Spiritual Guidance: Shadow as a secondary spec in 3.1
Every week, Spiritual Guidance will offer practical insight for priests of the holy profession. Your host today is Alex Ziebart who doesn't have as many cool links to plug up here as Matticus does but will try anyway. This week we get our Shadowform on..
PvE Shadow - Raiding
MMO-Champion has a great tool for setting up talent specs, because you can include your glyphs as well, so we're going to be using that. This spec (14/0/57) will be a fairly cookie-cutter raiding build in patch 3.1, with only very minor variations from person to person. The Shadow tree isn't a very complicated one. Either a talent boosts your DPS, or it does something else. For a raiding spec, you want all of the DPS talents and you can skip all of the 'something else' talents unless they're mandatory for a DPS talent. It's pretty straightforward. Even in the Discipline tree the ultimate goal is to pick up the DPS talents, Twin Disciplines and Improved Inner Fire. Meditation isn't a direct DPS talent, but having no mana is certainly a DPS hit.
Shadow Affinity is one talent that tends to grab people's eyes and seduce them into speccing it, but don't do it! Shadowform already comes packaged with 30% threat reduction, so there are almost no situations in which you'll need Shadow Affinity in PvE as well. None of the Ulduar bosses we've seen so far will cause a Shadow Priest threat problems unless your tank isn't sure how to push his buttons. You definitely do not need two threat reduction talents, and the new dispel component of Shadow Affinity is a PvP thing, not a raiding thing.
Glyphs, too, are pretty straightforward for Shadow. As a raider, your Major Glyphs should be Glyph of Shadow, Glyph of Shadow Word: Pain, and Glyph of Mind Flay. Your minors aren't very important, but I'm personally going to try to keep Glyph of Shadowfiend in there no matter what spec I am. Having a little insurance is pretty nice.
PvE Shadow - Non-Raiding
A non-raiding spec for PvE is going to vary a lot from person to person. The Shadow tree is what you could call bloated, but it's the good kind of bloated, not the bad kind of bloated. Almost every single talent in the tree has a use, so you get stuck deciding which ones work best for you personally. I would use a build like this one (9/0/62) if I'm just questing and doing 5-mans, but don't worry about copying it exactly. You don't need to do thatm, and probably shouldn't do that. Tailor it to what works for you. As long as most of your talent points are in the Shadow tree, you can probably end up with a passable spec.
Glyphs aren't quite as varied, there are still only a few that you would really want to use. Avoid the Glyph of Mind Flay this time around, because you don't wan't to give up the snare if you're just questing around. I replaced it with a Glyph of Dispersion, because a lower cooldown on it will reduce downtime (especially with the loss of Meditation to get all I want in the Shadow tree) and let me solo ridiculous, absurd things I shouldn't be able to solo more often! Glyph of Shadow and Glyph of Shadow Word: Pain still take up my other two slots. The other options simply aren't worthwhile in PvE.
Conclusion
Shadow is a very easy talent tree to pick apart. There aren't many useless talents. As I said, spending talent points is largely going to come down to what is best for you. A raiding spec is a little more cookie cutter, but you still have some freedom with it. Try things out, experiment, do some reading, find what you like. Use what I've given you as a framework. Don't take it as an absolute.
Filed under: Priest, Analysis / Opinion, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 3)
smiley Apr 13th 2009 4:16PM
pvp disc/ pve holy
... what ;)
i have a hunter, mage, and rogue for dps ;)
Eisengel Apr 14th 2009 6:37AM
Okay... but on my Spriest geared in only 10-man Naxx gear, with only 4 BiS for 10-mans (not overall), I'm always #1 overall DPS and usually #1 per fight in Naxx-10 (Affi locks edge me, and everyone else, out on Heigan), Sarth and haven't placed below 3rd on Archavon PuGs, 10-man and 25-man. I'm pushing about 3k DPS on Patchwerk in 10-man gear and on large AoE trash pulls I can spike well above 7k. My best so far was 16.9k DPS on a double AoE pull in the spider wing. Yes, I've run with Rogues, DKs, ret Pallys, locks, Mages all geared as well or better than me that ran with elixirs and food buffs, which I do not (my @#!@# Alchemist is still 72 :^) )
Spriests can bring some good DPS to the table, but like any other class, you have to know your abilities, talents, skills and be on the ball.
smiley Apr 14th 2009 7:48AM
I amhappy for you that you can top your dmg meters
but if i've said it once I've said it enough times to make my brain hurt (which it does) for true class comparison do the math or betteryet hit up elitistjerks. any class atm can top the dmg metrs if they shine (except ret pallies & LOL arms warriors pre3.1) you aere outplaying the 5-6 other pdps in your 10 mans.
I will nto deny shadow priests can do some serious dmg nor that thier mana regen for all is not very appreciated when I'm on my hunter and i have a spriest and wisdom goodbye viper hello dps meter top spot.
what I was simply stating was some of us will simply do what we like on our priests... heal.
i have no prob running dailies disc, I play on a pvp server and can actually win being jumped by almost anybody (800 resil helps) and reflective bubble is so much win. play shadow if you want, heck if its what you find fun go for it.. i just don't like a 2 maccro 4 button dps rotation ;) i like variety. I like utility and hybrid dps specs generally don't have all the tools I like to have at my disposal
Coldbear Apr 13th 2009 4:17PM
Coulda sworn Dual Specs were cancelled as far as 3.1 was concerned. Way to keep up with the news - on a news site??
Percy Apr 13th 2009 4:23PM
Uhm...... no.
Dual specs are not canceled.
The only thing that was canceled that I remember is the in-game itemrack system. That has been delayed.
Vixei Apr 13th 2009 4:24PM
Way to be wrong. Dual specs are definately in. You might be thinking that the equipment manager is not going in?
Alex Ziebart Apr 13th 2009 4:21PM
Dual spec was not canceled. You're thinking of the gear manager.
Mindreaver Apr 13th 2009 4:22PM
No they haven't been removed. Just the equipment manager.
Nice try tho.
Vanessah Apr 13th 2009 4:22PM
No, it was the Equipment Manager that was being held off. We're still getting Dual Specs. :)
Coldbear Apr 13th 2009 4:22PM
Why thank you very much. I stand corrected. My apologies.
yaminokishi Apr 13th 2009 4:23PM
no
Tha Legion Apr 13th 2009 4:29PM
he apologized for being a doucher cut him a little slack
Kyle Apr 13th 2009 4:30PM
What's the best pvp/pve hybrid Shadow spec/glyphs?
Eisengel Apr 14th 2009 6:25AM
Due to the way the Shadow tree is laid out, it's very hard to pick up many of the useful PvP talents while also being able to reach and spec into the useful PvE talents. I'd really recommend not trying to mix them, you're likely to end up with a build gimped in both PvE and PvP. That said, I've seen a PvP-specced and -geared Spriest put out decent numbers in Naxx-10, but she's a General from Vanilla and knows Spriest inside-out and 10 ways from Sunday.
Kyle Apr 14th 2009 3:05PM
Thanks...my priest is now level 69 in Northrend and should hit 80 soon enough. I plan on disc healing at 80 and want my second spec to pvp with but would love if I could do some deeps in a raid if needed, looks like that might not be the case...
Eisengel Apr 15th 2009 2:37PM
Well.. the PvP talents are ImpScream, Silence, PsyHorror, and Dispersion. That's 5 points. You're also have to have at least 50 points in Shadow to pick up Dispersion, so no cherrypicking.
This is my general raiding spec:
http://talent.mmo-champion.com/?priest=1403203100000000000000000000000000000000000000000000000325023051223010323152301350&glyph=000000000000&version=9767
ImpShadowform is included in there since I keep the same spec for soloing... and it's nice when raidwide AoE doesn't take huge whacks out of my cast timer.... so you need about 5 more points.
I took them out of Inner Fire, ImpDP, Shadow Power and Twisted Faith. It will bring down your DPS measurably, but it should be.. workable. I'd encourage you to give it a try.... and please post your results. :^)
http://talent.mmo-champion.com/?priest=5003203000000000000000000000000000000000000000000000000325023251223110322142311331&glyph=000000000000&version=9767
Kyle Apr 15th 2009 3:06PM
Thanks! Do you have a twitter or any other way of contacting you in the future; I'm still 70 but would love to get back to you once I hit 80 and mess around with specs.
Selinax Apr 13th 2009 4:36PM
shadowpriest.com for all your shadowing needs!
Salty Apr 13th 2009 4:49PM
I was discussing this among guildies and I haven't heard an outsider perspective on it.
With mind flay refreshing the duration of SW:P, does it retain the SP buffs for its entire duration? I play under the mindset that I should always apply SW:P when my damage and spellpower buffs are maxed out, and never let it fall off if possible to sustain the buffs. But we recalled the case back in TBC when Lifebloom was nerfed because druids were stacking SP to the roof and keeping LB stacks up for the entire fight under massive buffage. The theory was that your fresh applications benefit from SP buffs, but 'refreshing' effects re-apply it with your current SP.
I wonder the same thing about Hunters, Serpent Sting and Chimaera Shot, Warlocks and their DoTs, and so on...
Kafferty Apr 13th 2009 5:01PM
The only thing that is 'retained' when SW:P is refreshed by Mind Flay are +damage buffs, such as Shadow Weaving. A +sp trinket proc will only affect the power of SW:P for as long as the duration of that proc. The +sp coefficient of SW:P is recalculated when it is refreshed by Mind Flay.
Popping an on-use +sp trinket when you first apply SW:P has no effect on it past when that +sp buff fades. The only thing you need to make sure is that you have 5 stacks of Weaving up when you cast your first SW:P.