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3-31-2009 @ 9:46PM
Strongly disagree, the only content available right now is much much easier than any entry lvl content in WoW before, it's simple and the logistics difference between 10 man and 25 man aren't even very relevant on these entry lvl encounters. Anyone that has experienced Sunwell before 3.0 hit can very well tell you the reasons why most if not all the encounters there would lose a lot of it's difficulty when translated into the 10 man version. Having a group rotation for Kalecgos portal would be extremely simplified by only rotating 2 groups instead of 5. Brutallus and Felmyst positioning would be much simpler. Eredar twins would be much more forgiving because there's less of a chance ppl would be caught unaware of a conflag. M'uru and KJ would be almost a completely different encounter if it was balanced for 10 man. My point is (at the risk of sounding all elitist and crap), the great majority of new raiders really have little idea how fast difficulty can ramp up for certain encounters. I know people talk about how losing one man in a 10 man is a much more significant loss, but they don't realize that at it's hardest (Sunwell), losing one man in a 25 man raid was also just as significant and logistically much more likely to happen.
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