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4-01-2009 @ 10:25AM
@AlsidesWhat game have you been playing? The 25's are the ones people are pugging. You have more slack if a person dies. You can afford a spare tank or two. You can afford to bring an extra healer. Group synergy isn't as important. We had been doing 10 mans for a couple months as we didn't have enough for 25 raiding. We are a really tight knit group so its hard to recruit. So instead we have been clearing 3 wings of naxx25 with 16 to 19 people for the last 3 weeks. The only 25 that MAY be harder than the 10 version is EoE and then just barely. Just last night I pugged a 25 sarth+1.As far as studying. In a 10 man everyone needs to know what to do. In a 25 as long as the 5 people that are doing something different know what to do the others can stand around slackjaw mashing 11111211111211111234. If your mage dies at Gluth in 10 you are boned in 25 one of your other 5 mages picks them up.As for Ulduar it remains to be seen if 10 is easier than 25. If it is a drastic step in the other direction then I agree 25 should give better rewards but as for NOW 10 is harder. So it should give equal or better loot.
4-01-2009 @ 10:37AM
I agree with Gareth and Verit. I find the 10s harder because there is a lot less room for error.I have to say in all honesty though that if the 25s didn't drop better gear I probably wouldn't do them as much. Maybe when I was bored I would (because they're fun), but I wouldn't make it a point to do them. I'm in a 10-man casual raiding guild and pug the 25s for gear. If the 25s dropped the same I'd just go with my guildies and leave it at that.
4-01-2009 @ 6:21PM
A few have mentioned this but I wanted to focus on it:25 man Naxx is not a good example of 25 man raiding. Top guilds have been complaining for months that Naxx is a joke. To come in and say 10s are harder then 25s is just agreeing what with has been known for months. Bliz even admits they made Naxx 25 too easy. The Hardcore hope is that 25 man content is so difficult trying to pug it would be a nightmare. Granted many people that pug naxx are carried on the shoulders of hardercore players and that can't happen in 10 mans, but that is a flaw in the design of 25 man Naxx, not in the concept of 25 man raids.If 25 man Uldar is puggable it is not hard enough. Under those standards the 25 man runs will need the better gear just to progress through the zone. Which is why harder encounters give better gear: To let you succeed at even harder stuff.
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