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4-10-2009 @ 7:39PM
Thio, there is WAY more than just model design. Model design, especially for a polished project like WoW, can take a looong time. Animation, poly count, texture skinning, animation logic, physics behavior, AI, etc etc....Then there's the world itself. Northrend isn't simply loaded up when you load the game-you have to design how it loads, how it streams, the textures, effects, draw distances, etc....Then there's the quests, despite easy quest making toolsets, there's still the matter of making programming placing and testing EVERY object that could interact with a quest. Then there's balancing progression, xp rewards....Such as items, and designing/balancing/distributing those.I mean, really, I could go on and on about details of gamemaking, but making a game isn't as simple as deciding it's contents. You could lay out your complete design document for the expansion and it STILL would not be as simple as copying it, even for the VERY finite army that is Blizz. Go over to some Unreal Tournament forums and look at how much time and effort goes into "just" a decent player map and tell me that Blizz could knock out an entire (quality) expansion in under a year.
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