New PTR patch notes
Blizzard has once again updated the PTR patch notes for patch 3.1. As usual, none of the changes here will be a surprise to you if you've been following all the action, but for the sake of completeness, I'm going to list them here anyway. Many commenters requested last time if they could just see what's changed between this and the previous patch notes, so that's what I have for you tonight. These are just the new things in tonight's patch notes revision. If you want to see the latest PTR patch notes in full, head over to the Blizzard PTR forums.
-
General:
- Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need to visit their class trainer to learn new spells.
- The Argent Tournament, a permanent in-game event, has come to Icecrown. Players interested in taking part in this event should visit the Argent Pavilion located on the west side of the tournament grounds. Features include:
- New ways of gaining reputation with capital cities.
- All new daily quests, achievements and titles.
- New rare and epic items, tabards, pets, banners, faction shirts and mounts.
- Mounted combat, and much more to come!
-
[Wintergrasp] Steam Rush: Removed from the Siege Engine due to pathing issues.
-
Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
-
Mages' Mirror Images have gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.
-
Death Knights:
- Amount of damage absorbed by Anti-Magic Shell is limited to 100% of the DK's health (was 50%).
- Clarification that Blood Boil's new radius is 10 yards.
- Death Strike now deals 75% weapon damage, up from 60%.
- Attack speed of Dancing Rune Weapon changed from 2.0 to 3.5.
- Will of the Necropolis no longer triggers from damage amounts less than 5% of the player's health.
- Rime is now triggered by Obliterate instead of Icy Touch.
-
Druids:
- Moonkin Form: Mana cost reduced
- Survival Instincts: Cooldown reduced to 3 minutes, down from 5.
-
Hunters:
- Clarification that Black Arrow shares a cooldown with all other traps.
- T.N.T. reworked. Now Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.
-
[Mages] Molten Armor: Chance to critically strike is now increased by a percentage of the mage's total spirit
-
Priests:
- New Shadowfiend ability, Shadowcrawl, teleports the Shadowfiend to an enemy target and increases its damage done by 15% for 5 seconds
- New Holy Talent: Body and Soul: 2-point talent. When you cast Power Word: Shield, you increase the target's movement speed by 30/60% for 4 seconds, and you have a 50/100% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases
-
[Rogues] Sinister Calling: The damage bonus to Backstab and Hemorrhage is now 2/4/6/8/10%, up from 1/2/3/4/5%.
-
[Shaman] The elemental from Earth Elemental Totem now scales up in power based on the shaman's spell power instead of attack power.
-
Professions:
- Alchemy:
- Flask of Endless Rage: Now requires Goldclover instead of Fire Leaf.
- Flask of Stoneblood: Health granted has been doubled
- Engineering:
- New Reticulated Armor Webbing engineering enchant can be applied to cloth, leather, or mail in addition to plate.
- Gnomish Lightning Generator: Now has passive critical strike rating. The damage from the activated effect has been reduced. No longer has a cast time. Now invokes a 10-second DPS burst item category cooldown
- Hand-Mounted Pyro Rocket: No longer on the global cooldown. Damage increased, Cooldown reduced. Now invokes a 10-second DPS burst item category cooldown
- Hyperspeed Accelerators: Now invokes a 10-second DPS burst item category cooldown
- Alchemy:
-
Equipment Manager no longer in this patch.
- Death Knight Tier 7 DPS Sets: Death Strike has been added to both the 2-piece and 4-piece bonuses.
- Glyph of Heart Strike: Duration of snare increased to 10 seconds.
- Howling Blast: Each rank now properly shares a cooldown with the other ranks.
- Hunter traps will no longer be able to be set off by totems.
| Spell not found :( | |
Filed under: Patches






Reader Comments (Page 1 of 3)
Jr Apr 9th 2009 8:37PM
Argent Tournament wins.
Keyra Apr 9th 2009 8:44PM
"Due to significant talent tree revisions, all players will have their talent points reimbursed."
Does this mean that we'll have to re-do all of our talent trees again? Or does this apply only to people over "X" level, or only to those on the PTR? I just got mine where I like them after 3.0.2 dropped - I really don't want to have to reassign them again.
Scott Cabot Apr 9th 2009 8:48PM
You will definitely need to re-do them. Keep in mind while you might have them the way you like them now it could change come 3.1 anyway so you might want to re-do them. Also I hear you can change your talent points around before saving them, so if you write it down somewhere or replicate on the wow talent calculator and save it you can then make sure its 100% before you apply the new talent set, pretty easy :)
Gryph667 Apr 9th 2009 8:49PM
Sorry to disappoint but yes, everyone. The trees look a little different for everyone. This was something they had to do for the implementation of the Dual Spec feature, which is why they took this opportunity to rework the trees as much as they did.
Dagonis Apr 9th 2009 8:51PM
There's a lot of changes going in Keyra. I'm fairly certain you're affected by atleast some of the changes. Blizzard is being nice to those they have impacted a great deal and offering them a chance to move away from talents which have changed for the worse and move towards talents that have changed for the better. While it might be a minor inconvenience for you for most people including myself are happy for the chance to adapt to the changes at no cost.
Becides, if you plan to take advantage of dual specs you're going to have to fiddle with talents anyway.
Caine Apr 9th 2009 8:52PM
All people over level 9, technically
Keyra Apr 9th 2009 8:58PM
@ Scott, Gryph and Dagonis - thank you! I'll jot down what I have now and see how that compares after 3.1 drops. I'm not certain I'll have a use for dual specs with my two mains (hunter and rogue), but you never can tell. Then again, I've never been that good at saving my gold! o_O
@ Caine - LMAO!!!
Fishwah Apr 9th 2009 9:21PM
I recommend an add on called Talented for setting up templates and saving them. Might not help much this time round, but is a good idea for the future :)
sephirah Apr 10th 2009 4:56AM
I'm glad to discover that I'm not the laziest person in the world.
Gakihiko Apr 10th 2009 9:22PM
Remember the will be quite a few people with 5/5 in talents that are only 3/3 now the reset is probably to aviod bugs with that.
Anony Apr 9th 2009 8:45PM
"Survival Instincts: Cooldown reduced to 3 minutes, down from 5."
in druid section
i believe it should be moved to hunter?
Eliah Hecht Apr 9th 2009 8:46PM
Nah, it's the Druid one they changed, I just linked the wrong spell. Thanks.
Scott Cabot Apr 9th 2009 8:46PM
I really still don't see any reason to play my rogue, even with the damage buffs I am still QQ'ing as to our place in raids, PvP is pointless unless its a 1 v 1 battle and even then I have to pick them carefully.
Guess it might be time to re-roll and give horde a try :s
AutumnBringer Apr 9th 2009 9:24PM
Now, mind you, I don't play a Rogue in PvP, but as far as them being useless in group PvP? That's definitely not right. I play a Priest, and guess who's always getting the Rogue's CC, or feeling the pointy end of the things they have in their hands to keep me from keeping my allies alive? Rolling Horde won't make you suddenly learn some strategy. But hey, if you can't find a reason to play it, then I'd say find a class you can find a reason to enjoy.
Gothia Apr 10th 2009 2:58AM
Horde doesn't want you and since you fail at PvE and PvP you need to stay with Alliance. I hear in 3.2 there will be a way for Blizzard to flag terribad players accounts that prevents them from ever rolling Horde?
SeanOr101 Apr 9th 2009 9:20PM
Great Summary.
Although, Eliah, I'd like to point out that you should link the Wowhead tooltips from the Wowhead PTR site, that way the tooltips show the changes you are mentioning.
It should simply be a matter of adding "ptr." before "wowhead.com" in your item links. (and no www.)
Other than that, Great re-cap.
Sengir Apr 9th 2009 9:29PM
They forgot to add
"Aff locks: Still bent over and taking it."
JK Apr 10th 2009 8:51AM
You make that sound like a bad thing... ;)
Although I'm bemused as to why there's *nothing* about locks here...
shamman22 Apr 9th 2009 9:32PM
"Scott Cabot said...
I really still don't see any reason to play my rogue, even with the damage buffs I am still QQ'ing as to our place in raids, PvP is pointless unless its a 1 v 1 battle and even then I have to pick them carefully.
Guess it might be time to re-roll and give horde a try :s"
The top dps in our guild is a rogue. 6k or more on patch consistently. Learn to play your class perhaps?
Scott Cabot Apr 9th 2009 10:18PM
Haha fair call I should have seen that coming, rogues aren't horrible and I definitely am not fanstastic at PvP but I do run the best DPS output for my rogue as well as try and utilise the best gear (I'm definitely not min/maxing to the extreme). Just seems rogues with early naxx/prenaxx gear are definitely being out dpsed by dks and hunters in raids. I only top the damage meters if I'm in a pug but not a guild run.
Anyway as I said I guess I should have expected criticism, will have to wait till 3.1 drops anyway to see how the class changes pan out I spose.
Either way I still QQ, that might be the 4 AB losses I suffered today talking though.