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4-01-2009 @ 10:09AM
To Alsides I see it completely different, 25 man Naxx is just something you pug while you cannot afford to have too many sub par players in Naxx 10.The differences to the fights are not all that much and as long as you have a core of quality players in Naxx25 you can handle them leaving the rest of the pug to fill in.Saying that I find it hard to justify going 25 man content if its only going to drop the same loot as 10 man. If anything here the problem is that the 25 man content is way too easy, its not heroic mode and even Blizzard admit it (even Ghostcrawler talks about Naxx welfare epics).For me the problem really could be solved here easily by having different instances for different raid numbers (just like in the highly popular original WoW) and drop the 25 man's completely except for outside bosses.The reason I'd drop 25 mans here is simple, they don't fit into scale, we should have 10 man, 20 man and 40 man raids, that way multiple guilds can combine easily to form larger raids and get more people involved in the end game, 25 man just doesn't fit and never did in TBC.
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