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3-30-2009 @ 2:31PM
With regards to the forums, you can lead a horse to water, but you cant make him drink.You need to give them a reason to be there.The first big incentive is to:- have members sign up for raiding nights.- Cancel raiding night if not enough people sign up. But follow through on the action, dont go out raiding if you threaten to cancel raiding night.- you can also make it an active policy to delete members who dont have an account on the forums.but again, people need a reason to want to post there
3-30-2009 @ 3:35PM
Our guild runs special events on our forums.ATM, we're doing our 'spring celebration', 'Boob Week' (very NSFW). You betcha readership goes up that week.
3-30-2009 @ 4:28PM
The problem with guild websites is...at what point does WoW start to take over your life? I know hardcore dedicated players who have no interest in using guild forums. Ever. They have jobs and families and lives outside the game and when they log out of the game that typically means they don't want to be *thinking* about the game, or getting into pissing matches on guild forums.That doesn't mean that someone is a bad player or isn't dedicated to the guild. But the guild has a responsibility not to place undue expectations on its members. It's not fair to expect everyone to want to join an out-of-game forum just to be in a guild, and to use it regularly, in addition to expecting them to use a plethora of resources to learn about how to gear properly and use skills properly, etc. The latter, in my opinion, are much more important uses of a player's time than dicking around on guild forums.What are fair expectations? That you show up, that you don't make everyone wipe repeatedly, that you can contribute in some way to a run with your presence and have a basic idea of how to pla your class, and that you aren't a jerk. Unfair expectations include asking people to please change their work schedule so they can show up to X raid (A cousin of mine had that happen with Everquest), another other such ridiculousness that extends beyond the confines of the game itself into the person's "real" life. If you feel the need to control your players to a significant degree like that, then you probably shouldn't be leading anything.
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