New PTR patch notes
Blizzard has once again updated the PTR patch notes for patch 3.1. As usual, none of the changes here will be a surprise to you if you've been following all the action, but for the sake of completeness, I'm going to list them here anyway. Many commenters requested last time if they could just see what's changed between this and the previous patch notes, so that's what I have for you tonight. These are just the new things in tonight's patch notes revision. If you want to see the latest PTR patch notes in full, head over to the Blizzard PTR forums.
-
General:
- Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need to visit their class trainer to learn new spells.
- The Argent Tournament, a permanent in-game event, has come to Icecrown. Players interested in taking part in this event should visit the Argent Pavilion located on the west side of the tournament grounds. Features include:
- New ways of gaining reputation with capital cities.
- All new daily quests, achievements and titles.
- New rare and epic items, tabards, pets, banners, faction shirts and mounts.
- Mounted combat, and much more to come!
-
[Wintergrasp] Steam Rush: Removed from the Siege Engine due to pathing issues.
-
Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
-
Mages' Mirror Images have gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.
-
Death Knights:
- Amount of damage absorbed by Anti-Magic Shell is limited to 100% of the DK's health (was 50%).
- Clarification that Blood Boil's new radius is 10 yards.
- Death Strike now deals 75% weapon damage, up from 60%.
- Attack speed of Dancing Rune Weapon changed from 2.0 to 3.5.
- Will of the Necropolis no longer triggers from damage amounts less than 5% of the player's health.
- Rime is now triggered by Obliterate instead of Icy Touch.
-
Druids:
- Moonkin Form: Mana cost reduced
- Survival Instincts: Cooldown reduced to 3 minutes, down from 5.
-
Hunters:
- Clarification that Black Arrow shares a cooldown with all other traps.
- T.N.T. reworked. Now Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.
-
[Mages] Molten Armor: Chance to critically strike is now increased by a percentage of the mage's total spirit
-
Priests:
- New Shadowfiend ability, Shadowcrawl, teleports the Shadowfiend to an enemy target and increases its damage done by 15% for 5 seconds
- New Holy Talent: Body and Soul: 2-point talent. When you cast Power Word: Shield, you increase the target's movement speed by 30/60% for 4 seconds, and you have a 50/100% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases
-
[Rogues] Sinister Calling: The damage bonus to Backstab and Hemorrhage is now 2/4/6/8/10%, up from 1/2/3/4/5%.
-
[Shaman] The elemental from Earth Elemental Totem now scales up in power based on the shaman's spell power instead of attack power.
-
Professions:
- Alchemy:
- Flask of Endless Rage: Now requires Goldclover instead of Fire Leaf.
- Flask of Stoneblood: Health granted has been doubled
- Engineering:
- New Reticulated Armor Webbing engineering enchant can be applied to cloth, leather, or mail in addition to plate.
- Gnomish Lightning Generator: Now has passive critical strike rating. The damage from the activated effect has been reduced. No longer has a cast time. Now invokes a 10-second DPS burst item category cooldown
- Hand-Mounted Pyro Rocket: No longer on the global cooldown. Damage increased, Cooldown reduced. Now invokes a 10-second DPS burst item category cooldown
- Hyperspeed Accelerators: Now invokes a 10-second DPS burst item category cooldown
- Alchemy:
-
Equipment Manager no longer in this patch.
- Death Knight Tier 7 DPS Sets: Death Strike has been added to both the 2-piece and 4-piece bonuses.
- Glyph of Heart Strike: Duration of snare increased to 10 seconds.
- Howling Blast: Each rank now properly shares a cooldown with the other ranks.
- Hunter traps will no longer be able to be set off by totems.
| Spell not found :( | |
Filed under: Patches
Transmog yourself into an Avenger!
6 blue posts to read before Diablo 3's launch
Cross-realm zones coming soon
All of the latest Mists of Pandaria news







Reader Comments (Page 3 of 3)
sephirah Apr 10th 2009 5:03AM
Yesteday on the EU PTR the Northrend server crashed, and the whole server has been restarted at least twice in a couple of hours.
The last time I saw the PTR so instable was on 3.0.8 that introduced huge lag, crashes and several bugs on live and needed hot fixes and another patch a week later (3.0.8a).
So, if 3.1 goes live as it is now, expect to not be actually able to play until blizzard release a 3.1a.
Luciferous Apr 10th 2009 7:23AM
I agree...
I can't see the point of this nerf at all. Can we have clarification please?
Luciferous Apr 10th 2009 7:38AM
ignore above - lag post :)
argo Apr 10th 2009 9:04AM
Flask of Endless Rage: Now requires Goldclover instead of Fire Leaf.
So basically fire leaf is useless now in alchemy? Or do other professions use it? It seems odd to have a herb for one flask (i.e. Lesser Flask of Resistance)
Amberm Apr 10th 2009 10:00AM
Lesser Flask of Resistance uses Fire Leaf too... http://thottbot.com/i39970
Amberm Apr 10th 2009 10:02AM
Oopps.... Yes just the one I believe Argo
Dan Apr 10th 2009 11:42AM
"Flask of Endless Rage: Now requires Goldclover instead of Fire Leaf."
AGHHHH! It's 10 times as annoying to get goldclover than fire leaf. Fire leaf you fly around one small area for 4 min and have a stack. Goldcover is spread out all over the darn place and is annoying to gather. Why'd they change it?
TripleEYE Apr 10th 2009 1:15PM
"Equipment Manager no longer in this patch."
WTF?! o:
Just like that??
Balius Apr 10th 2009 3:52PM
People who've kept up on the PTR news knew about this change for a while now. What we've heard was that it wasn't working right with unique gems, and wouldn't have been fixed by the time we're supposed to get the patch.
TripleEYE Apr 11th 2009 3:57PM
Well it sounds a bit odd, as there IS an addon that does the Equipment Managers' work and even more - and it does it pretty well.
Still, I guess it's better that they cought up with the problem before the patch actually came out ^_^