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4-13-2009 @ 9:33PM
I don't know who else here has experience with tabletop gaming, but "getting rid of healer as a class" is something that they did with the new edition of Dungeons and Dragons. They did it by making clerics attack (the equivalent of smite) and letting that cure status effects or create a damage shield. The upshot of that is that, where a priest in WoW can actually cast a shield spell which will always prevent some damage, a cleric in D&D has to throw a fireball that has a 50% chance of missing (in which case you prevent no damage). If you try to make a priest more fun by making it more like a mage, then you'll make it less fun by making it less like a priest.Aside from class homogenization, and aside from the RP perspective, some people just don't like the "feel" of a damage-dealing class. Granted, more people like hurting than healing, but that's why a raid needs three times as many hurters as healers.Personally, I've always been a big fan of not having classes, which is a viable route for a new MMO. Even in that case, you're sure to get characters who specialize in healing, if it's at all viable.
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