Scattered Shots: Fixing your Hunter's dps

Scattered Shots is your weekly guide to improving your Hunter skills, brought to you by Jessica "Lassirra" Klein of The Hunter's Mark, covering a variety of Huntery topics. Today, we'll be talking about how to fix your Hunter's dps!
There are a lot of factors that play a part in making up your damage output: your gear, your talents, your gems and enchants, your glyphs, your ammo, your consumables, your shot rotation, your pet, your pet's talents, and even your latency and frame rate. Today I'd like to spend some time talking about all the pieces that make up the Hunter dps puzzle and offer some ways to help you figure out where you might be going wrong. After all, we've all had those nights where our numbers just weren't what we were expecting, and it's important to know how to identify the problem so you can find a solution.
Before you can start problem solving, you need to have all the information available to you at your fingertips. It's hard to know what went wrong without knowing what actually happened, after all! Raiding Hunters -- in fact, all raiders -- should have a means of going back and reviewing their combat logs. WoW Web Stats and WoW Meter Online are two great resources to help you parse your combat log and make sense of what happened during a fight. However, before you can make use of one or both of these services, you have to know how (and remember!) to record your combat log. To record your combat log, you can type /combatlog manually into chat, or you can automate the process through an addon called Loggerhead. When you install Loggerhead, you can configure it to automatically record your combat log any time you're in a particular zone, and it will save your logs to your hard drive automaticlly for you so you can refer to them later.
Now that you know how to collect the information you need, let's talk about all the pieces that make up the whole. There are three major aspects that make up your damage output: your character, your pet, and your hardware performance. For your Hunter alone there are many variables that contribute to your dps.
First, it's hard to overestimate the impact gear can have on your performance. Everyone knows that having the "best" gear is important, but not everyone knows what the best gear is or how to get it. There are tons of resources available to you to help you figure out what your next upgrade is and where it's coming from. Start with the Armory and use the "Find an Upgrade" feature to give you a point of reference to start from. Be Imba! is another great site to help you gauge your character's strength. By now, you should already know what stats to focus on: Hit, Agility, Attack Power, Intellect and Crit. Once you've got a list of possible upgrades, check out WoWHead's item comparison tool to get a side-by-side glance at your items to help you decide which might be the best for you. Alternatively, you can also use various dps spreadsheets, like Shandara's Spreadsheet from Elitist Jerks, to help you find potential upgrades. You can also use sites like CharDev or Warcrafter to preview items and gear sets before going to the effort of actually farming items to see if the items you've found will really be an upgrade as a whole.
Once you've got the best items you can, it's important to make sure you're getting the most out of them. Make sure your items are properly gemmed and enchanted! If you're not sure what gems or enchants to look for, there are guides for both. The key is to look for gems and enchants that have the same stats you look for on your gear: Hit (if you're still below the cap), Agility, Attack Power, and Crit. If you can, make use of socket bonuses to give yourself an extra boost. Likewise, it's important to make sure you're always making use of consumables, and that you're using the right ones! There's a guide for that, too.
If you're trying to min/max, having the optimum talent spec is important. Currently, a 51-point Survival build that makes use of Explosive Shot is considered the best raiding spec, but patches and class changes often change what we consider to be "the best" spec, so it's important to pay close attention to patch notes. At the moment, this 6/14/51 Survival build, or slight variations thereof, is considered the best for raiding. Make sure your talents closely resemble this build and you should be fine.
With your character taken care of, you can focus on the other pieces of the dps puzzle. For the best damage output, you should always bring a Ferocity pet to raids. Currently, cats or raptors are considered the best pets for overall damage output, and most theorycrafters recommend a Ferocity build similar to this one. With your choice of pet talents taken care of, it's important to note that pet management in a raid environment is equally important. After all, dead pets deal no damage! Make sure you're pulling your pet out of harmful AoE effects and healing them sufficiently when appropriate. If your pet dies, it's important to resurrect them so they can get back into the fight. The damage output lost during the few seconds it takes to resurrect your pet is worth the dps you'll get back once your pet is alive again, so keep an eye on your furry companion!
Next, it's important to pay close attention to your shot rotation as that's another major factor in determining your dps. While in some cases a shot rotation macro can be beneficial, it's usually recommended to use a manual rotation that will allow you more control so you can adapt easily to changes during a fight. For Survival Hunters, Explosive Shot should make up roughly 30-35% of your overall damage, giving it a prominent place in your rotation. Second, Auto Shot should make up roughly 22-26% of your overall damage, and Steady Shout should come in at about 12-15%. Remember to keep Serpent Sting active throughout the fight! You want to aim for at least 90% up-time to get the most mileage out of it. Beyond that, don't forget to utilize Kill Shot where appropriate, and use Aimed Shot to fill any gaps in your rotation if you're got it. Don't forget to use your trinkets and cooldowns (such as Rapid Fire) as well! Efficient aspect swapping also plays a part in the effectiveness of your rotation, so keep a close eye on your aspects and your mana bar.
Finally, your hardware and computer performance can also play a major role in your damage output. Don't underestimate the affect that high latency and/or low frame rates can have on your damage output! While there's little you can do to improve your latency, there's a lot you can do to help improve your frame rate. If you've got cash to spare, investing in better hardware is a wise choice if you're looking for optimal performance, no matter what game you may be playing. If you're on a tight budget, there are still some things you can do to help get that frame rate up. Typically, anything higher than 200-300ms latency will begin to affect your performance, and likewise anything lower than 20-30fps frame rate will cause your dps to suffer.
If you're suffering from low frame rates, make sure you're closing any unnecessary background programs before launching the game. Also, make sure you're not playing in Windowed mode! Playing in Full-screen mode will, surpringinly, up your frame rate considerably. Additionally, make sure you're keeping your addons folder cleaned out regularly and get rid of any addons you're not using, as they can hog a lot of system resources and thus bring down your frame rate. If you're still experiencing less than ideal frame rates, start paring down on the number of addons you've got installed, even if some of them are "necessary". For example, get rid of Recount and Auctioneer! These two addons are major resource hogs, and there are better alternatives. In Recount's case, the addon becomes unnecessary when you start using services like WWS and WMO to review your logs. In the cast of Auctioneer, think about switchign to AuctionLite, or at the very least disable Auctioneer on any of your raiding toons and restrict it to loading only on a banking alt, for example.
Once you understand all the pieces of the puzzle, it becomes much easier to make sense of what you're seeing when you parse your combat logs, and once you can identify the problem, finding the solution becomes just a matter of identifying which puzzle piece was missing. I've found that keeping a checklist handy helps me when I go back and review logs:
- Did I have my best items equipped?
- Did I bring the best ammo?
- Did I use consumables?
- Was my rotation what it should have been?
- Did my pet die a lot?
- What was my latency?
- What was my frame rate?
All of these things play a part, and it's important to take note of all of them each time you step into a raid zone. If you need to, keep a notebook handy each time you raid. Create and date an entry for each raid, note your frame rate and latency, make sure you've got the right ammo and trinkets equipped, and jot down any other details you think might be important to remember when you go back and review your logs. Fixing your dps when you think something's amiss is just a matter of having information available to you.
Filed under: Hunter, Items, Tips, Raiding, Guides, Talents, Enchants, Hardware, (Hunter) Scattered Shots
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Reader Comments (Page 2 of 2)
Carrie Apr 10th 2009 6:23AM
Keep in mind that hit bonuses from Draenei and Focused Aim do NOT transfer over to your pet. If you are using those methods to be capped, your pet will still be missing.
To get the best damage out of your hunter/pet combo, you need 264 (It's actually something like 263.7) flat-out from gear and enchants without relying on talent points or space goats.
Salty Apr 10th 2009 10:07AM
FA has been fixed and will apply to your pet in 3.1. The Draenei aura also works for your pet.
It doesn't mean that if you've been gearing for 264 hit rating all along, you should consider re-arranging your gear and re-talenting. After all, it's easy to change your gear, but 3 talent points are extremely valuable.
Drakelnor Apr 10th 2009 7:50AM
Why Savage Strikes in the SV build if you use a cat? The SV build you point too does not include Counterstrike, and the cat does not do Mongoose Bite or Raptor Strike. This build is raptor specific, therefore those two points are wasted for those with cats...
Microtonal Apr 10th 2009 5:01PM
Raptors don't even do Raptor Strike. Raptor Strike is a *hunter* ability, not a pet ability. The Savage Strikes talent has nothing to do with pets, and is utterly useless in PvE. It's only marginally useful in PvP, since there are considerably better ways to deal with people who get too close to you than to go melee on them.
Mike Apr 10th 2009 8:28AM
Raid buffs?
Having the right raid buffs can easily make a 800dps difference. Your raid leader should always make sure buffs are covered in 25 mans.
This is not always possible in 10 mans. Some groups dps will suffer for it, whether it be the melée, ranged or caster dps.
This is just as critical as gear, skill and talents.
Rangath Apr 10th 2009 8:37AM
The hit cap for Hunters is 263, or 8%, and it rounds down for your pet. That means if you're at 262 hit - just one point under the cap - your pet will have a full 1% chance to miss. That's another reason that 263 hit, without FA, should be a Hunter's first priority.
While your pet won't benefit from any points you have in FA, it will benefit from Heroic Presence (the Draenei aura). The buff doesn't pass through you to the pet - it gets it as a direct buff.
This article makes an excellent point about hardware performance - but I've found one of the biggest killers of framerates to be an overheating CPU. Wotlk is very processor intensive, and can overheat inadequate CPUs quickly, degrading performance. If you find your framerate performance going down steadily after you start the game, try throwing some extra cooling at your system. Even something as simple as a household fan aimed at the air intake points of your system can help.
Zalenna Apr 10th 2009 9:01AM
Ulduar is goin to be harder and that stupid cookie cutter SV spec is goin down hill , you might have to be trap monkey like intend by blizzard , and what is with you ppl not puttin points into Aim Shot and Focus Aim
If a SV spec was to make it in Ulduar , i would roll something like this while gem/enchant in Agl , and Wyvern sting sux in raiding , it is not needed
http://talent.mmo-champion.com/?hunter=500000000000000000000000000233050010000000000000000005000032500033330531035001331&glyph=102123010204&version=9767
and you got to take in Dual spec is coming to ....then you work something into that ...have some imagination , and think for yourselves and not anyone elses opinion. Have a DPS SV spec and a Trap Monkey SV spec .what ever , just plan for every occasion and roll what you feel is right and adjust to it .
From your Lord and Master
Zalenna
Ibylis Apr 10th 2009 9:11AM
you only take wyvren sting for the 3% damage increase from noxious stings, not maxing out lethal shots in a survival build is just silly. Hunting Party and Resourcefulness are just useless if you have a ret pally judging wisdom in the raid, I never even go into viper and I have 0 points in both, and even if you dont you do not even need more than 1 point in it to maintain its uptime. Although I'll go on a wild guess and say you're just building arround the next patch, at which point it gets debatable
Succulent Apr 10th 2009 9:20AM
Of course Zalenna was building round the next patch, otherwise he/she would've used a current talent calculator rather than a 3.1 version.
Hunting Party is getting a bit tricky as it'll offer 3% agility.
Don't particularly agree with Zalenna's spec linked there, so far a lot of specs have been quite varying so it'll be interesting to see what comes up top when the patch rolls around.
Microtonal Apr 10th 2009 5:05PM
@ Ibylis
"Hunting Party and Resourcefulness are just useless if you have a ret pally judging wisdom in the raid"
Um. Ret pallies don't judge wisdom. Ever. Not the ones who know what they're doing, anyway.
Zebulin Apr 10th 2009 10:44AM
First of all, your sample Survival build has two points at T1 in melee attacks instead of increased range. As the melee attacks will not help you in raiding, and the ranged can keep you far enough away to avoid some AOE effects, I think the ranged is a better DPS choice. (IE, points used to up your melee are wasted.) In addition, since you took sniper training, having the increased range makes more sense.
Next, you mention using Aimed Shot, but your sample build didn't even take it. I realise you are trying to help your fellow hunters, but it's minor mistakes like this that can hurt more than they help.
Iceveiled Apr 10th 2009 11:08AM
Excellent article, thanks.
It should be stated that having a direct connection to your modem is the best way to game. Getting your info wirelessly through a router adds about 200 ms to my latency. When my rig is wired directly into the modem my latency is always in the 30 to 60 MS range. Wireless? 200-300.
WIRELESS INTERNET SUCKS FOR GAMING.
smiley Apr 10th 2009 11:20AM
I personally use wired, but my roomate uses wireless and its not bad, he has same ping as me ~120-160
some of the newer routers run 300Mbs so technically they are faster than UTP Cat5 or UTP Cat5e
Salty Apr 10th 2009 11:19AM
IYour chance to hit is a calculation the game takes between the enemy’s defense skill and your weapon skill. Players have a base 5% chance to miss against equal-level mobs. Enemies 3 levels higher than you (Bosses) require 1% more per level to guarantee hits, so to be hit capped against bosses, you need to acquire 8% hit. You can roughly calculate for yourself the rating needing for 1% by dividing your hit rating by your current chance to hit (it scales based on your level). It’s pretty well established that 32.79 hit rating is needed for 1% hit at level 80, thus 8% chance to hit = 262.32 hit rating. Without getting deeply philosophical… the reason we prioritize hit is because removing randomness from our ‘equation’ appears to be more valuable than an equivalent amount of linear damage-increasing stats (Agi, Crit, AP, etc).
The game treats Hunters the same way as melee with regards to haste rating, so our GCD does not scale with haste. We can only use a special ability once every 1.5 seconds. Haste benefits Hunters mostly through auto-shot and steady shot. You simply get more auto-shots over the course of a fight with more haste, it’s a no-brainer damage gain. Steady Shot is used as filler in Hunters’ shot rotation, but its base 2.0 attack speed wastes 0.5 seconds by delaying the next ability. It’s better to try to get Steady Shot closer to our “minimum attack speed” of 1.5 seconds utilizing haste. We get 15% passive attack speed from quivers (and in 3.1, it’s built into auto-shot). Without diving into the math, we need to overcome 16% more haste rating to get Steady Shot below 1.5s.
Haste Rating scales at the same rate as hit (32.79), but you don’t need to gear for the 525 haste rating. Under the effects of the proc, which has decent uptime, Improved Aspect of the Hawk is worth 3% haste per talent point, and the Glyph of Improved Aspect of the Hawk is worth 6% more. It’s not uncommon for an SV/MM Hunter to take the glyph and 1 point to gain 9% haste under the effects of IAotH and gear for the remainining 225-325 haste. This chart may help explain…
http://elitistjerks.com/f74/t38137-survival_hunter_wotlk/p3/#post1007369
Answers to other questions: Pets inherit some stats from the master: 100% hit chance as an integer (7.99 = 7%, 8.04 = 8%), 22% of Ranged Attack Power, 30% Stamina, 35% Armor and 40% Magic Resistance.
HunterBlogger Apr 10th 2009 9:03PM
You could check out The Hunting Lodge Forums (http://forums.brigwyn.com) for some good advice as well as using their DPS Spreadsheet as an alternative.
Orclord Apr 11th 2009 10:47AM
Another key thing to note is to make sure that you are always tracking a beast or demon or what not. I, myself am a JC and always end up tracking minerals and do not take notice of it til almost half way thru a raid.
tj Apr 11th 2009 3:11PM
i've got about 15 frame rate in 25 man , suprisingly enough im often no.1 on the dmg meter , together with the other 2 hunters that always attend to our guild raids.
It shouldnt really be a huge problem for the current survival hunters to put out a good ammount of dps , and can can easily end up in the top 4 in 10 mans and the top 10 in 25 mans.
personaly i think the rotation is very important to rock the dmg meters, not just using explosion shot as often as you can , but prioritising the shots you're firing. for example , its smarter to put down a killshot first , and then an explosive shot , or always mae sure your serpent sting is on (if you like me have that nauxious stings talent point) for the extra dmg.
Sticking to a rotation without looking around u , just spamming your abilities like a robot is quite bad , if you'd ask me where the true strength of the hunter is i'd awnser " In the ability for the hunter to adapt his shot rotation for the situation the hunter is in at that moment."
Tj.
steven Apr 13th 2009 9:34PM
"If your pet dies, it's important to resurrect them so they can get back into the fight. The damage output lost during the few seconds it takes to resurrect your pet is worth the dps you'll get back once your pet is alive again"
that has to be the worst advice i've ever heard.. unless ur a BM hunter but than again BM isn't commonly used for raiding..
shredder Jun 19th 2009 10:53AM
I am a MM hunter ... and i just got a new gaming desktop .. my fps earlier was like 5-6 in Ulduar .. not I am getting 40 fps .... how does it matter ::
Earlier I was pulling 3.5k dps at max
Now I am top on dps .. last night Recount showed me top dps with 4.9k dps ...
My build: 7/57/7