Skip to Content
4-03-2009 @ 4:48AM
Actually it might work. WoW does a lot of calculation clientside, this reduces the workload of the servers, and thus increases their stability and capacity. Also, if the two have different information about something related to the player (for example position), the server will often trust the client to have the right numbers. This is to reduce the effects of latency; if the client's numbers were thrown out in favor of those of the server, you would see yourself skipping back and forth while moving, the way you can often see other people do. Similarly, if you turn to face a mob and fire at it, you will never get an error saying you are not facing the mob because the server doesn't know you are yet. It can happen if it's the -mob's- position that hasn't been correctly relayed to -you-, but that's a different problem.Basically, this will work if the server treats facing while jumping the way it treats moving while jumping, that is it doesn't update until you land. We don't know if it does, and being able to turn and fire midjump just means the client knows what way you're facing, not that the server does.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.