Arcane Brilliance: Professions for Mages, part 1

Each week Arcane Brilliance thinks about its career as a Mage. It considers which profession to pursue, and polishes up its résumé:
Previous job-titles: Sweet DPS, Table-whore, Sheep-bot
Job skills: Can blow stuff up good. Able to conjure 400 strudels per minute (depending on lag). Can teleport. Hates Warlocks...
Now that the PTR class changes for patch 3.1 seem to have died down a bit, we can finally talk about other things. I asked last week for topic suggestions, and you guys responded in typically spectacular fashion. That's one of the best parts about writing a column for Mages: my readership is made up of freaking Mages. I can always count on you guys to be smart and insightful...as well as complete nutjobs.
Suggestions ranged from relatively normal (PvP tactics), to angry and bitter (One guy is switching his main to a Death Knight because Mages apparently suck now), to mean (I should rename the column from "Arcane Brilliance" to "QQ"), to clever (the most effective places to AoE farm, since, you know, we are the kings of AoE), to disturbing (Top 10 ways to cook and serve Warlock on a budget). Okay, so I made the last one up. Several of you thought a column on profession choices for Mages would be a good idea. So, that's what you're getting this week. Well, the first part of it. I plan to do this in installments, which may or may not come on concurring weeks. The next part will probably be coming along next Saturday, barring any crazy patch-news or my sudden demise.
Those of you who've been reading this column for awhile may remember the last time Arcane Brilliance dealt with professions for Mages. So much has changed since then--both for Mages as a class and for the professions themselves--that I felt an all-new multi-part guide was in order.
When the Lich King and his wrath descended upon Azeroth, almost every aspect of the game changed substantially, and professions were no exception. In the Burning Crusade, your choice of a profession was largely determined by the usefulness of that profession's best recipes for your class, or the benefits it bestowed upon your raid. Cloth-wearer? Tailoring. Warrior? Blacksmithing. In a Sunwell guild? Leatherworking. Since all of the best gear recipes were bind-on-pickup, a lot of Mages went with Tailoring, sewed themselves up some sweet Spellfire gear, and then went to Karazhan and replaced it. Then they dropped it for mining or something.
Things have changed in Wrath. The best gear recipes are now almost entirely bind-on-equip. You can pick them up in the auction house for a reasonable price. You don't have to be a Jewelcrafter to get a Titanium Spellshock Ring. You don't have to be a Tailor to equip a Deathchill Cloak. Gathering professions are no longer just to supplement your crafting profession, or to make money by farming mats. They all carry with them inherent bonuses that increase as you level them. The coming patch will change these professions even further. We'll be receiving new recipes galore, changes to existing recipes, and even major changes to the actual mechanics of certain professions.
We'll take a look at a few professions each week, and analyze them from the point of view of a Mage. We'll look at their relative value to our class in two areas, since WoW is really two separate games in one: leveling, and end-game.
Tailoring
We'll begin with the old Mage stand-by. Mages wear cloth. Tailoring produces cloth gear. No-brainer, right?
- Leveling:
Tailoring is also special in that it requires no gathering profession to augment it, leaving your second profession slot open to whatever you choose. This is a pretty big advantage, and its value is difficult to overstate. A lot of folks couple it with Enchanting, which also requires no gathering profession. We'll talk more about Enchanting in another column.
Once you hit the shores of Northrend, you'll be able to farm a lot of cloth thanks to Northern Cloth Scavenging, thus earning you loads of money if you choose to sell it.
And of course, the other nice leveling perk of Tailoring is the ability to craft your own bags. This is a tremendous benefit while leveling. It's not a big deal if you have tons of money and access to other people's bags, but really: who wants to touch other people's bags? Do you know where those bags have been?
- End-game
Now, don't get me wrong. Tailoring is by no means worthless. I have it on my Mage, simply because I can't bear to let it go after getting so much out of it for 80 levels. Nostalgia aside, here's the nuts and bolts of what it offers:
- Cheaper pant enchants. Yes, our special bind-on-pickup leg enchants are identical, stat-wise, to the ones we can make for everybody else. But instead of having to use a bunch of Eternals to make ours, we can just use an Eternium Thread. Let's hear it for saving money! Still, cheapness aside, the enchants are the same. I guess enchanted pants, at the end of the day, are still enchanted pants, no matter how much they cost to make. My mom was right when she bought me those acid-washed jeans at Kmart. Pants really are just pants. Kmart-bought acid-washed jeans are really crappy pants, but whatever. I'm still bitter, Mom.
- Unique cloak enchants. There are a lot of cloak enchants out there, but Tailors can give themselves a couple of pretty nice ones. Darkglow Embroidery gives you a chance to restore 300 mana on every spellcast. The Lightweave version gives you a similar chance to score an extra 1,000 to 1,200 holy damage on spellcasts. The proc rate appears to be pretty high, but each effect has about a 60 second internal cooldown, so neither embroidery will proc more than once per minute. The Lightweave, especially, is rather nice for Mages, increasing your DPS by about 20, assuming it procs every minute. As cloak-enchants go, that's about the best straight DPS increase you're going to find out there.
This is probably the single best option out there for Mages right now, on a pure-min-maxing level.
- Leveling
Mages specifically will enjoy several of the nice cloth head-pieces Jewelcrafting offers relatively cheaply. These are excellent options during leveling, comparable to anything Tailoring offers. Still, this profession manages to really come into its own as you progress into the final stages of the game.
The single best pre-naxx caster ring in the game, the Titanium Spellshock Ring, can be made by Jewelcrafters. Though you'll see them in the auction house, you can make them much cheaper yourself, and then make a tidy profit making them for others.
- End-game
- Bind-on-pickup gems: you can equip three of these, and they are not unique, meaning you can stack three of the same one. There's one that gives 27 intellect, one for haste rating, one for crit, or one that gives you the same amount of all-important hit rating. The nicest one, though, gives 32 spellpower. That's a lot of spellpower, especially with three of them. 96 spellpower from three gem slots? Yes please.
- Bind-on-pickup Trinkets: The best of these are quite nice. The most valuable one to Mages, especially those who are gearing up for Naxxramas, is probably the Twilight Serpent. It gives a sizable chunk of beautiful, beautiful hit rating and an on-use spellpower boost. It also has two fat gem sockets. You could fill them with some of those sexy BoP gems we talked about a paragraph ago. As pre-raid trinkets go, this one is pretty awesome.
If you take Jewelcrafting, you might also choose Mining to farm mats for it. If you do, your perk at level 80 is an extra 50 stamina, which will help if you PvP a lot, but for raiding purposes isn't really worthwhile.
Herbalism gives you a nifty little heal-over-time spell, which at max rank grants 2,000 health over 5 seconds. In raids, again, this isn't really a good option. In PvP, though, this has its uses. Not only is it a small health boost on a three-minute cooldown, it can also be used while invisible, which can come in very handy.
Skinning is a better PvE option as far as gathering professions go, granting a small critical strike rating boost. We all like crits, yes? Still, if you're min-maxing for end-game raiding, you may want to ditch your gathering profession for something that provides more benefit to Mages.
Next week we'll look at a few more professions. Which ones? Well, probably not Tailoring, Jewelcrafting, Mining, Herbalism, or Skinning. I'm just guessing, here. Stay tuned, Mage/profession fans. Screw you, everybody else!
Filed under: Mage, Classes, Guides, Leveling, Jewelcrafting, Analysis / Opinion, Tailoring, Skinning, Mining, Herbalism, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 3)
Nennutir Apr 4th 2009 5:13PM
I dropped herbalism for Jewelcrafting recently. While I miss the healthy amount of gold to be made from herbalism, JC is AWESOME. 32 spellpower gems are amazing.
Hinalover Apr 4th 2009 5:19PM
you forgot to meantion that in 3.1 Lightweave is changed to a 250 SP boost proc for 20 secs. According to EJ, this is 3 times better then 23 haste to the cloak.
Charlie Apr 4th 2009 5:55PM
This was a huge buff.
Currently, lightweave is good untill you've actually got gear to pull out solid dps. ~4k dps is the number where 23 haste became better.
They fixed lightweave by making it scale with crit and haste. The current version is far to static. Even if it was still best at this gear level, eventually with enough crit and sp, haste would overcome it.
So good job on blizzards part for this one.
WoWie Zowie Apr 4th 2009 5:19PM
i've been a miner/engineer since i started my mage.
lately, in naxx, i realized i'm not benefiting much from that on boss fights.
and the market for saronite crashed on my server.
so i was left wondering hmmm what use am i getting from being a miner?
that's when i decided i need to switch profs.
i was thinking inscribing or maybe alchemy (leaning more towards alch due to needing potions on each fight)
what do you think?
Chavezz Apr 4th 2009 8:46PM
Alchemy would be a great choice. The extra duration (AND EFFECT) of flasks is invaluable, and even though you still have to buy the mats since you aren't a herbalist, proccing an extra couple flasks would be nice, too :)
Efem Apr 4th 2009 5:31PM
Small nitpick, but honestly many mages didn't break Spellfire until they got the Belt of Blasting and SSO badge chest/Vestments of the Sea Witch/t5 bonus which made arcane viable. You can't honestly tell me that you replaced that stuff with crappy Kara gear before the nerf to Spellfire. Many mages tailored their way right into T6, where the crafted pieces became less valuable due to their lack of stamina in the face of massive raid damage.
sinthar Apr 6th 2009 7:14AM
I must have been unlucky or something then. As arc/frost i regularly was well up on the charts within my guild, and i never used the spellfire set, and was in the kara epics.
Dont get me wrong, not saying you are incorrect, just that there were other options available depending on what dropped for you and your spec, etc etc. As most other mages i knew at the time were fire, they were nearly ALL in the spellfire set. But for arc/frost - my chosen spec - it just wasnt as good for me, and the frozen shadoweave wasnt that hot either. Hence kara epics til badge gear/T5 (cos ssc hated me - NEVER dropped anything i wanted)
Sprink of Archimonde Apr 6th 2009 1:10PM
I honestly didn't break my Spellfire set all the way from 70 to 80. Mind you, I didn't start playing until after all the Sunwell stuff, but that set carried me through Northrend even doing 5-mans here and there.
Rhozul Apr 4th 2009 5:46PM
You probably should have added that Lightweave Embroidery is being changed in 3.1 to give about 300 Spellpower on Proc instead of doing Holy Damage.
Charizard Apr 4th 2009 6:54PM
I've been a tailor since the day I made my mage. It was just so easy to level cuz I was picking up the mats anyway from questing and doing dugeons. I level as skinning until I got to 70 in BC and switched to enchanting about two months before Wrath hit.
I was thinking about leveling engineering to replace tailoring though, mostly because my toon is a mount whore and the Gnomish Army Knife might help give me some more raid utility. I was wondering if you drop tailoring, do you lose the tailoring mounts in your mount interface? Or do they remain there as mounts you've learned, but you just can't use them?
Mike Apr 5th 2009 6:27PM
You don't loose them in mount interface but you just cant use them. I have the magnificent flying carpet still in my mount interface but sadly wont work
Saiforune Apr 4th 2009 7:03PM
I've been a mage since day one for the past two or three years. I've been a Tailor, enchanter, herbalist, and currently am a Miner with Jewelrycrafting. Mages are fine. I have no problem with the class. PvP is lackluster, but we're squishy and we do fine in Raids so i see no problem with the class. We're better than we were in endgame TBC. I dropped tailoring for jewelrycrafting recently since all new patterns will be BoE epics, and Jewelrycrafting can make such a massive profit for myself if i spend 2-4 hours a day farming or putting gems on the AH. Tailoring sucks. Drop it for Inscription or JC'ing. I spent over 2kg to level Tailoring back in TBC. Took me 900g ish to take JCing to max.
Shockerz Apr 4th 2009 7:53PM
Why so much hate for locks?
You must have gotten ganked alot by one or something.
Maybe it was you that i kept dead in all those BG's. lol
jk.
Dryssa Apr 4th 2009 8:01PM
As others mention above, I'm surprised you didn't mention the change to Lightweave Embroidery next patch. It's becoming a 250 spellpower buff for 15 seconds on a 45 second cooldown, which will make Tailoring give the biggest DPS increase for mages, bar none.
uncaringbear Apr 4th 2009 8:07PM
I pray Blizz doesn't bring the nerf bat down on JC. No other profession comes close to matching the benefits of JC if you're a min/maxer.
Is it true that in a future patch, purple quality gems will be available to everyone which will have identical stats to the JC-only prismatic gems?
sinthar Apr 6th 2009 7:13AM
Surely you have just said exactly WHY they are lightly to nurf JC'in. If its the single largest min/max increase, AND makes tonnes of cash then surely as a profession, this is the OP one. It would be nice if blizz just made the others equally useful and profitable, but lets face it thats just not gonna happen. Were talking about Blizz here remember.
Anyhow comment for the author :-
Christian (btw what do you friends call you, cos i doubt its gonna beshorted to 'christ did u see the game last night), when you started the preable, personally i expected a commentairy with the 'associated' professions to be analysed next to one another. Like Skinning/LW, Alc/herbing etc etc. As you obviously have other ideas im just wondering why. The reason im asking is cos it seems to make sense to me to be able to compare the benefits in one article, not have to tab between two articles on different days to compare what you want. Personally as a mage from a while back (started TBC) im a chanter/tailor, but with so many BoP recipes and patterns im very very loath to reroll profs. Im my case ive got new alts and power lvled them to fill a profession 'gap', and ofc a DK is ideal for getting some missed prof's up and running without having to lvl someone up too much at the same time.
SodiumChloride Apr 4th 2009 9:07PM
i came here actually expecting another emo mage(wow hates me) topic about how there are no proffs that really benefit a mage(with complaints tailoring isnt as strong as other proffs for other classes) what an actual suprise it was, when this wasnt the case :-)
thebitterfig Apr 5th 2009 10:29AM
skinning might be the better gathering profession once you hit endgame, but while leveling herbalism is insanely useful for any non-healing class (well, not really hunters... but still). with a class as fragile as mages are, and considering that the herbalism HoT will heal a very large portion of your lifebar, this is probably THE best single leveling talent if you spend any time soloing stuff.
Ilnara Apr 4th 2009 9:11PM
Jewel Crafting is starting to look better and better over Enchanting. :( I can only assume that this is why you left it for page 2.
Btw, "We" are 'The Magi', or 'The Magus', not 'mages'.
Pyrøpimp Apr 5th 2009 12:28AM
I think what REALLY needs to be stated here is that in 3.1 (coming in about a week) Jewelcrafting BoP gems will no longer be the best.
thats right, the absolute best Jewelcrafting BoP spellpower gems will only be EQUAL TO the best BoE spellpower gems AT BEST. this is confirmed by people on the PTR and datamining sites like Wowhead. As it looks, the best BoE spellpower gems will actually be drops from lockboxes you get from Fishing. Go figure. Epic BoE gems have also been datamined from the PTR, but it looks to be likely that these will not be implemented until 3.2 or later.
So yeah, if you're like me and were thinking of going JC just for those sexy [Runed Dragon's Eye]s, you may want to reconsider before wasting however much work youve put into your other professions in order to be min/maxed for about a week :P