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4-02-2009 @ 8:59PM
I might be a noob, but I don't understand how the untrinketableness of hex makes it worse than a trinketable skill such as poly.Is it because it does not force the opponent to use their trinket?
4-03-2009 @ 1:02AM
its the fact that the description of these racials are "movement impairing" effects. Hex does npt impair movement. We can now be even more demoralized by beening kited by a frog :) thanks blizz you are the greatest.
4-03-2009 @ 9:52AM
Yes, it's just one of the reasons.1) It's biggest flaw is 45 sec cd. Since it's a spell, it can always be resisted -particularly in PvP-. Considering you are playing Enhancement and your hit cap is much lower than spell hit cap, you can miss it a lot, and waste a 45 sec cooldown.2) It's a curse, which is worse. It can simply be removed by various of classes, much more Druids are natural-born immune to it. (shapeshifting automaticly removes the effect)3) It doesn't cause a character loss or movement impairing effect, so you can't use it to gain positional advantage over your enemy like all other CC effects.4) As Enhancement, it's not possible to stand and cast for 1.5 sec most of the time. Since melee classes mostly have instant abilities and depend on instant cast - cooldown mechanics, Hex is pretty hard to use as Enhancement.5) Glyph of Hex sucks. It would even be useless if it were a minor glyph. It just sucks, I was expecting a cast-time and/or reducing glyph for a major. (note: this is not a QQ, check warrior and paladin glyphs for example and compare them with shamans, it's really ridiculous)
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