Arcane Brilliance: Professions for Mages, part 2

Each week Arcane Brilliance, a column about Mages, levels up. It gains 3 intellect, 2 stamina, 2 spirit, and 1 talent point. In case you were wondering, Arcane Brilliance has been leveling up every week for the past four years. That's right: Arcane Brilliance is level 208. What has Arcane Brilliance been doing with all of those talent points, you ask? Arcane Brilliance is specced 63/75/60. And yes, Arcane Brilliance still gets pwned by Lichborne in the 201-210 pvp bracket.
Last week, we took our Mages job-hunting. We looked into Tailoring and Jewelcrafting, and explored the three gathering professions. This week, our job search takes us into slightly more magical territory, as we look at the potential benefits of Enchanting, Alchemy, and Inscription. All of these professions are similar, in that they begin with vowels.
Enchanting
This profession has always been a popular choice with Mages. Not only is it an inherently magical profession, fitting the whole wizardly aesthetic to a tee, but it has no associated gathering profession, meaning it makes for a nice, convenient pairing with Tailoring, the other traditional Mage profession choice. This profession is undergoing a number of changes in patch 3.1, one of which is of particular interest to our class.
- Leveling
On the other hand, Enchanting is quite possibly the most expensive profession in the game to level. Disenchanting consumes valuable green, blue, and purple-quality items to produce mats, meaning that instead of being able to sell those items when you get them as drops and rewards, you must now disenchant them to keep the profession up to speed. Unless you have a high-level main feeding money to your little enchanter, you will find this profession a costly one.
- End-game
Two new staff enchants are being added to the shard vendor in Dalaran when patch 3.1 hits. Hopefully, these will help to bring staves back to prominence, after having been eclipsed handily by the merits of a good 1-hand/off-hand combo so far in this expansion. The first of these grants 69 spellpower to staves, and the last gives 81 spellpower. So if you prefer your Mage to wield a nice, wizardly, bat-winged staff as opposed to a big ugly sword and some kind of crazy eyeball-looking thing, good news!
Alchemy
Alchemy is rather unique in that it is a perfectly respectable profession choice for absolutely anybody. Warrior? It'll work for you. Druid? It'll work for you. Rogue on a roleplaying server who insists upon running around wearing cloth and pretending you're a Bard or something? It'll work for you, too. Warlock? Die in a fire.
Everybody benefits from potions, and everybody loves flasks and elixirs, and there are potions and flasks and elixirs that are highly valuable to every class and every spec in the game. Being able to make your own--coupled with the unique bonuses Alchemists gain from them--makes this an incredibly versatile profession.
- Leveling
MIxology becomes available once your Alchemy hits 50, and will serve you well throughout the rest of the game. The percentage of the increase depends on the flask or elixir you happen to be using, but is always significant, and only applies to those recipes you can make for yourself.
- End-Game
- Mixology elevates the effect of your Flask of the Frost Wyrm to 162 spellpower, an increase of 37. That's nice.
- The Crazy Alchemist's Potion is a fun bonus. It's an excellent and far cheaper alternative to Runic Mana Potions, providing the same amount of mana return, plus a substantial amount of health and a "random" additional effect. This effect can be anything from haste to crit to more mana or health, and can often result in a temporary but substantial DPS increase.
- Double duration for elixirs and flasks, thanks to MIxology.
Inscription
When this profession debuted, it changes the game forever. Glyphs are yet another thing every class needs and benefits from, and offer a way to customize your character that significantly affects gameplay.
- Leveling
The off-hand frill items this profession makes are quite nice. The lowest level one, the Mystic Tome, is really attractive at the level, and the rest follow suit, all the way to the highest levels.
- End-game
If any profession needs a buff, I feel it is Inscription, and yet nothing substantial is coming for it in 3.1. I fear that once dual-specs are ushered in and everyone nails down their preferred specs and glyph setups, this profession will enter a slump of remarkable proportions. Something needs to be done, and here's hoping it happens soon.
Edit:
Apparently I didn't make it clear, but there most definitely will be a part 3 of this multi-part Mage-professions extravaganza. Next week's Arcane Brilliance will explore the pros and cons of Leatherworking, Blacksmithing, Engineering, as well as touching on the holy trinity of Cooking, Fishing, and First Aid. Now if only I could find a picture of Fullmetal Blacksmith to go with the column...
Filed under: Mage, (Mage) Arcane Brilliance, Classes, Guides, Leveling, Raiding, Features, Analysis / Opinion, Enchanting, Alchemy, Inscription






Reader Comments (Page 1 of 3)
pietrex Apr 11th 2009 2:15PM
Hagane no Renkinjutsushi!
Great part 2, but I miss some kind of a summary - your professions of choice, maybe?
RogueJedi86 Apr 11th 2009 3:25PM
We here in the English-speaking parts of the universe like to call it Fullmetal Alchemist. :)
JamieD Apr 11th 2009 5:31PM
You guys have seen the english voice of Ed's foe WoW ad, right?
http://www.youtube.com/watch?v=e-ZqcW-xu5c
Thorie Apr 11th 2009 2:24PM
Anime!?! In MY WoW Insider?!
Hiissssss!
Also definately have to agree with you on the inscription.
Kadamon Apr 11th 2009 2:58PM
I'm assuming you don't know what it was then.
It's a picture of various Alchemists.
Carbon Apr 11th 2009 3:47PM
Would have been better with Mana Khemia characters.
Or the Atelier characters.
Emophia Apr 12th 2009 6:09AM
More people know about FMA then mana kamana or whatever.
Not that I'm not looking forward to teh PSP version of the latter.
killerkarl Apr 11th 2009 2:29PM
The biggest thing that will make Staves viable is not really the new enchants but the Staff of Endless Winter. A staff has almost always been a inferior option next to a mainhand/offhand combo. It has always seemed wrong to me that my mage was running around with some dagger/sword instead of a staff. I for one am looking forward to farming that new staff.
yokumgang Apr 11th 2009 2:42PM
"All of these professions are similar, in that they begin with vowels."
This truly shows you how all-knowing being a mage will make you.
Reminds me of what Anastasia Hartwell always said...
"Greetings. I'm an undead mage trainer, and you're a mage."
Kassu Apr 11th 2009 2:53PM
I love Christian Belt's articles.
The warlock comment under Alchemy made me lol like mad.
nelson Apr 11th 2009 3:09PM
Hahahahahaha. "It'll work for you, too. Warlock? Die in a fire."
vocenoctum Apr 11th 2009 3:37PM
It's always been sort of funny reading these columns and seeing the lock-hate. I never really see warlocks mock their little brother mages very much, except maybe poking fun at Destruction for being too magey...
Must be some kind of self-image problem of mages, maybe they need a hug. :)
Sarabande Apr 13th 2009 6:00AM
"It's always been sort of funny reading these columns and seeing the lock-hate. I never really see warlocks mock their little brother mages very much, except maybe poking fun at Destruction for being too magey...
Must be some kind of self-image problem of mages, maybe they need a hug. :)"
May have to do with PvP, Sunwelling or dps to survivability ratio issues, or reflecting the historical feelings on the Mage forums. . . I don't know. I actually have both a mage and a lock (though my main is a mage) and like both, but still find the comments funny. :) Kind of reminds me of cross-town school rivalry or something. :D
Zhiva Apr 11th 2009 2:58PM
So what do you think about FMA 2?
RogueJedi86 Apr 11th 2009 3:28PM
It looks like the first series, not the second. There's no "Brotherhood" subtitle. As Kadamon said above, it's because the picture shows off various alchemists. :)
Zhiva Apr 11th 2009 3:35PM
@RogueJedi86
No offence, but judging by several your replies to my comments, you appear to have selective reading issues. For example, here i don't want to know where is picture from, but what does Christian Belt think about FMA 2.
RogueJedi86 Apr 11th 2009 3:44PM
Oh. Yes I see. I read it, but I think the text changed after I made my reply. Or maybe I didn't think he'd seen FMA2 based on that image being of just FMA. Hard to find fellow anime fans. Those're my excuses. Sorry for causing a stir. Myself? I've
got the first ep up on a tab of Funimation's site. I haven't got to watchin beyond the OP(very fancy, I love Yui's OP and ED from Bleach).
Eternauta Apr 11th 2009 3:01PM
+90000 internet points for the reference to FullMetal Alchemist
Sirenja Apr 11th 2009 3:11PM
The Fullmetal Alechemist pic was a nice idea :D
Waluigi Apr 11th 2009 3:29PM
"The 37 spellpower increase puts this profession (Inscription) on par with Alchemy from a min-maxer's perspective. The sad fact is that for Mages, there are simply better choices out there."
If we're going simply by spellpower numbers... Jewelcrafting gives access to being able to use +32 spellpower gems. But this is in place of the readily available +19 red Runed gems. Per gem that's a 13 spellpower difference, and with being able to use 3 gems total you gain +39 spellpower with Jewelcrafting.
Similarly, Enchanting you get no true stand-out benefit in endgame except for the ring enchants. At +19 spellpower per ring enchant, this is a total +38 spellpower bonus granted by having Enchanting, a craft that has no upper level trinkets or equipment.
So really, Inscription and Alchemy are not at all different from Jewelcrafting and Enchanting on the numbers aspect. Inscription, Alchemy, and Jewelcrafting all have their iLvl 200 items to take into beginning raiding as well. I thought that this should be made clear.