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4-02-2009 @ 9:22AM
We've been getting that going on 5 years now, it's time for the little things.My only experience with player housing is in SWG, and it was implemented badly. Structures would decay over time and you had to have a reservoir of money in it to keep it from being destroyed. But eventually the economy got so inflated people could put 20 years on their house and not bat an eye. Then, all those same people quit the game and there are literally hundreds of ghost towns across the servers just reating lag and server strain.The way the do player housing is like Phantasy Star Universe, instance portals to your own location. Having static houses all around the world would not only not work because of the lack of space but would also increase the lag/server strain on busy days.
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