Addon Spotlight: DKIRunes/Diseases
Addon Spotlight takes a look at the little bits of Lua and XML that make our interfaces special. From bar mods to unit frames and beyond, if it goes in your Addons folder, we'll cover it here.
This mod is strictly for Death Knights. Fortunately, I figure at least half of the WoW population has a Death Knight at this point, so a post like this isn't so much of a problem.
What is a problem is Blizz's official rune UI (at right). I love Blizzard to tiny pieces, but they dropped the ball there, in my opinion. Aside from the icons being a bit ugly and inscrutable, it's flat-out difficult to tell the state of your runes at a glance on the default display. The little rotating line that is supposed to tell you when your runes is ready again is also hard to read, at least for me. And watching critical debuffs on the default target frame is less than pleasant.
Fortunately, DeathKnight.Info Runes and Disease are here to give us all that vital information in readable and flexible form. The default state of the addon (as seen at the top right of this post) has way too much artwork for me; any pixels that don't contain information don't have a place on my screen. There's too much info I want to keep track of. But that's alright, because DKi Runes is extremely customizable.
At the right here is the rune display I use, positioned right on top of the Pitbull unit frame for my character (which I put around a third of the way from the bottom of my screen). The icons are simple and elegant, and runes slide in as they recharge, giving me a great sense of how long until I can Scourge Strike again (for instance), which is a big help in timing runic power dumps. I've had it set up like this for a few months now and it's hard to imagine playing seriously without a display this easy to read.
But if you don't like it the default way, or my way, you can make it your own - the graphics can get much fancier, you can get numerical countdowns until your runes are ready again, the rune order is customizable, and so forth.
DKi Diseases is a recent addition to the package, aiming to make disease tracking as lovely as possible. Diseases are sort of like our combo points - we need to get them up before we can use our most powerful moves, for the most part. We also need to make sure they're up as much as possible. At right is what I've currently worked out for my runes and diseases display, again sitting on top of my character's unit frame. It gives me everything I need without being too obtrusive.
One notable feature in the Diseases display that I haven't seen anywhere else is Pestilence tracking. It starts a timer when you cast Pestilence, letting you monitor the progress of your diseases on those AoE targets without targetting them. This could be a big help in certain situations, at least until the new Glyph of Disease (in patch 3.1) makes the whole process that much easier. That said, I couldn't figure out a good place for it in my UI, so I have it turned off, personally.
DKi Diseases also has all the basic features you would expect - movable, resizable bars, timers, icons, and auto-detection of whether you have Ebon Plaguebringer, and therefore a third disease to track. The Diseases module, although just introduced, is already a very useful and well-made part of an essential Death Knight mod. Good work, DeathKnight.info people! DeathKnight.info is also a good blog (I've been following it since before Wrath was in beta), so check it out if you're into Death Knights. And if you aren't, why did you read this far?
Download DKi Runes and Diseases at Curse
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Filed under: Add-Ons, AddOn Spotlight, Death Knight
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Reader Comments (Page 2 of 2)
Falcom Apr 9th 2009 12:30PM
yes, because other classes require you to use mouse gestures, answer calculus questions and use voice commands to do actions.
/sarcasm off
Last time I checked all classes boil down to the menial task of clicking a couple of buttons in slightly different orders for each other. Pick one you like, pick a function you like(tank, healer or dps) and shut up and either play the game to have fun, or if pushing buttons isnt your thing, go wiggle a wii remote or something.
DeathPaladin Apr 9th 2009 1:11PM
@Peli
"Or a ret pally. 96969 is hard, amirite?"
This is just a nitpick, but the 969 rotation is done by Protection Paladins, with the numbers representing the cooldown of the abilities used (6 is Hammer/Shield of the Righteous, 9 is Judgement/Holy Shield/Consecration).
Retribution Paladins hit whatever is coming off cooldown, mostly because they don't really have that many abilities to prioritize, and need to use all of them in order to keep up good dps.
It still doesn't detract from your point, however. The only skill required for the Protection rotation, beyond those required for any tanking class, is knowing what ability is next in your rotation queue. And the only amount of critical thought required from Retribution, beyond knowing typical fight mechanics like "don't stand in the fire", is prioritizing which ability to use when multiple ones come off cooldown (protip: judge early, judge often).
Just like any other class, especially ones which are predominantly centered around cooldown management (see Rogues and Death Knights).
BigB Apr 9th 2009 1:52PM
I also do it old school and watch the spell bar. Its less confusing to me.
And for diseases I use xperl and just makes the debuff icons larger, I look up in that corner constantly for
my health and rune power already.
I do like the looks of these addons though, might have to try em
Carcasshoof Apr 9th 2009 2:05PM
lol.. try to play an enhancement shammy and stick to your rotations while drop totems :D
But... anyway... cool addon for my DK :]
Futhark Apr 9th 2009 2:56PM
I'm the author of this AddOn and I'm wicked excited to be featured in this AddOn Spotlight!
Negatron thinks he's flaming me, but he's right. I did just make this addon for the sake of making it. I hated the "bats and pirates" that Blizzard chose for runes (they're really glyphs by definition) and I just wanted something I could stand looking at while playing this excellent class. I originally wanted to use Norse runes, but vectorvixen's designs were just too cool to ignore, as evidenced by other popular rune mods that now incorporate her rune design.
It's the DKi community that has caused this AddOn to evolve from a mere graphical upgrade to the panopoly of features it is today. Without them I never would have thought of the options that are in place now. It's been an honor to represent a group that is so devoted to the class.
Mure Apr 9th 2009 3:12PM
Lord Negatron first off if you want to take jabs at classes in the game fine, but do it where i don't have to look at it. I'm here because i want to read about the addons and what people think about it. not your opinion on how DK are over powered. if you want to do that why not just go to where they are talking abut the DK class, and not an addon to make tracking ruins and diseases easier
ScytheNoire Apr 9th 2009 7:22PM
I might give this a shot.
Currently use MagicRunes and ClassTimer to keep track of runes and diseases.
This addon looks a little heavy on the art and a little overly complicated, but I'll give it a look.
Bart Sep 25th 2009 3:22PM
May get when I reach 55 as my pala (48 now, only 7 levels to go!! >.< LEVEL FASTER DAMMIT! :P