drake wipes....
Rizuli Mar 29th 2009 8:12PM
To Matt Low (The writer),
Although i am a devoted Hunter, thank you for this article. Any strategy helps.
To Darcsoul,
Shut up. In response to all the OMG FIRST posts ( i am semi-guilty of one myself), I hereby create the LAST COALITION! This coalition will be devoted to making sure that FIRST posters get down voted to the bloody stone age.
If you want to become a member, simply put "Member of LAST COALITION" in each of your posts.
OFFICIAL LAST COALITION FOUNDER,
RIZULI
NoTomorrow Mar 29th 2009 8:26PM
First member of anti first coalition! w00t!
Oh wait...
kozom Mar 29th 2009 8:41PM
better idea, why not just make witty comments BEFORE the first posters?
tonedeff Mar 29th 2009 8:14PM
OMG IM 2ND.
Thats right I'm better than first since 2 is higher than 1! Infact im double the coolness of 1st!
WoWie Zowie Mar 29th 2009 8:24PM
i can vouch for the void zone technicality.
first hand
liatach Mar 29th 2009 8:45PM
A trick i got taught on my first ever PuG run of OS is this:
type /Console cameradistancemaxfactor 3.4
I have taught it to many people since, and i have it macro'd just for general play.
I cannot stress enough how useful it is. basically it just increases the maximum camera distance from your toon significantly over the standard blizzard cap, allowing you to be able to simultiously see both sides of the lava pool and associated flame walls.
It does mean you need to be extra alert for void zones and adds, but really as a healer(resto shammy still yet to pull off Sarth 3d) there is soo much going on in this fight being able to instantly see where the gap in the walls is is invaluable.
>scroll out as far as you can normally, type /console cameradistancemaxfactor 3.4 and see just how small your toon can get :)
steve Mar 30th 2009 7:10AM
Someone in my guild clued me into this a couple of weeks ago. I would reiterate the part about being extra-alert for the shadow fissures, I found it hard to see them when zoomed that far out and end up using the macro, then zooming part way back in now (still farther out than the Blizz default). The other useful trick for healers another priest told me -- and this is probably "Sarth 101" for most people reading this -- is to stand on the edge of the island with your back towards the flame wall, in the spot where you will be standing in a gap if the wall comes from that side. So you only have to watch out for one wall, and you are facing it so you see it coming with plenty of time to finish your current cast and then strafe over to the other gap. If the wall comes from the other side (your back), nothing to do, keep casting. This lets you zoom your camera in a bit to better see shadow fissures and whelps and I find it a little easier than listening for someone to call the incoming flame wall over vent.
Jamin Gray Mar 30th 2009 11:23AM
This is an awesome tip! I ran OS and Maly 10mans last night for the first time and that was something I really struggled with: the narrow field of view.
Clbull Mar 29th 2009 9:08PM
Whats the big deal about someone saying "First"? Sure it might be annoying but does it deserve such a negative reaction?
Melody Mar 29th 2009 9:28PM
OFFTOPIC:
Is anyone else having connection issues? I can't even access the forum.
stillsong Mar 29th 2009 9:48PM
wow you got him down in eight hours of attempts
my guild took around 60 with those three drakes up
havitech Mar 29th 2009 11:04PM
@Clbull
I can't speak for everyone, but personally, I can only explain it as a feeling of being offended that someone can be so utterly stupid and introverted that they perceive any value in getting the first comment.
Having to scroll a little bit farther is obviously just a little inconvenience, but sharing the same gene pool with these mouth breathers? *facepalm*
Teaspoon Mar 30th 2009 12:38AM
"I'd start hustling over and make sure that I could the tank from where I was. "
...
You accidentally the verb. ;)
rivendael Mar 30th 2009 2:52AM
Feral druids can also have 2 cooldowns: 1) barkskin + fire prot potion (I used the BC one, 2500-4000 fire dmg absorbed), and 2) Survival (not Feral) Instincts. Can also couple either with Frenzied Regen immediately if your hp dips too low, to give your healers a bit more of a helping hand.
Valanar Mar 30th 2009 4:00AM
We're gonna (finally) do S3D tonight, but I'm not sure why. It's such a trivial encounter..
rosencratz Mar 30th 2009 4:24AM
"By the end of the first night, you will wish you decided to stay home and watch the latest episode of House instead. "
Generally i don't leave home to go raiding myself. :P
( i also have dual monitors and just watch house on the other one simultaneusly :D)
sad Disc Priest Mar 30th 2009 4:58AM
I'm in one of the top 3 guilds on my surver, this also happens to be a guild that is absolutly stuck in their idea that Disc priests are only good for 1 thing and thats PVP in their eyes.
I have tryed everything, I´v writen a whole 2000 word article explaining Raid Disc priests totally away and still they can´t see the value. if I am allowed to come to a raid I am almost never asigned to a main tank (even tho I have, with an other guild, kept the offtank on Patchwork up practically alone)
my guild is also convinsed that Pain Supresion is useless in raids because it drops 5% thread and is thus not allowed to be cast on the tanks (I do it anyway when they don't notice)
oddly enough they only players that do like a Disc priest on them are the tanks in our guild, they seem to see the value of the shields and grace on them.
I'm hoping that all this will change in 3.1 where disc priests are getting a nice little buff all together.
any of my fellow disc priests also have this problem? or did you have this problem in the past and how did you deal with it?
Jhestor Mar 30th 2009 7:18AM
Your guild is making a grave mistake.
I am the healing lead for my guild (Resto Druid) and I can say without reservation that my #1 preferred healing partner for the main tanks is my Disc Priest.
When him and I team up I can barely feel the beating they are taking, our synergy between all the shielding and stacked HoTs is phenomenal.
Smack your guild upside the head and tell them to stop living in the past.