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Reader Comments (Page 1 of 1)
3-31-2009 @ 9:33PM
Cantor said...
I disagree entirely; 10-man players often cite Sarth10+3 as one of the reasons that 10-mans are "just as hard, if not harder" than 25-mans. While this is true, it is THE ONLY 10 MAN ACHIEVEMENT that is held by fewer people than it's 25-man equivalent. I don't have a link to where I read that, but I believe it was actually on WoW Insider a few weeks ago.
Speaking as someone with a Plagued Protodrake, and only The Immortal seperating me from a Black Proto (please armoury Cantor of Emerald Dream-EU for the doubters), yes I will agree that Sarth-10+3 was harder. However, 6-minute Malygos was significantly more difficult on 25-man - we've done it a couple of times with less than 5 seconds to spare, whereas the last time I did the 10-man version, we had over 30 seconds left on the timer.
Similarly, the Undying vs the Immortal, Shocking-25 vs Shocking-10 (we actually had to work at the 25 one, the 10-man just happened)...we can do 10-mans with freshly dinged level 80s. 25-mans take at least some level 80 dungeon and heroic gear. They ARE harder, both in terms of time investment and tuning (Razuvious anyone?)
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3-31-2009 @ 10:53PM
The Claw said...
Agree 100% Cantor.
And the reason Sarth+3D was harder on 10-man was that the 10-man basically had all of the requirements of the 25-man version, but with a lot less players to cover them.
If you don't have 3 tanks, it takes a lot of skill to handle adds plus drakes.
If you don't have 3 healers, it's extremely difficult to heal the hardest phase of the fight.
..but you need a HEAP of dps, and if you've got 3 tanks and 3 healers that only leaves 4 dps!?
Whichever way you slice it, it's bloody hard. Either you've got a tank tanking drakes plus adds, or you've got two incredibly stretched healers (maybe with a boomkin or ele shaman switching to heal during twilight torment), or you need to stack the dps to high heaven so it's either all melee or all casters, covering all their needed buffs.
That's it. It's a 25-man fight with only 10 available to handle it. Everything else is clearly nerfed in the 10-man version by comparison.