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4-01-2009 @ 1:03AM
I couldn't disagree more (Welcomes the vote downs). I've been playing since vanilla wow and can say this with confidence. HARDCORE PLAYERS made this game as it is today! Without them Wow would be nothing compared to that. Hardcore = more people, more time put in, more commitment, etc. for the reward of setting a difference between you and the normals. Though Blizzard has extremely shortened that distance over the years. In Wow(vanilla) Raids were pretty much only for Hardcore players, Bc they mainstreamed that with KZ and Grulls:Mag, and Wotlk 10 man were more designed for casual guilds stated by Ghost. Anyone that says 25 man content wasn't for hardcore never cleared Sunwell pre-nerf. Now back to the main point; All hardcore players have left in this game is the little difficult we have and gear in 25 mans if blizzard was to give the same loot to 10 man as 25 man youd see a major lose in players in a very short time. 70% of my guild members only log on during the week for are 25 man content and sarth 3 drakes runs and never show themselves during normal hours of the day. Without that I doubt they would ever log on. The only reason they log on is for the added difficult, waiting for harder content, and the feeling of being appart of something greater. In Vanilla and BC raiding was all about Progression and being able to say I've killed such and so. But with Wotlk they have mainstreamed that to no progression, no sense of reward, no sense of accomplishment; But comes down to what GEAR, and achivements. Right now the majority of the hardcore community is relying on Uldar to spark something in us again to feel the need to get a big group of guildies together and conquer something new. But after a few months of farming were going to end up exactly where we are now... Bored,empty, mainstreamed, and nostalgic. To take away the gear difference between 10 and 25 man content would be killing off the people that made this game what it is today. HARDCORE PLAYERS!
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