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4-02-2009 @ 9:17PM
Lava burst isn't what it was cracked up to be. For a start, the cooldown is a problem. That means it's neither our long-awaited way to deal with nature immune mobs (we can only cast it once every 8 seconds, in the meantime we can... pick our noses?) nor a well-designed raid DPS ability.The big numbers are nice, but at roughly 25% of an elemental's DPS for one cast every 9 or 10 seconds, that creates problems. Firstly you want to cast it every time the cooldown finishes on the dot, or you're effectively losing DPS. This means that elemental DPS is locked into certain optimal haste values which allow minimal clipping on lava burst cooldowns, and this value is different depending on the available raid buffs. Outside of these values, DPS can vary wildly.Secondly, it makes *capping* spellhit bizarrely important, as missing that one spell which is doing a quarter of your damage and proccing all your special buffs on which the rest of your DPS depends is brutal. So lava burst effectively forces to prioritise gearing for a precise value of hit and haste and then juggling everything else around those, seriously limiting gearing options and reducing the effectiveness of haste as a stat. And the effectiveness of crit as a stat is already reduced by the guaranteed LvB crit mechanic.I just think it's a bit of a silly spell in practice. I think it made more sense before the flame shock glyph or the cooldown were added.
4-03-2009 @ 3:42AM
"Secondly, it makes *capping* spellhit bizarrely important" Spell hit cap is amazingly important with or without lava burst.
4-03-2009 @ 7:32AM
In a pure DPS environment, spell hit is normally about a 1% damage increase per 1% increase in hit chance (slightly more at extremely low levels of hit). This means that with the items available to a gearing-up caster there's the opportunity to make trade-offs: for example, a green +hit piece you got in a level 76 quest which takes you to the cap would be worth less DPS than the blue that just dropped in a heroic but has no hit.With lava burst and its interaction with flame shock, the figure varies dramatically depending on the RNG. Point being that for some casters you can choose to take an item with superior stats and remain a little under the hit cap while you gear up. Elemental doesn't have that luxury. Even a 1% hit deficit can reduce damage in a fight by 5% or even more, depending on the RNG. Thus for elemental, capping spell hit is *bizarrely* important because it has a much greater effect on their DPS than that of other classes.
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