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4-10-2009 @ 5:25PM
That's some awesome stuff you've conjectured there, Thiosion. Interesting concept.But I disagree that coming up with the concept for the next expansion is the hard part, and not the actual implementation. The fact that the internet is full of pages like yours, proposing this or that idea to Blizz, should be evidence enough that conceptualizing is fairly easy. Coding, modelling, texturing, scripting... Blizz has far more people in these jobs than anything else because they make up the bulk of the work.And even the conceptualizing isn't as easy when you're not working alone. At a large company, everyone is going to bring their own ideas of what should happen to the table, and you have to work out one plan from all those divergent viewpoints. And then that one plan has to be fleshed out with an excruciating amount of detail and carefully spelled 0ut so people can communicate it without error to the people that do the actual work. (And if that sounds horribly inefficient and wasteful to you - well, that's why adding more people to a project doesn't always get it done faster, as well as why a small team can often do something much more quickly than a large one.) And that's all assuming that your original plan is a good one and you don't find some problem with it down the line and that watching players play your current expansion doesn't make you rethink where you're going with the next one. :)
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