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4-03-2009 @ 7:32AM
In a pure DPS environment, spell hit is normally about a 1% damage increase per 1% increase in hit chance (slightly more at extremely low levels of hit). This means that with the items available to a gearing-up caster there's the opportunity to make trade-offs: for example, a green +hit piece you got in a level 76 quest which takes you to the cap would be worth less DPS than the blue that just dropped in a heroic but has no hit.With lava burst and its interaction with flame shock, the figure varies dramatically depending on the RNG. Point being that for some casters you can choose to take an item with superior stats and remain a little under the hit cap while you gear up. Elemental doesn't have that luxury. Even a 1% hit deficit can reduce damage in a fight by 5% or even more, depending on the RNG. Thus for elemental, capping spell hit is *bizarrely* important because it has a much greater effect on their DPS than that of other classes.
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