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4-04-2009 @ 3:26PM
You make some very compelling points in your article but there are a couple things I must point out. Blizz has stated flat out that the 3D 10 Sarth deal was a mistake, and was not intended to be that way. They've said that their intention is to make 25s harder. Now I haven't seen Ulduar personally so I don't know that this will be true or not. But it wouldn't be difficult to make a 25-man encounter harder to compensate for the greater "room for error". For instance, I consider Razuvious to be much more difficult on 25s than 10s because mind control is a tricky mechanic. That being said, I don't think relying on an almost broken ability is a legitimate way to increase the difficulty. But it's possible: ramp up the damage of abilities, give bosses an extra ability, increase the frequency of boss abilities. Again, I can't say whether or not they've done this, we'll see when it hits live.Secondly, there are several guilds, like mine, that raid 10 man, full guild runs, but also host 25s pugs. If there were no difference between the gear, then why take the time to round up another 10 or 15 people for the same gear. Sure 25-man focused guilds would be fine and would probably still run, but doing so would effectively kill the ability to pug. Is this a bad thing? I'm not entirely sure.
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