Breakfast Topic: New 5-man dungeon plotlines
So the rumors of a new 5-man dungeon to come sometime before Icecrown, maybe in 3.2 or 3.3, continue to persist. Assuming they're true, I wonder: What would you like to see? I have a few ideas of my own.
How about a Grimtotem dungeon? Let's unmask Magatha once and for all as a Scourge agent. Some quest lines point to the possibility, and it's an excuse to implement a nice Great Masquerade type quest line complete with confrontation in Thunder Bluff. It's topical to Wrath, and it shakes Tauren lore up a bit. It's a perfect idea all around, as far as I'm concerned.
If that idea doesn't tickle your fancy, I have a few more after the break.
Another idea is to create a third Azjol-Nerub dungeon. Let's face it. For a sprawling subterranean empire, Azjol-Nerub feels sort of small, thousand mile drop aside. I'd like to see another section of Azjol-Nerub opened up into a BRD style dungeon. It'd be a nice experiment in bringing back longer dungeons, and it could be a proper large spider city that does justice to all the talk about the ancient kingdom of the spider people.
Finally, I'd sort of like to see another Vykrul dungeon. No reason other than I think they are awesome, and I want more back story. Plus I wanna meet some of the "good" Vykrul who didn't go for Ymiron's blood thirst and evil. Maybe even some of the ones who protected their poor sickly mutant kids. It'd be sort of like meeting Adam and Eve for us Human PCs. There's got to be more awesome Viking giant back story. Don't let it end with Ymiron's unceremonious death!
What about you? If there's a new 5-man or even a new secret raid dungeon coming, what settings and story lines would you like to see explored?
Filed under: Analysis / Opinion, Podcasting, Breakfast Topics, Instances, Lore, Wrath of the Lich King, Rumors
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Reader Comments (Page 5 of 8)
Bordy Mar 30th 2009 9:10AM
Caverns of Time - The Fall of Gnomeregan
Horde will love kicking in gnomes and making their city fall.
Alliance will, like CoT: Stratholme, accept it as a fait accompli that just has to happen to let time take its course.
Perhaps the Lich King (or one of his minions) was behind it in an attempt to tie up gnomish forces so that their inventions would not be used against him, hating the unpredictable element.
realmreaver Mar 30th 2009 9:11AM
I'd just create an Instance of the ENTIRE Icecrown where the entire zone is filled with giant and reg mobs. Take the wrong route and not CC right and you whipe.
Interesting parts of it?
* Each gate has a boss from the old storylines of Warcraft. Add famous dead like... King Llane, a headless Blackhand, Mannoroth and a headless Kael'thalas. (Yes he's back!)
* Pre bosses includes flying battles with the headless Onyxia frostwyrm as well as a headless Nefarion frostwyrm.
* The last boss is an undead Illidan that flies and you need flying mounts in phase one and then when you take out his wings he insta kills the wyrms helping you and you need to confront him at the doors to the Litch King's Citidel.
The whole idea is twofold. For players to take out previous famous chars from past Warcraft games and two for a show and tell of the Litch Kings favorite scourge.
Sibe Mar 30th 2009 9:15AM
BRD-type instance, lol you wish. The game has changed and Blizzard has made that clear (whether you think that is for the good or not is not the matter, of course I hate the idea of always having simple, single, linear instances that retards could do blindfolded).
And the Vrykul as the parents of humans is just a sad excuse to give humans an origin since they probably won't have enough time to come up with anything else. You'd think the Vrykul and humans would have more in common then their looks, but they honestly don't and that is why Blizzard sucks at lore. The Vrykul themselves are far from original, saw an old EQ picture for one of their old xpacks, had a Vrykul on it, looked exactly like one. Of course we know Blizzard are far from being good lore makers, so all good ideas brought up in this topic are far from what Blizzard will decide in the end... Lets face it, the fans have been coming up with better lore decisions then Blizzard has been since TBC, e.g. wtf was ZA? and why did you have to stuff the Kael storyline up?
Monkeys on typewriters could make better plots then Blizzard.
Anyway, I thought it was the Forsaken that the Grims were linked with mostly?
And Azjol-Nerub was a huge shocker, I'd at least think they could come up with better Azjol-Nerub content considering they pretty much has zero raiding content on release of this xpack, and any raid content they did have they used twice over (10man & 25man) and just used the same old models.
Joelock Mar 30th 2009 9:28AM
lol of course you could make a far better game then blizzard, I look forward to seeing it on store shelves
Sibe Mar 30th 2009 10:44AM
Sorry, but saying, "lol ur not a game designer" is NOT a good excuse for a bad game. Are you really that pathetically stupid? It is as stupid as a person saying talking about a building, "you're not a builder so you can't call this building bad even though it crashed down".
Damn people are idiots. Get a brain before posting your crap.
Blizzard CAN make a better game then they have, their whole business is design around, "released when ready", but all the WOTLK has been is reused models, lame lore, no new raiding content, PVP arenas that aren't even being used in important tournaments, and one battleground that hardly anyone can call actual PVP. Some of the few good points being, it had better questing then wotlk, not including forcing everyone to do dailies (including the hardcore, who in the past had the choice to grind rep while doing dailies) and Wintergrasp which can be quite entertaining (IMO, not all people feel the same way).
This is most likely the worst title designed by Blizzard in recent times, if not in all time... When was the last time Blizzard released an actual bad title?
Sibe Mar 30th 2009 11:16AM
it had better questing then TBC* rather
Jack Mar 30th 2009 2:11PM
And this is probably going to be the lowest ranked post of all time. Congratulations on your epic fail.
Sibe Mar 30th 2009 11:28PM
Is that all you guys have?
Petty insults and retarded logic?
Wow, those are totally reasonable arguments!
Congratulations on your epic fail.
bdaneila Mar 30th 2009 9:23AM
I would speculate that the prime places for adding a new five man dungeon in Northrend would be -
- behind one of the other gates in the basement of the Wyrmrest Temple;
- another Azol-Nerub instance;
- behind one of the doors in Frosthold in Storm Peaks (admittedly not sure how this would work for Horde players);
- Uldum.
The last is definitely the one I would like to see the most. There is easy portal travel from Violet Citadel to CoT, and Uldum ties in to the Titan theme of Northrend.
Jari Mar 30th 2009 9:29AM
CoT : Old AQ.
There was a huge battle infront of AQ in the lore, why not be able to witness it?
I just don't want to see another Dragon instance, a troll instance, stratholme 3 or another BRD.
Sorry, I didn't like BRD. Every time I ran that place in a PuG, it was to go get the MC attunement. It was too big, so not everyone has the time to go exploring. I know people loved that huge city-like feeling when they go in there, but it wasn't practical as an instance.
Angrycelt Mar 30th 2009 11:49AM
I don't want to see another BRD with numerous runs required to go back and go one boss past the one you just had the quest for, then have to re-clear all the mobs again and again. However, they could go the Dire Maul route and make a big city hub with numerous small instances around it for different quarters.
I really like the idea of doing more CoT style instances, if for no other reason that I'd like to see some of these old ruins and broken buildings whole. It'd make some of the neat little hidden eye candy in the game that much more relevant. I mean, who didn't go back to Strat after running the culling and go, wow... there's where the inn was... oh look, the orphanage is still on fire... etc, etc.
I want to know what's up with all those broken pillars in the middle of nowhere; that litle shrine with the half-buried statue on the northwest corner of the Wetlands; all those broken elven statues throughout Ashenvale. Azshara.
Or, even give us CoT versions of upcoming instances - What was Grim Batol, even if we don't know what it is now? I like the idea of seeing those places in their prime, then wondering what it would take to destroy it.
But then again, I've posted elsewhere that if the next expansion was nothing but finishing off all the regular world textures (not just along the flight paths) adding some stuff on islands and mountain tops (dwarven airfield!) and lettting me use my flying mount, I'd be all over that.
Verakum Mar 30th 2009 9:31AM
I think the best would be an azjol nerub like dungeon because honestly the azjol nerub we have right now is worst than male it is shit literally... the AN you see in W3 is something huge full of traps and mobs and what not.... so having some decent AN would pay respect to the original storyline of the game.
Besides i guess i am not the only one that think that anubarak's death in AN is kinda lame.... come on he is one of the LK lieutenants and he dies in a 5 man dungeon? i think that is kinda lame...
I think they need to fix that and give anubarak more important roles in wrath.
mdisloki Mar 30th 2009 9:33AM
I think the only area missing a good dungeon is Sholazar Basin. Maybe thats where they'll add the Grimtotem instance.
I'd also like to see another CoT. Sooo much they can do with that.
Robert Mar 30th 2009 9:36AM
I think if we wait till the emerald dream expansion blizz will open up all these old places like grim batol, hyjal, timbermaw hold and all that as its more than likely we'll be returning to Azeroth.
FoxOfWar Mar 30th 2009 9:46AM
Lot of ideas around in this thread.
What I'd like to see would be heroic remakes(with emblems of valor - ie. they are HARD heroics) of many of the original dungeons, with some CoT storyline or something.
I mean, some of the best lore is in Shadowfang Keep, Sunken Temple, Uldaman, the Razorfen instances in south Barrens... a lot of places.
Altho heroic difficulty Sunken Temple ought to be a pretty looooong trek through. But I'd love it, even tho I know it won't happen anytime soon.
Isah Mar 30th 2009 9:49AM
The next dungeon they should do is:
Heroic Shadowfang Keep
And when they are done there, revisit all the other 54 old instances/raids and give them level 80 heroic versions and write them in such a way that when you give us level 90, the heroic dungeons scale to level 90 automatically.
Simon Mar 30th 2009 9:50AM
I heard a rumour that Blizzard didn't abandon the idea of making Azjol-Nerub an entire zone with dungeons but instead, held it back for later in Wrath's lifecycle and are going to implement it as a phased zone where people fight through it street by street to get to the dungeon.
Makes perfect sense - about the same time that people will be bored of farming Wrath's end-zones they release a new one.
At least we won't have another troll 5-man this expansion. Wow, I'm sick of trolls. And Dragons.
ZuWhowho Mar 30th 2009 12:49PM
I feckin' love you Simon!
I would love nothing more than that.
Infact I'm suprized that Blizzard isn't adding a new zone-like area to the game in each big patch, which makes sence conidering they want to convey "Acts" in wow over the cource of wrath.
I guess that they're still toying with the idea and thus don't have anything of that sort ready for 3.1 ~which is good! The less things to distract the developers from adding T8 raid content the better.
ZuWhowho Mar 30th 2009 12:51PM
*Scratches head*
Well I guess the argent tournemant could be considered something to the effect.
Ecowarrior Mar 30th 2009 9:56AM
My guess would be an Icecrown dungeon - perhaps something with Argent Crusade vs Scarlet Onslaught would be cool. I'd definitely like to see a couple of longer vanilla style dungeons popping up!