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4-13-2009 @ 10:03PM
Not exactly, but you do have to get rid of the "it's the player not the class mantra." It's easy to design a instance where a rouge or a druid or some class has an advantage over others; indeed it's not hard to make a quest where in order to successfully complete the quest you have to be a certain class. Mage quests already do this. The problem is that these quests don't really test your knowledge of how to play the class; they test your ability to mash keys, or partner up.
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