The state of Engineering in 3.1

The relevant forum thread has grown to over 1300 replies and more than 50,000 views, suggesting that while Blizz might be satisfied, much of the Engineering community is not.
In fact, many are threatening to drop the profession and take up Jewelcrafting, which is something I hear about a lot. Of course, if your profession is really, honestly inferior to all others, then why is everyone trading up to the same one?
Pass through the break for a list of the upcoming changes, the major gripes, and a comparison of Engineering to other professions in order to put this all into perspective.
Upcoming changes in patch 3.1:
- I hope you like Gnomeregan, because you'll be able to farm it for the schematics for Lil' Smoky and the Pet Bombling, which will be a vast improvement over the previous method.
- Reticulated Armor Webbing will add armor to plate gloves.
- Springy Arcanoweave enchant will turn your cloak into a parachute cloak and grant 18 spell power.
- Flexweave Underlay will also grant 15 agility.
- Nitro Boosts now grant 16 critical strike rating in addition to the speed boost. Activating the boost while holding a PvP flag will cause you to drop it, similar to how a Paladin bubble does.
1) Gnomish and Goblin specializations are too similar. In addition, switching specialties carries a ridiculous penalty.
While this may be true, it is actually true of every profession that has specializations. Blacksmithing specialties were primarily useful in BC, while Leatherworking specialties arguably were never any good.
Alchemy specialization is still viable, and Tailoring cloth specialization helps one produce a bit of extra fancy cloth, but neither of these specs are gear-oriented.
Of course, now that the two specializations are not particularly important, there is no reason for the harsh penalty applied to changing it. Whereas other professions merely lose the special recipes, Engineers lose their entire profession, and have to start from scratch.
2) Ulduar, for all of its machines and vehicles, really should connect with Engineers.
I'm not sure that I can argue this one down. On the one hand, it would be insane to give Engineers some sort of leg up in this raid encounter, especially since Blizzard is trying to stay away from causing players to feel forced into any particular profession.
On the other hand, there are enough Engineers that granting them some special skills might be viewed as akin to something like Replenishment, where the developers could assume most raids will probably have at least one Engineer there to assist with repairs or grant some sort of buff to the group.
At the very least, there should be some new schematics, an Engie-only quest line, a special trainer, or something else that is just for you guys.
3) The profession is good for PvP, but useless in PvE.
As many of the commenters on the forums pointed out, there is more to the game than PvP. I would also like to point out that there is more to the game than raiding.
I don't think that any one profession gives us quality goods for RP, PvP, PvE, questing, leveling, achievement or reputation grinding, etc. Alchemy provides us with dungeon/raiding consumables. Leatherworking, Blacksmithing and Tailoring give you gear that you can use right up until you start to raid, and no further, and their PvP gear is generally inferior to what you could get by simply spending a weekend in the BGs.
This doesn't mean that you don't have any PvE benefits, as you offer repairs and vendors, and even mailboxes, which are extremely helpful. With Ulduar on the horizon, it will be even more important, given the size and length of the encounter, and the fact that we're about to enter a phase of wiping and learning.
You do have some enchants, such as haste to gloves, that really are quite viable for several class-spec combos in PvE encounters.
4) Pets, goggles and other gadgets haven't been updated to be relevant to level 80s.
The devs have always been slow on this point, and it is definitely something that needs to be done.
5) There are plenty of things that could be added or updated that wouldn't exactly be putting Engineers ahead of anyone else. What about new transporters, flares or seaforium?
I completely agree with this.
6) We want better PvE epics and item enhancements.
At the moment, no profession can create epic gear that is actually worth making, at least not if you can get into Naxx, a raid encounter that is currently easily PuGable.
As for item enhancements, adding a method for attaching some of an Engineer's many gadgets onto existing gear was a long time coming. Still, it would be nice if they had one or two unique enchants, aside from the diminished bonuses that have been applied to many of the existing ones.
Since the belt buckle was given to Blacksmiths instead, Tailors can enchant their own cloaks (although my Tailor has no use for any of them) and offer thread for pants, and Leatherworkers have armor, bracer and leg kits, it would be logical at some point in the future to give Engineers something as well.
The main problem may actually be that your existing enhancements overwrite traditional enchants and other item enhancements. While this might work out for PvP, having +18 spell power to a cloak isn't as competitive as some of the other available enchants, although again, a few of the enhancements are actually superior to other enchants for that slot.
Because some of your enhancements are quite viable for PvE, and ideal for PvP, I don't see this as a make-or-break point, especially since the enchants offered by other professions are, for the most part, available to you as well.
Notable points
Despite the show of discontent on the forums, many Engineers are actually quite satisfied with what their profession has to offer, and indeed, are looking forward to a couple of the 3.1 changes. This group includes several of the Engineers on staff here at WoW Insider, and I tend to agree. While I believe that every profession currently has holes and items in need of updating, when put into perspective, Engineering is quite comparable.
It may be that Jewelcrafting is the single best method of making money through a profession in the game, but that would indicate an imbalance as a whole, rather than a direct comment on the state of Engineering.
How do you feel about all of this?
Filed under: Enchanting, Patches, Analysis / Opinion, PvP, Jewelcrafting, Features, Buffs, Enchants, Forums
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Reader Comments (Page 3 of 7)
Josin Mar 31st 2009 11:23AM
Engineering has been getting shafted since Burning Crusade.
We have a low number of learnable items, compared to other professions, and once we make an item once, that's really all we can do with it. We can't sell our items, except to other engineers, which is useless.
No faction gives Engineering plans of worth. Enchanting and especially jewelcrafting have plans from darn near EVERY faction. You mean to tell me not one faction has engineers? We especially got screwed in Burning Crusade. The Consortium should have been PACKED with Engineering goodies. And so should Ulduar.
Engineering has more potential than ANY profession. Sure, its not the most USEFUL things, but we make up for it with style. Its a shame that there's so many cool types of things that could make for great engineering items, and they're all part of the CCG instead. A Sandbox Tiger? Totally for Engineers.
Make us the go-to profession for cool, fun stuff, and we won't mind so much that our profession provides jack squat in other aspects of the game.
I have so much more to offer than a portable mailbox and scrapbots. (Although those are great items.)
Catrie Mar 31st 2009 11:26AM
two of our hunters have already dropped engineering and power leveled jewelcrafting because engineering isn't as viable for raiding as jewelcrafting. The mailbox and repair bots don't really equal the jc only gems. I think engineering is a great profession for an alt, just not a serious raider.
Oriflame Mar 31st 2009 11:27AM
I'm an engineer and all - but can someone tell me why the profession is considred good for PVP? What am I missing here?
An extra saronite bomb every minute isn't exactly the edge I'm going for, so I figure I must be doing something wrong. What's the item I'm not equipping that I should be as a pally? Just the haste gloves?
FireStar Mar 31st 2009 11:26AM
Am i stupid or is there no reason whatsoever to specialize in goblin/gnomish engineering for a max level enchanter? I picked up engineering in BC, and didn't see a point? Am i missing something?
All engineering is good for at the moment is dropping repair bots and saving 3 mins of walking. The only problem is i dont even see anything else that would be worthwhile (i'm a resto shammy). I dont really wanna max out a profession just for another 30 SP. I'm already the top geared horde resto shammy on my server.
Dreadbeard Mar 31st 2009 11:28AM
Ninjasuperspy...I love you, man...
/sniff
SaintStryfe Mar 31st 2009 11:29AM
I dropped Engineering for Alchemy and don't regret it a bit. Blizz is not committed to fixing engineering, and I was tired of waiting. I got longer lasting, more powerful flasks and elixirs, transmutes, and it leveled my JC up by helping me make meta gems.
Chryso Mar 31st 2009 11:30AM
Had it since I signed up first year, but this was the last straw. Everything about the profession I liked is now dead, killed of for the sake of PvP. Nevermind the endless grocery list of other false promises in Blizzard's own description of the profession, their own class designer stated early on his supposed goal was to avoid forcing players to choose a profession based on what kind of gameplay they preferred.
Like almost every other goal put in front of him, LeCraft failed, and continues to fail miserably.
Considering how many times this profession has been trashed for the sake of PvP QQs, it's just about perfect that it's been so thoroughly bastardized for the sake of "balance" that it only works in arenas.
Sothe Mar 31st 2009 11:33AM
"4) Pets, goggles and other gadgets haven't been updated to be relevant to level 80s. "
Neither have the Alch Stones :P
Josin Mar 31st 2009 12:27PM
Alchemists Stones may not be updated, but your high level potions work, right?
Sothe Mar 31st 2009 4:11PM
Not the point.
He was complaining that the Goggles do not have an upgraded version. And I was pointing out that neither do other Profs.
Also...raids are serious right now...people need to flask.
Maitias Mar 31st 2009 11:34AM
I think most of what was said can hold true to almost every profession, not just Engineering. At this point in the game, a successful player can get by without having a profession at all, or 2 gathering professions.
Most of the profession have only 2 or 3 thing that are useful to the player, and unless you are trying min/max your character, it's almost not worth all the work for a profession anymore.
It's sad, they used to be fun and helpful.
caronome Mar 31st 2009 7:39PM
Almost all non-engineering professions add 38 spellpower. You can say that is not IWIN, but it is 38 more than engineering.
JC is best, but LW adds an incremental 38 to bracers, BS adds two sockets that you can put two 19 sp gems in. scribes get better shoulder inchants. chanters get two +19 sp ring enchants.
There is nothing for engineers to add that improves the situation.
Engineering is obviously and quantitatively inferior to the other crafting professions if they fix tailoring in 3.1
gr33nzo Mar 31st 2009 11:38AM
As an ex-engineer I was deeply disappointed with the profession in WotLK. It was one of the most expensive professions to level and I got to 450 pretty soon as guildies needed the epic guns (which seemed to be the only way to make any money with this profession).
There was some talk of major changes in 3.1 but I got impatient and dropped engineering for....you guessed it....jewelcrafting. Now I have a serious pvp and pve advantage and I can easily make money every day with the daily quest. I thought 3.1 changes would make me regret my decision to drop the profession...but I'm still very much happy with my choice to drop Engineering as a gimmicky, situtational "fun" profession for mostly casual players who don't worry too much about min/maxing their gear.
Tridus Mar 31st 2009 11:38AM
Everyone is going for Jewelcrafting because Jewelcrafting is easily the strongest profession in the game right now.
If that means JC is OP or every other profession is underpowered is open to interpretation. But if you're looking at min/maxing, JC is simply objectively better then everything else. In some cases, by a wide margin. (lol @ alchemist stones, killed by potion sickness)
In the case of Engineering, it's also been done in by repeated nerfs due to arena QQ. Just another thing that arenas screwed up.
SaintStryfe Mar 31st 2009 11:41AM
I think other professions are underpowered compaired to JC, rather then JC being overpowered. I think crafting has fallen off a ledge in Wrath and it needs serious fixing soon. Crafting should lead to GOOD GEAR. If people end up dropping professions to min-max, well, that's a money sink. It isn't like it's hard. I ground out Alchemy to wrath levels for about 800g, not at all hard to earn in Wrath.
I honestly think the only two crafting professions that aren't completely busted are Alch and JC, which is why my main does both.
Tokhand Mar 31st 2009 11:57AM
@ SaintStryfe:
Yeah that's it.
In BC, you could have easily stayed in your crafted gear for the lower raids (eg. Kara, Mag, Gruuls). It's exactly why they made recipes/schematics/plans and the pieces: to do the harder 5-mans and the 'easier' raids. I still see the fresh 80 mage running around Dalaran in pieces of their Spellstrike Infusion set.
It looks like the crafted equipment have designed in LK to get you to 80, and that's that. The rest of you have to do for yourself, 'The rest' here being 'Naxx'. The problem is there's no 'next'; even with Ulduar coming, you need to be Naxx (and only Naxx) geared to attempt since there are no options around it now.
Marlo Mar 31st 2009 11:39AM
Compare the profession stat bonus from any other profession (with the exception of tailoring) to engineering. Compare 32 strength from blacksmithing's two gem slots to engineering's profession bonus, for example. The difference is 32 strength in blacksmithing's favor. This is because engineering does not have a profession bonus for PvE. So how is engineering even close to being "quite comparable" when put into perspective?
Being able to take the same cloak, boot and glove enchants as everyone else doesn't do anything to address the profession bonus disparity. It just means that when engineers use the same enchants as everyone for PvE, they're less behind than if they used their own profession's tinkers.
As for the PvP argument: yes, rocket boots are nice sometimes, which is almost like saying they're useless most of the time unless you mostly PvP. And somehow Blizzard is satisfied with this in a game where they don't want people taking a profession because they feel like it's necessary for PvP.
Trilynne Mar 31st 2009 11:39AM
As a raider, I love Engineers: REPAIR BOTS. But it does seem that they need more 'fun and yet useful' items to make. Seriously, developers have all the excuses in the WORLD to go NUTS when designing stuff for engineers. So go for it. :P
sprout_daddy Mar 31st 2009 11:39AM
As a non-engineer, I feel engineers still need help - my hunter used to be an engineer in TBC - dropped that for LW in Wrath. We have a few engineers in our guild, but many fewer than we did before.
Helms need help - my crafted BS helms are as good as anything in Naxx, and much better in the end than the goggles. More importantly, they have a degree of hybrid capabilities lost in the goggles.
The chopper should be engineer-only, if for no other reason that to limit the number of them, but more importantly to denote the owner is a talented engineer.
Give engineers some real enchants - their current enchant levels stink.
I agree that no profession should be so uber-buffed as to outpace actual game action, but engineering is really in need of some real love.
Leon Mar 31st 2009 11:41AM
I'm happy with my Engineering - initially took it up as a means to ranged pull as a pally but now we have other means for that.
Now that we get tinker and such is just the icing on the cake
Ive been loving the parachute enhancement, the gloves enhancements are ok (the haste Boost is on my Healing Gloves and linked into a macro and i quite often forget about the Rocket on my Dps Gloves)