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4-02-2009 @ 2:15AM
I agree 100% with AlsidesWhile there are a few fights that are harder on 10 man Naxx (4h and Gluth) There are a couple fights in 25 that are much harder than 10's (Patchwerk and Thadius) To focus on a couple fights and use them as a reason to completely change game mechanics is tunnel visioned at best. What I read is how 10 mans have less room for error, but not how they are easier to fill with the amount of skilled players required to complete easily. You can carry 3 or 4 "weaker" players in 25 mans, but you need 21 very good players to do it. I don't know how it worked for everyone else, but we went through alot of wiping, arguing, and frustration until we finally got our core group together that made access to higher level content possible.So I guess my point is that, contrary to the writer's contention, the process of putting successful 25 man raids together is definitely a part of the game mechanics and should be rewarded. While there is a little more room for individual player gaff in 25 mans there is far more challenge in getting 25 players to dance correctly and work together. The fact that some people have friends that will carry them through 25 mans can only happen because the people that are carrying them did the work to get into 25's and gear themselves over the present content. Anyone that thinks 10's are of equal skill and work to 25's have never had to build from ground up to end game and don't deserve the loot that the people who have accepted all the challenges and frustrations EARNED for themselves. This content is easy. It is a stepping stone to the next level of content which will only be accessible to players that work together and have good raid leadership. Both qualities are much harder to attain at the 25 man level than the 10 man level and infinitely harder to maintain. That is why 25's are considered "hardcore" while 10's are considered "casual." The content is the easiest part.
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