Shifting Perspectives: A 3.1 miscellany

Greetings, Druids. For a while now I've been adding to a list of questions I've had for the upcoming 3.1 patch. Some of these are questions I got from other players, some are questions that occurred to me while reading various versions of the 3.1 PTR patch notes, and others are mostly-illegible bits scribbled in the middle of testing Ulduar fights --
dasiewlerjewDIFEEIRKdfklsd? 3349FHDFHDIOJKfkdsfadioer. REIOWEL?
Must've written that one on Kologarn. I believe it is a super-secret, devilishly clever guide to the fight that brilliantly exploits group positioning to produce a clean, one-shot kill on the first attempt, but alas, we will never know. Such are the dangers posed by bad handwriting, people. Study your Palmer Method!
This evening, I will attempt to answer all of the following questions, or to point you in the direction of other bloggers who have. These deal with all three Druid specs, so let's get started!
How much out-of-5-second mp5 can I realistically expect to lose when 3.1 hits?
Short answer: A lot.
Long answer: A lot. You'll be losing about 300-400 mp5 out of the 5-second rule, and yes, you're going to be feeling it. My Resto set is by no means best-in-slot, but I can get through any 10-man or 25-man fight with the possible exception of Sapphiron without having serious mana issues. Point is, Blizzard means it when they say they want raids to get better about avoiding damage, and healers to get better about conserving mana. Between the Oo5sr nerf, the Lifebloom change, and the Nourish buffs, it also seems as if they're moving Druid healing in a more reactive and less proactive direction -- or, if that's not what's actually intended, that's the playstyle that these changes incentivize.
How much armor in bear form can I realistically expect to lose when 3.1 hits?
Short answer: A lot (see a pattern here?).
Long answer: We've technically already answered this one but I still get it frequently. I lost a little bit shy of 6,000 armor in the transition to the PTR. Due to diminshing returns on physical mitigation per point as you approach the armor cap, at higher gear levels you'll feel this less than you will if you're gearing up.
Is the new Eclipse worth taking?
If you're using Eclipse now, yes. It's an out-and-out damage boost to the Wrath component of the talent in its current form. If you're not using Eclipse for the reasons that people typically give for not taking it (i.e. too random, too inconsistent, and too difficult to keep track of), nothing about the talent's actual function, its proc-within-a-proc, has changed.
It has become more compelling as a damage talent, and the Starfire component will become increasingly valuable as: a). Moonkin crit rates improve, edging us closer to a guaranteed crit, and: b). Starfire is our best-scaling nuke anyway, so you're fast running out of reasons not to take Eclipse. Do yourself a favor and download SquawkAndAwe if you're not already using it; it'll make things a lot easier.
More on this in a little bit, because Eclipse reappears on the Balance tier set bonuses.
Owlkin Frenzy got changed, then changed back, then -- huh? What? Huh?
Yep, Owlkin Frenzy was initially changed so as not to proc from anything but melee damage, which rendered the talent all but worthless for PvE raiding. Luckily, it was changed back, so the Owlkin Frenzy on live is what you'll see in 3.1; I think it was Ghostcrawler who rationalized that if moonkin wanted to take damage deliberately in a Tier 8 raid to get the DPS bonus, they were free to do so provided the heal team could (or wanted to) keep them up.
I'm glad they didn't change it. There's enough random, completely unavoidable damage in raids today that you could have justified keeping Owlkin Frenzy the way it is just for that, and from what I've seen of Ulduar so far, you can expect more in that vein. Also I adore the outraged squawk that the proc produces.
Did anyone get the license plate on the truck that hit Lifebloom?
No kidding. Lifebloom is...well, Lifebloom is very sad right now. It is off in the corner by itself sucking its thumb, listening to Evanescence, and refusing to play with the other HoT's. More seriously, you can pretty much kiss rolling Lifebloom stacks on multiple tanks good-bye unless you're OK with the idea of going OOM within 2 minutes, which is a pretty huge nerf to the current Restoration playstyle in a raid. While healing the aforementioned Kologarn attempts, I tried rolling Lifebloom stacks on two tanks and was horrified to see fast I could blow through my mana bar.
Lifebloom's current cost on the PTR is a ghastly 929 mana (for reference, Regrowth costs 921 mana, Rejuvenation costs 572, Nourish costs 559, Wild Growth is 804, and Healing Touch is 1026. So out of the heals you're most likely to be using (unless you have all of the Healing Touch talents and are using that, glyphed or unglyphed, as a tank/flash heal), Lifebloom is now the most expensive in your arsenal if you never allow it to bloom.
What's up with the spaz-tastic Tree of Life form animation on the PTR while chain-casting?
Noticed that too, eh? Try chain-casting any direct-healing spell and you'll see that (at least on Tauren tree form) the tree seizes up halfway to its "Look at me! I finished casting!" animation and goes back to casting. Whether this is a bug or intended, I'm not sure, but it looks too weird to be intended.
So Thorns scales now?
Thorns damage is now getting additional scaling from the spellpower of the caster (as opposed to the spellpower of the person on whom it is cast). This has obvious PvP implications for Balance (and potentially so for Restoration, depending on which talents you take) and also means that ideally you'll want a Balance or Restoration Druid, and only a Balance or Restoration Druid, casting Thorns on your tanks in a raid.
I'm happy with the buff but confused somewhat by the execution. It's fairly irritating from my perspective as a bear tank as Thorns is a 10-minute buff when cast on others, and for 5-man work it's entirely possible that I will be dragging along my Balance or Restoration set in order to cast Thorns on myself before switching to whichever combination of Bear/Cat gear most suits the instance or individual boss fight. The Thorns change makes sense from a PvP perspective, but from a PvE one, I just don't get it. The spec with the most potential PvE benefit from it (Bear -- you should not be taking melee damage as a cat, moonkin, or tree in raids or 5-mans) won't get it at all unless we set aside yet another bag's worth of gear or depend on someone else to refresh it constantly.
Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 1)
Ashvoyager Mar 31st 2009 9:52PM
Maybe they should have thorns scale with a target's attack power or spell power much like retribution aura works.
Sad Tree Mar 31st 2009 9:59PM
And so it was said by the furious crab...
"Druids had it good in PvP healing for 2 seasons. Now they are crap. This is unbalanced. To be truly balanced I must make them completely impotent.
Hmmm while I am at it lets make PVE crappier as well. Druids only think they are HOT healers. It is my decree they become pallidans in leather!!
We didn't spend that 5 minutes thinking up Nourish that you TRAIN (nb not spec into) for nothing. I thought it up. Goddam you druids will use it.
Okies Lifebloom....NERF IT TO THE GROUND BABY"
And so it was done.
In response to this nerf we got 3 fanbois liking it, 1 attempting (poorly) to justify it sort of, Lissandra I am looking at you, and a class that went fom healing with multiple hots reduced to somehow (if you are terribad) guessing 7-10 seconds in the future that a bloom is needed to warrant casting the spell. Now we will merely cast a few hots to benefit nourish.
Completely altered the playstyle overnight. O well what the crab wants he gets. PvP is dead for trees, completely impossible now. PVE lost its flavour.
We will survive and do ok but the "fun" is gone for me.
And don't get me started on bears.
Sigh....homogenisation/balance. I want to feel different not just look it.
SunwellVialist Apr 1st 2009 7:33AM
While I do disagree with any malicious intent from GC himself, I do mourn the slow change from HoT'er towards a more reactive healer. Since I am playing from over the pond, the HoT's gave me a viability in raids, with ping not playing -such- a big role. But now with those changes it will make it a lot harder on me, which I am, of course, not exactly happy about.
Plus, I quite enjoyed HoT casting, not really the Priest/Paladin route they go with us now. :/
MaxUK Apr 1st 2009 7:00AM
"incentivize" is that a word that only exists in the American language or did u just make it up yourself?
Varázsló Apr 1st 2009 11:12AM
-verb (used with object), -vized, -viz ing
to give incentives to: The government should incentivize the private sector to create jobs.
Origin: 1965–70, Americanism
MaxUK Apr 1st 2009 12:46PM
"Origin: 1965–70, Americanism"
Made up word then
Kymali Apr 1st 2009 7:40AM
re Thorns: as a balance druid who's buffed tanks of all classes from MC to Sunwell (and took brambles to maximise its weak return) your focus is a bit 'narrow' when having to "depend on someone else to refresh it constantly" seeing as three out of four tanks have never had an alternative option.
With the bloating in Balance talent tree I've had to drop brambles and the recipients spellpower being the deciding factor on its damage I'd effectively stopped giving thorns to anyone in Naxx (just wasn't worth the cast) this change means even untalented I can go back to my 10 minute refreshing of it on any tank- and of course the constant complaining about its short duration compared to other buffs :).
Thorns has always been a balance buff *for* tanks in PVE, with ferals self buffing as the weaker option. 3.1 just fixes an anomaly that came into being at the beinging of WOTLK when Blizz got the spellpower the 'wrong' way round and made a feral self buff as good/bad/indifferent for tanks as the balance one
Gnosh Apr 1st 2009 9:02AM
"listening to Evanescence"
sure is 2003 in here
Earthly Apr 1st 2009 9:09AM
I don't understand how they can nerf our mp5. We're becoming more and more useless. It would be one thing if they would allow us to DPS in tree, every other healing class has the ability to do this. Take priests for instance, we have a priest in our guild who heals and does 1000+ DPS at the same time in raids. Obviously he doesn't have mana issues, but use (resto's) can only heal, we can't cast moonfire, we can't entangle or cast any dots on mobs, instead we have a huge mana pool, but now they're taking that away from us. We're going extinct. Sad sad sad. I can understand nerfing other healing class's mp5's, not ours.
Rhaycen Apr 1st 2009 9:28AM
I don't worry about the MP5 thing, during heavy raid healing I rarely step outside the 5 second rule anyways. As long as my combat M5 stays roughly the same I'll be okay.
The part that pisses me off is that they're completely changing the mechanics of our healing. I play a druid because their style fits me, if it was pure superior healing that I was after I'd be playing a priest. They are taking that "style" away from me, making me feel like I should just become a dps and add to the massive healer shortage.
kitama Apr 1st 2009 10:18AM
As a now very sad bear all i can say is i now regret my "I tank with my face" tattoo....
Erdinger Apr 1st 2009 4:46PM
I've read people discussing the new change to wrath eclipse, but I have no clue what they're talking about. I searched here, dailydruid, elitistjerks, patch notes, and the mmo champion forums... and no one specifically laid out what the change is to wrath eclipse that makes it so much better than it was.
I know they changed Nature's race, so it will now affect all casts for a short time after a crit... but that isn't a direct a wrath eclipse buff as people seem to be indicating. I also know the 2T7 bonus adds to eclipse bonuses, but it adds to both bonuses, so I don't see why this would help bring solar closer to lunar.
Is there some new math or tooltip on solar eclipse that I'm not aware of?
Aakasha Apr 16th 2009 12:52AM
Hi, I used to be a raider with a very sucky PC. Now Im not a raider and my PC is rocket fuel for my girly-gaming ways. My point is that being a Moonkin with a good mana regen / spell power specc + my XP from my bad PC evolved into a very strong presence in heroic raids (pugged ones etc. ). Seeing the new talents makes me feel positive about the upcoming patch. Now that my PC is good I can finally enjoy the game. After having so much trouble before Ive become used to fitting in with miserable conditions. Even if the patch turns out bad for us moonkins I bet well make it to the big DPS league in no time! Im sure Blizzard know how to balance us out so they can make us play more and with focus! Nobody sticks around easy to play games ?
Richard Apr 1st 2009 9:33PM
I think the 4pc feral bonus is super lame for cats. It doesn't really give you very much extra room in your rotation, unless maybe it's 8s per CP, but then it would say that. The 2xT7 is once again going to be more appealing to me than 4xT8. It's BC all over again.
Birwaba Apr 2nd 2009 3:25PM
Tree here,
I just went to wowhead to check out the change in talents on the 3.1 talent calculator. Has anyone read the Intensity talent? It looks like it has been buffed from 10/20/30% to 17/33/50% . Does anyone know if this is going to be effective in the live patch? It looks like eventhough they're shooting us in the face with increased mana costs, and like 0 mp5 out of the 5sr, we're going to get a 66% buff to our spirit based mp5. (Now I'm going to have to go and do all my Kings vs. BoW calculations again to see which is better, and if I should start stacking spirit over mp5)
And am I the only one that thinks that Empowered Touch should also add its 20/40% spellpower increase to Nourish also? I mean, I hate the spell, but if they're going to push me to use it, they might as well actually make it useable
Rialyn Apr 6th 2009 5:49PM
Allison, nice to see you back posting. Your humor and Druidic perspective was missed. :)
Great article, as always!
jfofla Apr 18th 2009 4:15PM
Don't make Blizz laugh.
You will keep paying and be glad to pay. It does not matter how smoothly the patch goes, you will cry and you will pay.