Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
4-02-2009 @ 8:25AM
M said...
I suspect what Blizzard wants is something like what you see in most modern military forces today: all the units of a particular type match one another and are mostly indistinguishable from one another. The alternative is a large force with a bunch of mis-matched, rag-tag members that resembles a peasant uprising more so than a crack fighting unit.
Whether or not that's true, it would go a long way to explaining any reasoning behind Blizzard's attempt at making everything look the same, everyone have the same fighting style, etc. Assuming it's not just because their artists are lazy.
Reply
4-02-2009 @ 11:12AM
sinthar said...
A valid point, but then the wow populace is NOT a unified force by any means or streaches of the imagination. We are a mob with very very loose ties to each other, more like a 'rag-tag' mercenary army (after all we go do 'jobs' or quests for gold and/or other rewards), which is more realistically represented by the mismatched items we find and wear. That said, even those rag tags could get their armour altered cosmetically if they wanted. WTB armour dye sets (made by tailors/LW/BS's using mats from inscribers)
4-02-2009 @ 11:17AM
Quickshiv said...
I am sorry but your point is valid but the conclusion should be exactly opposite of what yours is.
Being able to color your armor makes it possible to make a unified army no matter what armor you are using. In DAoC my guild (200+ accounts) had a uniform scheme. If you went out to PVP you were expected to have the exact same colors as everyone else.