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4-02-2009 @ 6:40PM
I don't think Jeff meant that "all the backstory, throughout Azeroth" was created with this limit in place from day 1. Other than the observation that plenty of lore was established by the RTS series, the bulleted list in your original article on his panel claims that he considers the TL; DR issue to be one of his mistakes, with the 511-character limit being how it was solved. I take this to mean that the rule wasn't in place until recently in WoW's life, implemented either in The Burning Crusade or, more likely, Wrath. I highly doubt the quests team went back and re-wrote all of the quest text to shrink it down to the new standard.
4-02-2009 @ 8:17PM
Pretty sure this is an initial class constraint that was implemented with wow alpha.What his comment was referring to was less the quest length, and more of keeping his designers on the ball; reminding them they're writing a video game, not a novel.And that they should write with the point of a video game story first in their mind.
4-02-2009 @ 8:43PM
While you may be correct (I admit I didn't count the characters in any quest text windows at all before posting), WoWInsider's paraphrase states "WoW made plenty of mistakes..." (sixth paragraph after the jump) and follows in the next paragraph with "The second mistake is a phrase from the forums: TLDR"Why would Kaplan call the issue a mistake "WoW made" if the rule has been in place since alpha? Wouldn't breaking such a long-standing rule be a mistake made by a quest designer?But even if I am wrong about this, my initial beef with the quote from this article still stands: "all the backstory, throughout Azeroth" includes the RTS titles, which could not have been covered by this rule because it applies only to quest text. I merely meant to point out some hyperbole.
4-02-2009 @ 9:41PM
Either way, I think we can both agree with Kaplan, the 'green hills of stranglethorn' sucks :)
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