Spiritual Guidance: Sartharion with all drakes

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matt offers some tips and insights for the healing Priests that are struggling with Sartharion and his 3 drakes up
Welcome to the toughest raid encounter that Wrath has to offer. By the end of the first night, you will wish you decided to stay home and watch the latest episode of House instead.As a healing Priest, you're going to be extremely valuable to your raid group. It doesn't matter if you're Holy or Discipline. You will have access to either of the two skills that will help your raid get through this encounter.
- Guardian Spirit: For the Holy Priests, keep this spell macro'd and on your main tank of choice.
- Pain Suppression: Discipline Priests will want to do the same thing.
My guild employs both a Discipline and a Holy Priest and I'll present the strategies used from both perspectives. Is it possible to interchange their roles? Yes. But doing so means that the classes aren't playing at their most optimized positions. When engaging Sartharion with all drakes active, there is virtually no room for error. If even one player gets careless, it has the possibility of wiping the entire raid. Actually, if one player gets careless and gets caught it will wipe the entire raid.
Hazards
Beware tunnel vision: Keep your eyes and ears open for the extraneous hazards that come your way. Step out of the way of fire walls. Run straight out of void zones. Fade when your aggro meter goes off the charts because you crit healed right when whelps spawn. Most importantly, don't lose sight of your healing assignments. I find it extremely easy to avoid the environmental hazards. I also find it easy to heal one player specifically. But doing both can be a challenge to all but the most seasoned of raiders.
Aggravated guildies: I can't stress this enough. Priests, you are going to wipe. Sartharion with all drakes active is the hardest encounter in the game for a reason. This should serve as a reality check to you. You might have stomped your way through Naxx and Malygos without too much difficulty. Then you met this big black dragon and all of a sudden the game is back to being too hard. Deal with it. Be patient, be understanding. My guild clocked around 8 hours before we got this oversized turkey down.
For the Discipline Priest
There are a few tips I can offer. I regularly go through this encounter as Discipline. Here's a few things that I do:
- Place myself in the tank group: This is mostly for Prayer of Healing use. Depending on where I stand and where the other tanks stand, I'm able to hit 2 or 3 of them with Prayer of Healing. This won't be that important when 3.1 goes live due to the fact that Prayer of Healing can target other players outside of your party.
- Glyphed Prayer of Healing: I run the Flash Heal, Power Word: Shield and Prayer of Healing Glyphs. I find the HoT effect from Prayer of Healing helps if you're diligent about using the spell.
- Assigned to the main tank: We usually bring around seven healers to this encounter and I'll put myself on the main tank. Discipline Priests really shine when they need to worry about only one player.
If you have the Grace talent, then chances are you're going to keep the buff up on your main tank no matter what anyway.
Pain Suppression is the key here.
Your clutch moment is when Vesperon lands. In most cases, Shadron will still be active. He should have around 40% health or less remaining. The combination of Shadron and Vesperon being alive that Sartharion's flame breath will one shot your tank unless you work together and time your cooldowns in such a way to help your main tank live.
We used a Feral Druid tank who busted out the Feral Instincts and Barkskin combo in order to survive one of the breaths.
We didn't use a Death Knight tank yet until we felt that his tanking gear was ready. Having a Death Knight tank on Sarth has the benefit of both Anti-Magic Zone and Anti-Magic Shell. That's two tank saving cooldowns compared to a Druid's one.
You have to set up a cycle in such a fashion that there is a defensive cooldown ready to protect your main tank from Sarth's fully powered up Sarth breath. Here's a list of abilities that will do the trick among healers:
- Holy Priest: Guardian Spirit
- Discipline Priest: Pain Suppression
- Paladin: Hand of Sacrifice
Let your tank get the first breath (and second breaths) if possible. This is the time to be vocal. Your tank and healers should give a count of the current breath that they just prevented. Try to have a set order.
Here's an example of the back and forth communication that I have going on:
*Sarth breathes*
Tank: "That's one!"
*13 seconds passes, Sarth breathes again*
Tank: "Two!"
*11 seconds later, Sarth breathes again*
Disc Priest: "I got three!"
*10 seconds, Sarth breathes again*
Holy Paladin: "That's four!"
That time span between Vesperon going active and when Shadron dies is the make or break phase of this fight. As the Discipline Priest, you should be able to hold down the fort with relative ease.
For the Holy Priest
For the few times I went Holy on this fight, I found that I was better suited to healing the raid members or one of the drake tanks. Drake tanks have to be kept up. Once they've finished tanking and the drake dies, I switched and started going full time on the raid.
Some quick tips.
- Position: I would often jump between the middle of the island and the west part of the island to dodge firewalls. As a contrast with Discipline, I dodged by going between the middle area and toward the east (to maintain range on the main tank).
- Don't jump out of void zones: I don't want to get too much into details. But the game code translates your position as going from X to Y. That is, if you jump from X to Y, you're still going to be at X until you land on Y. You're better off strafing or running straight out of the void zone. This helps explain some of the early deaths I've had. I knew I was clear of the voids, but I'd still die because the void zone effect went off while I was in the air. The game code still interpreted my position as still being inside the void zone.
Again, the clutch moment is between Vesperon going live and Shadron dying. The issue here I found as a Holy Priest is that I had to make sure I get in range of the main tank. I was fourth on the tank saving cooldown list. Using the previous example above in regards to communication, once I heard the tank say "Two", I'd start hustling over and make sure that I could the tank from where I was.
On a side note, Twilight Torment is literally going to kill your raid. Every healer is going to have to work their butt off to try to keep the raid afloat during this crucial time. Keep cycling the Circle of Healing and the Prayer of Mending as often as they're up. Surge of Light procs are a godsend.
Keep plugging away. Don't be discouraged. It's a hard and tough fight.
Filed under: Priest, Tips, Tricks, Raiding, Wrath of the Lich King
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Reader Comments (Page 2 of 2)
jam Mar 30th 2009 9:55AM
You're wrong, shields do prevent rage generation. If you don't believe me, I suggest you spend some time at the elitistjerks forums.
Supposedly these problems are fixed in 3.1 though.
stabbington Mar 30th 2009 10:19AM
I'm a feral druid, and IMT S3D. Here's why a disc priest is the best healer for me:
1) PW:S from a disc priest is like having a whole other cooldown. They absorb more damage than a fire protection potion, allowing me to spread my cooldowns out.
2) Pain suppression is yet another cooldown. It's not quite as awesome as GS, but it'll keep me alive.
Between the two, and wearing a couple pieces of FR gear (which is the single best thing your feral tank can do), me and a disc priest can stay up through 5-6 breaths without any help at all, sometimes more depending on Sarth's timing.
sephirah Mar 30th 2009 11:07AM
I suppose your RL leaders aren't tank, if tanks appreciate you and they don't.
So, or they think your tanks are nubs and so I wonder why they invite them, or they are simply egocentric people that want to take decisions even if they're clearly wrong.
Disclaimer: I'm a dumb dps who knows almost nothing about tanking and healing, so maybe discipline really sucks for main tank healing! ;)
Angus Mar 30th 2009 1:16PM
Had to explain to a Holy Paladin why the wife has such low HPS numbers.
Tell them to try this.
Have recount show DTPS on the tanks with you holy.
In the exact same gear on the same encounter, be discipline.
See the numbers then.
Do this repeatedly until they get it.
Heck, have the Disc priest in the tank group on Patch and have them prayer a few times to really demonstrate how much less damage the raid is eating.
Yes, encounters can vary a bit, but when the tank is consistently taking around 1K less damage, it sort of indicates a pattern.
The best part is that if you are healing a DK, there is no negative. The DK is not going to lose any resources.
When my wife pops a few prayers, the amount of bubbles around the place is staggering. All that damage not being eaten by raid members is pretty darn good from a survival standpoint.
R Mar 30th 2009 5:22AM
My guild just finished 25 3D today. It was epic to say the least. I'm a disc priest and my sole job is to keep the MT alive. I'm able to do it (with some help during the cool downs portion). We've been trying 10 3D for awhile now with no luck.
and @sad Disc Priest, I used to have the same mentality as the rest of your guild. Mind you I've been holy for almost 3 years (minus lvling as shadow). Recently (about a month or two ago) I switched to disc and never looked back. Just find an officer in your guild who's willing to take a risk and stick up for you. If there are none, then try your best to shine. It's what I've done and I've been able to maneuver myself into a great spot in the guild. Good luck and have faith in your build and your skill. Somewhere down the road, they'll recognize your talent (or miss it when it's gone).
Aroses BEEU Mar 30th 2009 5:52AM
We did this one on 10 man with paly and druid healer. MT was druid, Tenebron/shad/vesp had a tankadin on em. Protwar on adds. When the twiligt torment hit I was off-healing my group mainly with PoH. Keeping PoM up every cd. Casting renew/flashheals as well.
Shadow priest ftw!
felis Mar 31st 2009 8:51AM
Our guilds efforts at this were compromised by slightly sub par dps so that the tank (me -feral druid) needs to survive 6-7 breaths with drakes 2 and 3 up. this is do-able as a feral by a little bit of creativity. to start with i tried the straight i have 55k health lol approach but this doesn't work for long enough. what does work is sticking fire resist enchant on helm and cloak and using the tbc flask for +50 to all resistances. along with the fire resist aura this puts u over the 20% fire resist cap and significantly lowers that breath damage.
viable cd's now are barkskin alone, SI alone, a priest shield coupled with a fire protection pot.
oh yes this extra fire resist means that pallys are no longer 1 shotted when they use blessing of sacrifice.
anyway gluck and remember to use game mechanics to your advantage :)
jam Mar 30th 2009 7:50AM
My bear likes Disc Priests just fine in raids.
I don't like them in heroics, though. I'm already overgeared for them and their shields cause even more rage issues. (Maybe that is finally fixed in 3.1, we can hope)
And they even throw Pain Suppression occasionally despite the fact that there's absolutely no need it. That's not something you want to see when A0E tanking a pack of mobs while the mage pops Icy Veins and starts channelling Blizzard immediately...
I only have threat issues when running with Discs (5-mans).
ramzor Mar 30th 2009 9:28AM
priest shields DONT PREVENT RAGE generation, keep it in your mind, ABSORBED DAMAGE GENERATES RAGE.
Disc priest in heroics is like a god. I'm disc, I have Glory of the Hero.
It's the opposite: for raids instead disc loses places in standing, because we don't have healings to instantly cap little damages.
jam Mar 30th 2009 9:56AM
You're wrong, shields do prevent rage generation. If you don't believe me, I suggest you spend some time at the elitistjerks forums.
Supposedly these problems are fixed in 3.1 though.
Nyt Mar 30th 2009 9:49AM
The druid's own save is Survival Instincts + Barkskin, not Feral Instincts.
This fight, for our guild, only requires 3 saves. The druid tank's, and two priests, or a pally.
Our druid tank has 41k health after the debuff, and during the Shadron/Vesperon phase, Sarth's Flame Breath hits the tank for 35-39k.
The bear tank can also use monarch crab, and frenzied regen, and the twilight torment dance to help avoid and mitigate flame breath damage.
The physical hits from Sarth on our bear tank are usually dodged, and when they do hit, they hit for under 5k. This would not happen with a DK tank: their physical hits from Sarth land more often and hit for 10K+.
rudeboidl Mar 30th 2009 10:08AM
It's not that hard, if you're raid is composed of people that know how to MOVE out of void zones and AVOID a fire wall. Took my guild about 30 minutes to down it.
Rel Mar 30th 2009 12:18PM
Finally got 3d 10man down this week. 2 healers and 3tanks.
The biggest game changer was me speccing disc. I was able to keep the mt up easily without any mana issues. Shields and penance would top him up easily after a breath. I was also able to help out healing the raid.
This is compared to playing my normal specc of holy, where I would try to keep the tank up with GH's, but because of the mobility required of the fight and its longer cast time, if I hit a bad spot of voidzones and flamewalls the MT would keel over.
Disc shields let me zip out of range of the MT if i had too, and bought me time to fade whelps, or dodge flamewalls/voidzones.
While holy and disc are both capable of MT healing, I found going disc clinched it for me.
sloth Mar 31st 2009 10:07PM
GHeal bad, bad holy priest, bad.
You rarely gheal on sath 3D, you could time one for just after a breath, but a shield and pom while the breath is casting is a better use of your global cooldowns and you can do it on the run if needed. Flash heal has a short enough cast time to land after the breath but before the next hit and a decent chance it will be instant or hasted.
I think what people who think they deserve to be invited to raids as disc are missing, is that pallys for almost all situations are better single target healers than, well anyone (inc. Disc priests). If you raid more than just Sath 3D then a pally is better hands down for every other situation.
So given that your guild has enough pallys to cover tank healing, the raid leader will be looking for a class for pure raid healing (Shamans and holy priests dominate) or capable of doing both very well so they can be assigned to what’s needed given the situation.
Disc priests, while they can raid heal ok, are not at the same class of shamans/Holy priests. They are not as good as paladins for 95% of situations at tank healing, so why given the option would you take a disc priest to a raid unless all the content is on farm and it doesn’t really matter what you bring?
Raid leaders don’t have to ignorant to not invite a disc priest, they could just be pragmatic in that there are better options than a disc priest for all but gimmicky situations.
On disc being a pvp spec, my logic goes as follows: If holy is a better pve spec than disc, and disc is a better pvp spec than holy, then disc is a pvp spec.
Please don’t post anecdotes about raid healing as disc, or bubbles, blah blah blah, I’m not saying Disc can’t heal the current content, it can, I’m not saying disc is bad at healing, it isn’t, I’m just saying that there are better options out there, which can influence whether you get invites.
long Apr 2nd 2009 4:35AM
@sloth... i dont see how pallys make a better mt healer then a disc priest..the only thing i see pallys having an advantage over a priest is the beacon.. apart from that ithink they are evenly matched... i myself am one of the main healers in my guild.. i have done holy healing wich was enjoyable.. then i found disc.. it was alot better..priests have reduced damage once proced from critting aswell as inspiration divine aegis and the all loving sheild not to mention our cd's wich can make abig difference in such raid encounters as sarth+3.. i really hate how people are so againist disc priests mt healing.. i have soled healed our mt's threw alot of encounters.. or in the case of H naxx ive been teamed with a holy pally together we make a strong team with quick heals... but the fact is.. holy pallys are NOT better then disc priests we are on the same level... its really annoying to be passed up for a holy pally..we are on par stop the hate on disc priests...