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4-10-2009 @ 4:47PM
I concur as well :/ It is annoying that they finally make 10-man content available. (which is a much more manageable number for the kind of people who are attracted to WoW) Only to make 10-man content the redheaded stepchild :/ * Currently, 25-man content is easier than 10-man. 25-man has been so easy, in fact, that even if you're a casual raider you can PUG 25-man content every day of the week. (and twice on weekends, ha) That has resulted in two problems. First, you don't have a reason to run 10-mans; as its the same dungeons with worse gear, at the price of more individual effort. And second, when you get 25-man gear and then head to 10-mans, it makes the whole process pointless. * On top of that, consider that 10-mans only drop emblems of heroism. The same badges you can farm from heroics >.< And there's not even a badge reason to do 10-man raids.* Now in Ulduar, they are doing the same thing. They have made the rewards in 10-man not as interesting. And they have made the badges more or less worthless to gather.This is what I think they should have done:...Emblems of Valor should have dropped from 10-man Naxx, OS, VOA, Eye. ...Emblems of Conquest drop from 25-man Naxx, OS, VOA, Eye... The price might have needed to be raised. But the point is, you don't work toward the same i-level gear. You work toward -better- gear. So someone doing Naxx 10 would prepare themselves to run Naxx 25 or Ulduar 10. Whereas someone doing Naxx 25 would prepare themselves for Ulduar 25. (I know this is what Blizz is trying to do, but they are failing. The people doing Naxx 10 could just have skipped it. *cough* heroics. And jumped straight into Naxx 25) Then of course with Ulduar, you would release new badges for 10 and 25 man. Or else you could simply reset badges so people don't stockpile them.
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