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4-02-2009 @ 7:00PM
I'm going to take a stab at this and say your theory is false. In order to be true, it would require that your character's forward orientation (mehcanics-wise) not be updated while in mid-air. Ignoring the graphical side of things, this would mean that, in mid-air, you could turn 180 degrees, but the game wouldn't register this until you land. This is not how it works, however. Case and point: One hunter kiting tactic involved jumping, turning in mid-air and firing a shot, then continuing running away once you hit the ground. This was developed because Hunters can't shoot behind them, and would otherwise have to stop completely as they turned around to shoot. Jumping allows for some continued forward motion while still getting in that shot at the mob/player. The only way for this to be possible is to have forward orientation update in mid-air, otherwise it wouldn't matter how quickly the Hunter turns in mid-air, they wouldn't be able to shoot until they landed.So I'm afraid there will be no twirling tanks mid-battle. It was an interesting thought, though. :)
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