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4-13-2009 @ 9:00PM
I don't have a major problem with the class roles as they are defined. What I would like to see, however, is more content that actually challenges the various abilities that different classes have. For example, I remember being so proud of the way I handled getting the egg for the Hakkar quest in the Sunken Temple. I had my Druid go into prowl at the entrance to the troll temple, snuck all the way around to the top and then into the back of the cave, killed the two monsters there, got the egg, and snuck all the way out. It was awesome; I was on edge the whole time because I specced balance and at level I had to really careful about drawing arrgo. Having that type of adventure really isn't about healing or dps or tank. It's about being creative with class skills rather than kill, kill, kill all the time.
4-13-2009 @ 9:43PM
The problem with that is that you have to account for things like only 2 classes can stealth, some classes are squishy, some classes can't heal/CC, etc. It's that same argument when talking about solo dungeons and how to balance them. Every class has different strengths and weaknesses and the fun comes from how you play off them.
4-13-2009 @ 10:03PM
Not exactly, but you do have to get rid of the "it's the player not the class mantra." It's easy to design a instance where a rouge or a druid or some class has an advantage over others; indeed it's not hard to make a quest where in order to successfully complete the quest you have to be a certain class. Mage quests already do this. The problem is that these quests don't really test your knowledge of how to play the class; they test your ability to mash keys, or partner up.
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