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Reader Comments (Page 1 of 1)
4-11-2009 @ 3:29PM
Waluigi said...
"The 37 spellpower increase puts this profession (Inscription) on par with Alchemy from a min-maxer's perspective. The sad fact is that for Mages, there are simply better choices out there."
If we're going simply by spellpower numbers... Jewelcrafting gives access to being able to use +32 spellpower gems. But this is in place of the readily available +19 red Runed gems. Per gem that's a 13 spellpower difference, and with being able to use 3 gems total you gain +39 spellpower with Jewelcrafting.
Similarly, Enchanting you get no true stand-out benefit in endgame except for the ring enchants. At +19 spellpower per ring enchant, this is a total +38 spellpower bonus granted by having Enchanting, a craft that has no upper level trinkets or equipment.
So really, Inscription and Alchemy are not at all different from Jewelcrafting and Enchanting on the numbers aspect. Inscription, Alchemy, and Jewelcrafting all have their iLvl 200 items to take into beginning raiding as well. I thought that this should be made clear.
Reply
4-11-2009 @ 3:47PM
Vortok said...
There's two more things to consider with Jewelcrafting. One, the colorless gems let you meet your Meta Socket more easily. Instead of having to use Blue/Purple gems, you'll automatically meet the requirements via the JC gems, which gives you roughly 20 more spellpower over the spellpower/stam gems (I think).
Secondly, the possibility of epic gems could lower the value of the JC gems higher values, though the first perk should still even it out.
4-15-2009 @ 9:03AM
DeviL said...
if you got JC you dotn need any blue gems, and that will give yiu more stats then to stick with 2 blue gems