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4-10-2009 @ 2:08PM
A new expansion THIS year?! Surely they couldn't pull that off.
4-10-2009 @ 2:13PM
Maybe not this year, but an announcement this year is certainly possible.I hope something big is announced at Blizzcon this year, especially because I'll be there if I can get my hands on a ticket :)
4-10-2009 @ 3:09PM
http://www.wowwiki.com/User:Thio/Great_Sea_Expansion*ahem*If I can do that in a week, imagine what the infinite armies of Blizzard can do in a year. All that's left after the concept is model design (there are usually
4-10-2009 @ 3:22PM
i'd bet that was supposed to be new expansion announcement, considering 4-5 months a patch's lifespan.
4-10-2009 @ 4:05PM
@Thiosion.Jotting down a page or two of notes is faaaaaaar removed from all the work that goes into an expansion.
4-10-2009 @ 4:19PM
Thiosion:Awesome work man. I had to sit there and read the whole page. If the inevitable expansion covering the Maelstrom and the seas is half as awesome as that its going to be incredibly fun.
4-10-2009 @ 5:25PM
That's some awesome stuff you've conjectured there, Thiosion. Interesting concept.But I disagree that coming up with the concept for the next expansion is the hard part, and not the actual implementation. The fact that the internet is full of pages like yours, proposing this or that idea to Blizz, should be evidence enough that conceptualizing is fairly easy. Coding, modelling, texturing, scripting... Blizz has far more people in these jobs than anything else because they make up the bulk of the work.And even the conceptualizing isn't as easy when you're not working alone. At a large company, everyone is going to bring their own ideas of what should happen to the table, and you have to work out one plan from all those divergent viewpoints. And then that one plan has to be fleshed out with an excruciating amount of detail and carefully spelled 0ut so people can communicate it without error to the people that do the actual work. (And if that sounds horribly inefficient and wasteful to you - well, that's why adding more people to a project doesn't always get it done faster, as well as why a small team can often do something much more quickly than a large one.) And that's all assuming that your original plan is a good one and you don't find some problem with it down the line and that watching players play your current expansion doesn't make you rethink where you're going with the next one. :)
4-10-2009 @ 5:43PM
What's with these bloggers posting publicly that they "know" what the next expansion is, but won't share?Are their duties to their readers or Blizzard? Because if they're not paid by Blizzard, and they're the proprietors of well-read blogs, you'd think they'd have the interest of the readers at heart. If not, they should be getting a check from Blizzard's PR department.Reminds me of the Mike Schramm post where he told us he'd had some sort of "off the record" conversation with one of Blizzard's IT people, and couldn't share the top secret contents of their discussion, but oh by the way, the New York Times happened to write an article with that very same information, with no qualms about releasing it.Point is, you should decide whether you're an impartial journalist or a bunch of fanboys/fangirls.
4-10-2009 @ 7:10PM
While they have a responsibility to their readers, they also have a responsibility to themselves. Blizzard definitely made them sign an NDA, so they'd get sued if they posted about it on their blog.
4-10-2009 @ 7:39PM
Thio, there is WAY more than just model design. Model design, especially for a polished project like WoW, can take a looong time. Animation, poly count, texture skinning, animation logic, physics behavior, AI, etc etc....Then there's the world itself. Northrend isn't simply loaded up when you load the game-you have to design how it loads, how it streams, the textures, effects, draw distances, etc....Then there's the quests, despite easy quest making toolsets, there's still the matter of making programming placing and testing EVERY object that could interact with a quest. Then there's balancing progression, xp rewards....Such as items, and designing/balancing/distributing those.I mean, really, I could go on and on about details of gamemaking, but making a game isn't as simple as deciding it's contents. You could lay out your complete design document for the expansion and it STILL would not be as simple as copying it, even for the VERY finite army that is Blizz. Go over to some Unreal Tournament forums and look at how much time and effort goes into "just" a decent player map and tell me that Blizz could knock out an entire (quality) expansion in under a year.
4-10-2009 @ 7:43PM
@ PlanAre you a little slow? It's called an NDA. It stands for Non-Disclosure Agreement.Alpha/Beat WotLK testers were bound by it and the handful of people who "know" the next expansion will be bound by it also. It essentially limits them from saying much.Sure, they "know" what it is but they LEGALLY are not allowed to say anything. It has nothing to do with being a fanboy or not having their reader's interests in mind. It's a legally binding document preventing them from releasing information.Do you think they would risk fines, lawsuits and their journal reputations over some VERY preliminary information?
4-10-2009 @ 8:07PM
Remembering what happened with Wrath, when the PTR launched with zones incomplete, it is probable that the announcement would be about the ideas, goals and concept art.
4-11-2009 @ 12:25PM
1) Agree we'll hear at Blizzcon. 2) Doubt we'll see a release this year. Patche in TBC took 3-4 months on average... closer to 4. Counting frm 3.1 that puts is in July for 3.2 if it's at all worthy of a patch. Assuming 3.3 is the final patch and contains Icecrown it would be out in the October timeframe. There's no way they will release the final raid with Arthas in the same quarter as a new expansion. There's no alpha. The alpha/beta testing for Wrath took up about 6 months and from what I saw in the beta (I was in the first wave of beta invites) I don't see them magically shortening the process. Alpha would need to start in the next month or 2 to make a Q4 date. The would also be FAR faster than TBC > Wrath. or even vanilla > TBC. Both were over year from announce to ship and in the case of Wrath the very early stages were playable at Blizzcon 07. Will we see an announce at Blizzcon? Yes. There was no real news there last year and they need to give people a reason to anticipate it. Plus it's a great place and time to do an announce. Will they say "And it's shipping in 2009"? No. I could see them shooting for Q2 of 2010, but only if they announce beta this year or very early next year. However, the do need to tighten things up. Wrath has no where near enough in it to last until late 2010 (though that's the same span of time from release to expansion end tha TBC saw).
5-12-2009 @ 7:13AM
I would like to point out that NOTHING was annouced last year at blizzcon 08.(which, as much as i loved going to BC, was a big let down). diablo 3 was annouced at the WWI 4 months before hand
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