Breakfast Topic: New Old Heroics
So we were randomly discussing lore and the like here in the WoW Insider offices yesterday, and Alex came up with what I thought was a pretty awesome idea. With Wrath, Blizzard's worked at subtly moving along the story of Warcraft, with for example, taking the Westfall Brigade away from a now peaceful Westfall to serve in Northrend. Of course, back in Westfall, young players can still get missions from Gyran Stoutmantle to cut off Van Cleef's head as if nothing had happen.
But what if, Alex posited, Deadmines had a heroic mode? And what if this heroic mode unlocked a story line? Sure, Van Cleef's dead, but in Heroic Deadmines, the Bloodsail have taken over. There could, of course, be similar ideas all down the line. Sure, you've cleared Scholomance of the Scourge, but now the Twilight's Hammer has moved in, and are working at summoning a massive corrupted water elementals from the impure waters of Darrowmere. You could even change the geography of the dungeon a bit for even more new ideas. Maybe assume that the new occupants did some "redecorating." Imagine the previous Scholomance idea, for example, end with the walls of Scholomance being busted open while a massive humanoid water elemental reaches in to try to slay your party.
I have to admit, it's a pretty awesome idea. It lets you reuse old content and continue old storylines and concepts, while still keeping things fresh with new factions, new enemies, and new layouts. So I thought I'd throw it out here. What new "heroic" storylines might you want to see for old dungeons?
Filed under: Analysis / Opinion, Breakfast Topics, Instances, Lore, Bosses
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Reader Comments (Page 6 of 6)
Serrat Apr 7th 2009 12:40PM
What about new content in old places? It allows newer people the chance to revisit old areas that they may have skipped over in their race to 80. Grim Batol is the first instance that comes to mind of places where they can expand on. That area is just sitting around doing nothing. I wouldn't imagine it being hard to create an instance out of that. And how hard is it to "spring up a portal, or a floating city, or a teleport pad" that takes you to the instance?
Or what about when they introduce the water mounts? They could do a whole lot of underwater instance portals. Stretch out the shoreline, and make a sunken city. There's so much untapped potential to keep us interested.
Auraeus Apr 10th 2009 11:17AM
Frankly, not ALL instances could be revamped.
Personally, many (Mara, BRD, Uld, Strat, Scholo, Dire maul, Gnomer... etc.) have far too many bosses to become a new instance with badges and such, as it would become "farming lul".
Just take say.. BRD, Uldaman (or Uldum), Strat, and Scholo, and turn them into high level raids, seeing as a 25 BRD would likely take as long as Naxx, and Uldaman would be 4 hours or so, and Strat 5-6, and scholo 6-7. Who knows. *Shrug*
But really, it's quite hard to do that, so just update boss stats, add a new special ability (like most bosses in WOTLK have, usually the -raid wipe if you don't do right- ability, like Gluth, or Thaddius's charges.), and then you will be able to have a grand old time.
Just my 2 copper.