The Light and How to Swing It: Judgements 101

I know, I know. We've all been using Judgements since we were wee little Paladins with only the strength to equip mail armor. Perhaps we all really do know everything there is to know about these Paladin perks. And yet... while they're pretty straightforward when you're soloing or in a small group, the more people you're playing with, the more important it is to know who should be using what when.
Let's start out with the basics. As it stands, we have three Judgements, which generate the following effect when used on an enemy target:
- Light:You regain health every time you attack the target. (Though Light's healing used to cause threat -- making it the Judgement of choice for Protection Paladins -- it has been threat-free since patch 3.0.8, meaning anyone can use it without fear of pulling aggro.)
- Wisdom: You regain mana every time you attack the target.
- Justice: Prevents the target from fleeing and limits their movement speed.
So, now, what are your Judgements good for?
Judgements 102: When to use your Judgements
From the effects, the use is fairly obvious:
- Use Light when you (or your party) need health. Probably the best all-purpose Judgement -- you can never really have too much health! -- and it will benefit everyone in your party. Not sure what to Judge? Light is never a bad first choice.
- Use Wisdom when you (or your party) need mana. Wisdom comes in a close second after Light. Non-Holy Paladins will often find themselves mana starved, and Wisdom can go a long way to keeping your mana pool happy and healthy. The rest of the mana users in the party (even the healers, who can now wand or melee to regenerate their mana pool) will thank you for it, too.
- Use Justice when you don't want Murlocs to run away at low health and bring back a dozen of their closest friends. (Though, personally, I tend to find it helpful when Murlocs run off and fetch a dozen of their closest friends for me. It saves the trouble of doing it myself!) While Light and Wisdom will probably be all you'll touch if you're a PvEer at heart, Justice is more useful in the world of PvP. Judging it will limit anyone's movement speed to 100% -- or full running speed. Mounted targets, sprinting Rogues, and Travel Form Druids won't be able to move any faster than you do after laying down some Justice on them. (Note: You can't trinket out of this or escape it in a number of ways because it is not considered a "movement speed impairing effect," but instead a "movement speed limiting effect." It doesn't lower your base speed, but instead prevents buffs from speeding you up.)
Judgements 201: Using your Judgements in a raid
Still nothing you don't already know? Well, riddle me this, my plate armored friends -- which Judgement do you use if you're in a group (most likely a raid) with more than one Paladin? What if you have two Holydins and a Retadin? What if you have a Protadin, Holydin, and a Retadin? What if you have two Protadins and a Holydin? In each case, the ideal Judgements for each Paladin are going to be a little different, and here's why:
- Light: Scales off attack power plus spell power. (Specifically, 10% AP + 10% spell power.) In a raid situation, you want Light to be up all the time for its all-over healing boost -- and you want it to be cast by the Paladin with the highest combined attack power and spell power. In almost all cases, this will be your Retribution Paladin, who will have a high attack power as well as a portion of their attack power turned into spell power. If you don't have a Retribution Paladin, a Protection Paladin is your next best option, and Holy is a distant third -- while both Retribution and Protection Paladins going through a standard spell rotation will keep a Judgement active 100% of the time. A Holy Paladin -- occasionally distracted by that annoying need to heal people -- probably won't.
- Wisdom: This returns a flat 2% of base mana on proc and doesn't scale, so it doesn't matter who casts it. However, you'll also want 100% uptime on Wisdom if you can get it -- which makes Retribution and Protection spec Paladins your best bets.
- Justice: Doesn't scale or really do anything to your typical raid mob. This is what players who aren't casting Light or Wisdom should judge -- so they don't overwrite an existing Light or Wisdom Judgement. Often the domain of Holy Paladins who will only use it every 60 seconds to keep their Judgements of the Pure ability up.
Judgements 202: What about Holy Paladins?
"But Elizabeth," you cry. "Why do you hate Holy Paladins? Why have you relegated them to the most useless Judgment in the group? They have plenty of spell power for Judgement of Light! Plus, they're healers, shouldn't they be in charge of the healing Judgment?"
All I can say is I play a Holy Paladin -- and I know from experience that if I have to make a choice between casting a heal that's going to save a party member and keeping a Judgement up, I'm going to cast the heal every time. A Holy Paladin can do a great job at keeping Judgements up (and they have talents that let them cast from a safe distance, which is a definite bonus) -- most of the time. But unless there's not a lot of healing to be done, you aren't likely to get 100% uptime on any Judgements a Holy Paladin is trying to keep up, while both Protection and Retribution Paladins will be laying down a Judgement every cooldown.
Filed under: (Paladin) The Light and How to Swing It, Paladin, Tips, Raiding, Guides






Reader Comments (Page 1 of 3)
Longtime Lurker Apr 4th 2009 12:13PM
Great article. Hopefully all Raiding Paladins will read this... as a Healadin, I'm getting tired of always having to explain why the Retadin shouldn't be Judging Wisdom...
Manatank Apr 4th 2009 2:18PM
I've had the opposite problem. I've had to take every single new holy paladin in my guild aside and explain to them why they shouldn't be casting judgment of light. I had one holy paladin refuse to change because he was, "trying to win the meters." He isn't in the guild anymore.
I'm very thankful for this article finally getting this information out there. Also, why does it seem that a lot of holy paladins can perform fairly well with very little understanding of their class? Is it really just the easiest healing class?
As for all of these comments about judging justice... Personally, I say ret judges light, and all other paladins judge wisdom. Sure they don't stack, but they also don't scale (so any paladin's judgment of wisdom is equal), so if you overwrite someone else's judgment of wisdom then it really isn't an issue. This also helps increase the up time of the given judgments.
Tom Apr 4th 2009 3:42PM
I think this comes down to some subliminal misconception that the healing paladin would have the best healing judgments.
Maybe blizzard should change Light to be more beneficial from the Holy paladins, and Wisdom from the Ret paladins (after all, they now provide Replenishment)
Healtuff Apr 4th 2009 4:23PM
Manatank,
I'm assuming by your name that you play a pally tank. I am a little concerned that you may not know your class and spec as well as you think you do because of your comment: "[...]so if you overwrite someone else's judgment of wisdom then it really isn't an issue. "
Protection Paladins have the Judgements of the Just talent, which puts a debuff on the target, reducing its melee attack speed by 20%. This debuff is tied to the judgement and is removed if another Paladin overwrites the judgement.
So with the current set up, Prot should always be judging Justice because no one has a chance to overwrite it. Holy should be judging Wisdom because a Prot or Ret Paladin's JoL will scale better. Ret Paladins should be judging Light. This is of course if you have all three in your raid.
Tom,
I completely agree with you. Judgements of the JUST, Judgement of the WISE simply imply JoJ and JoW respectively. EnLIGHTened Judgements anyone? I think Blizz should rework JotJ to only be applicable if JoJ is up. Same with JotW, I think it should only cause replenishment if said Ret Paladins are using JoW. And I think JotP should give an increase to the SP coefficient that JoL receives.
jbodar Apr 4th 2009 7:36PM
@Tom and Healtuff
Sure, let's limit all paladins so that we cater to those with fragile egos. What if you don't have all three, like in a 10 man? Your pally tank can't get Wisdom without giving up JotJ? That's just dumb. The current system is flexible, but certain Judgments work better for certain specs, so you are only "forced" to use a certain Judgment if you already have all 3. Why take away that flexibility for no good reason?
Healtuff Apr 4th 2009 8:28PM
jbodar,
My example might have have been a bit extreme. I really still think Holy should do Light, Ret should do wisdom, and Prot should do justice just out of principle, but you're right, my idea seems like it might be more of a hindrance than an actual improvement.
Perhaps an alternative solution would be to make JotP affect SP scaling, and make JotW increase the % of mana gained from JoW. Leave JotJ and JoJ alone, and just let Prot do it since it wont erase anything.
Heilig Apr 4th 2009 10:55PM
@Healtuff
"So with the current set up, Prot should always be judging Justice because no one has a chance to overwrite it. Holy should be judging Wisdom because a Prot or Ret Paladin's JoL will scale better."
In theory you may be right, but in practice this is way off. Holy Pallies judge once a minute to maintain their own buff. It is an extremely rare Holy paladin that judges more often than that. Ret and Prot judge every time it comes off cooldown. Worst case scenario is 20 seconds of full speed melee hits, and that's assuming you have no prot warrior or feral druid on the same target.
TL;DR Version: Holy can judge whatever they want, their judgement debuff is only on the mob 30% of the time anyway.
Sentient Apr 5th 2009 2:14AM
This issue makes me really proud of the other paladins in my guild. With nothing ever having been said on the topic we all know which judgement to use and when to use it. We all care enough about the workings of our class to know which is best and we aren't idiots either. A potent combination.
Angus Apr 5th 2009 2:20AM
"Protection Paladins have the Judgements of the Just talent, which puts a debuff on the target, reducing its melee attack speed by 20%. This debuff is tied to the judgement and is removed if another Paladin overwrites the judgement."
That would be true, IF I wasn't judging again in less than 9 seconds. So unless it is a ret paladin overwriting me, (which they shouldn't be because they should be doing light and me wisdom) then I am not going to see my speed debuff down very often.
In most raid situations where I have actually seen a ret paladin, it didn't matter anyway. The mobs were hit by a thunderclap whenever it was off CD, and often by 2 warriors staggered so it was always on them.
Manatank actually has a clue. I won't ever judge justice. My holy paladin does so he overwrites nothing, and the ret paladin gets light. Otherwise I do. Please stop hurting your raids with what you think should be the case when it isn't.
Tom Apr 6th 2009 9:53AM
@Angus
It's not the case of he is judging X because he thinks his spec should.
He, and I, were just suggesting that common sense should dictate the healing paladin would cast a healing judgment - and those who don't know better would assume this.
By altering the judgments to be beneficial from a different talent tree would end any of this confusion - such as ending any confusion as to who blesses wisdom, might or kings depending on who has the improvement talents.
Healtuff Apr 6th 2009 1:51PM
"I won't ever judge justice. My holy paladin does so he overwrites nothing[...]"
Holy Paladins can no longer judge justice in 3.1
Ariahealz Apr 6th 2009 7:07PM
One thing that is not mentioned in this article is the fact that only one judgment can be active on a target at a time. So you cannot have 3 pally judgment affects going at once, and each successive judgment over-writes the last one. While there has been some talk that occasionally more than one affect has been seen to stack on a target, the validity of such claims is under question. If it has in fact happened, it is a bug that will get fixed or otherwise addressed.
I keep my judgment up (usually light, but I don't mind using Wisdom) on every CD for the Judgments of the Pure talent affect (15% casting and melee haste for 1 minute for the caster only). I have a mod that flashes the judgment icon in the middle of my screen to remind me to cast Judgment (does the same thing for all item and spell CDS).
I would not acquiesce to a request to stop judging for the following reason. The increase from my Judgment in throughput and HPS is significant and essential to my build and the gear I have chosen to support that build. When I judge, my GCD for spells is drastically sped up, with some of the shorter CDs being virtually refreshed (Holy Shock). [Is the GCD refresh a bug? Who knows. It's certainly not mentioned in the talent tool tip.] My Holy Shock crits about 67% of the time, and after every Shock crit, my Flash of Light becomes an instant cast and my Holy Light casts in ~1.2 sec. That gives me, most of the time, 2 instant cast heals which I can cast while moving, to the tune of about10k. There is also the benefit of improved melee haste and if I’m down on my mana (long fights with perhaps undergeared DPS or DPS deaths due to lack of experience) and need to go in to beat on the mob to refill it, I’ll want that haste to increase my melee hits and, therefore, my chance to proc a mana return (from my Seal of Wisdom, not the judgment).
It is MUCH easier for a pally to change their SEAL based on their changing situation than to have folks change judgments. The effects from seals are 2 times that of judgments. For example; Seal of Wisdom has a chance to return 4% of the Pally’s max mana, while Judgment of Wisdom has a chance to return only 2%. I believe Rets already have great talents for mana regen and they shouldn't need either Seal or Judgment of Wisdom. If it gets too hairy, pot and pop up your SoW until you refill. I can see rets that worship damage meters having an issue with changing their seal, but I feel it is their responsibility to manage their mana before anyone else does it for them. Same with all other mana users; they should NOT be relying on mana regen from other classes to maintain raid viability and longevity. It should be a bonus, not a requirement for their success.
I also argue the point about who does a better judgment of light. While ret pallies do have a portion of their AP as SP, Holy pallies also have a base AP. Without Kings, my base AP is 538 and my SP is 1808 (AP is roughly 29% of my SP). The ret talent gives 30% of your AP as SP. Personally, I think it’s a wash, at least until you’re talking full T7 with all the bells and whistles. At that point, the ret should have the better stat balance for judging Light. I would say Prot pallies are the distant 3rd because they will have neither the AP of a ret or the SP of a Holy. The prot pally will be just as busy focusing on tank specific spells and abilities as the holy pally will be on healing, so the argument that a Prot judges more than a Holy isn’t accurate. However, this is a fairly silly thing to even bring up in regards to judgments since all pallies will be judging anyway and over-writing each other.
The bottom line is that all pallies judge and only one affect can be active at a time. If mana is the group’s Achilles heel, have them all judge wisdom, if your group is lacking raid heals, have them all judge light. If you have them judging different things, then every 6 seconds or so, the effect will change. Since each judgment gives only a “chance” to heal or return mana, you will seriously decrease that chance if you change the effect every 6 seconds (or so). Justice is far too situational for regular use in heroics or raids. Most mobs will be immune. It should never be used by anyone, IMO.
As for the additional judgment benefits from tree talents, again, nice as a bonus but should not be relied on for overall raid efficiency and success. Most of these benefits are best for solo play or 5 mans where the chance of multiple pallies being in the same group is low. If your raid is relying on these talent benefits to be successful, you have more far-reaching issues to address.
(no consideration for 3.1 changes is included in the preceeding comment)
Ariahealz Apr 6th 2009 7:24PM
MAJOR ERROR IN MY PREVIOUS COMMENT...
Everything regarding having multiple judgements up on a target from different pallies is wrong. It is per paladin. My bad.
Elry Apr 9th 2009 5:57AM
@ Ariahealz
Another major error in your post:
"I would say Prot pallies are the distant 3rd because they will have neither the AP of a ret or the SP of a Holy."
Pala tanks get 30% stamina as SP, and most of their gear has strength on, so they have a decent amount of AP too. You're right that they won't have the AP of Ret or the SP of holy, however they do have more AP than holy and a similar (depending on their stamina) SP to Ret, though usually slightly less, so it balances out to an extent :-P I had over 2k AP and 560ish SP before I even got to tier7, so Prot pallies JoL will have about the same effect as a holy pala, if not more depending on how the tank has stacked his stats. I use a
"The prot pally will be just as busy focusing on tank specific spells and abilities as the holy pally will be on healing, so the argument that a Prot judges more than a Holy isn’t accurate."
Prot pallies do focus on tank specific spells, however judgements are an integral part of these spells for that classic 9696 spell rotation, hence why most pala tanks take at least 1 point in Improved Judgements to lower the CD on their judgements to 9 seconds, so they can keep applying it regularly within their rotation. Holy palas don't really need to judge as often (once per minute according to JotP) and I'd rather they kept up with healing people rather than judging everytime it comes off CD. But then, as a tank I prefer to know I'll get that heal rather than die seeing a judgement land on the bosses head instead :-P
Huma Apr 4th 2009 12:17PM
Thanks, this was really helpful! Before I was just using Light and sometimes Justice when I didn't want someone to run away, but now I see Wisdom's uses to me.
Thanks again.
slartibart Apr 4th 2009 12:19PM
While it's easy enough now, come 3.1 justice won't be affected by the "long range judgements" holy pallys enjoy.
Will make it fairly annoying to keep either the ret's or prot's more powerful judgement, or judgement effects from being overwritten.
Arawn Apr 4th 2009 4:37PM
Judgements may not stack for benefits, but they don't wipe each other's out. Each paladin can keep 1 judgement active on the target. I've seen PUG raids where 2-3 wisdom or light were on the same target.
Did we get extra special treatment from it? Nope.
In 3.1, a holy paladin will probably be judging wisdom as a backup due to the JoJ PVP restrictions. The prot paladin's improved judgement should still be effecting the target though.
Jon Apr 4th 2009 12:26PM
From what I've been reading 3.1 will change Enlightened Judgments to only affect Light and Wisdom. This effectively kills Judgment of Justice for raiding Holy pally's (since they can't cast it from 40 yards out anymore).
The problem is that judging the same judgment overrides any additional effect a previous judgment is giving.
Prot paladins have Judgments of the Jut which reduces the swing time of the mob by 20% (a single target effect like Thunderclap). Ret paladins have Heart of the Crusader (addition 3% chance to crit on the target).
So if Ret judges light and Prot judges wisdom and each has an effect Holy can't judge either of those without overwriting their judgment and their affect.
I believe this change was made specifically due to the strength of pally's in PvP but because of the mechanics of overwriting judgments it really tends to hinder a raid mechanic.
Now if they were able to change /cast macros to allow you to cast spell on your target's target without changing your current target I could see it being an inconvenience but definitely able to be worked around.
If all else fails you just won't be maximizing your raids potential (unless Blizzard changes a scaling factor).
kabshiel Apr 4th 2009 1:09PM
Most holy paladins have Heart of the Crusader too, so that's not a huge deal.
Malkeior Apr 4th 2009 5:20PM
But then you don't want to overwrite the Ret's JoL because it has almost twice the healing power of a Holy's.