Encrypted Text: Tips for key binding your Rogue abilities
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss the how to properly bind your abilities to the keyboard.While on a Sartharion 25 raid this past weekend, I noticed one of the other Rogues in the group moving very peculiarly. It took me a second to put my finger on it, but I figured out what was happening. He would be running around normally, and would then stop in place for two seconds every time he used Fan of Knives. I sent him a friendly whisper, asking why he was pausing when using Fan of Knives. He replied back that he had to stop moving and click the FoK button on his action bars, of course. I asked why he didn't simply bind FoK to a key for easier access, and he replied with "My 1-9 keys are already full!"
Many Rogues spend hours choosing between different gems and weapon choices, when often the difference is less than 1% of their DPS. I see the control aspects of the class as more important than gear choices (not that gear is unimportant!). Without the ability to perform your rotations and combinations with finely-tuned timing, you could be losing as much as 25% DPS on certain fights. Making proper use of key binds and user interface addons are crucial to maximizing your DPS and reaction times in PvP.
Key Binds:
A few weeks ago, I was shopping at Fry's Electronics for a new flash drive. While strolling through the aisles, I came across the Belkin n52te. I'd heard about it on the Roguespot forums, as well as from a few other sources. I'd never actually seen one used in person, but I figured it couldn't be to terribly hard to get into. After convincing my significant other that buying the n52te was purely "for work", I began the great task of mapping and binding keys.
Several hours into the project, I abandoned all hope. I simply have too many keys bound to fit them all on the n52te. (EDIT: I will be giving the n52 another chance after reading user comments, will report in next week!). Even using Ctrl and Alt modifiers to increase my options available, I simply couldn't get all of my macros and abilities bound properly. I don't feel that there's any true replacement for a keyboard, especially for an ability and macro-heavy class such as the Rogue. While some Rogues are content with simply binding the "important" abilities, I strive to maintain a setup where I am not required to click any spell.
Abilities that are off the GCD:
Using the traditional W-A-S-D movement structure (with A and D being strafe, and using the mouse to turn), I focus first on the keys nearest WASD. This is where I bind any of our clutch abilities, and specifically moves that are off the GCD and therefore are usable at any time. I bind Q to my PvP trinket, R to Cloak of Shadows, and E to Kick. This enables me the quickest access to three of our most important reaction-style abilities. I had experimented with my PvP trinket bound to F1, but in this burst heavy environment, I found myself being killed before my finger could even reach the top row of the keyboard. I recommend binding any ability to which you will need instant access to one of these clutch keys.
Rotation abilities:
I typically bind 1-2-3-4-5 to my DPS rotation abilities, as this minimizes the movement necessary on static fights like Patchwerk or Loatheb. It also makes it simple to remember my abilities when switching between different specs. I know my combo point builder is always button 2, Fan of Knives is always button 1, etc. By giving each button the same 'purpose', this ensures that my muscle memory and reactions are the same for every spec and play style, minimizing the learning curve when switching back and forth. With the recently released patch 3.1 and dual-specs, this design makes even more sense.
Powerful Cooldowns:
I try to bind each spec's powerful cooldowns to a single group of buttons, again enabling me to know where to look when I need that trump card. I typically use the G key for these, and I utilize Shift and Ctrl to add even more when necessary. With Combat, G will be Killing Spree and Adrenaline Rush; and while Mutilate, it's Cold Blood and Hunger for Blood (Preparation when PvPing). Of course, for a Subtlety build, G is bound Eviscerate and Eviscerate, as is every other key! I tease, I typically reserve G for Shadowstep, Preparation, and Shadow Dance.
Non-emergency abilities:
For those techniques that don't require split-second reaction times, I use the lower row of keys: Z-X-C-V. I have C and V bound two my two Tricks of the Trade macros: one for the main tank, and one for another Rogue if we are trading Tricks for extra DPS. For the record, Rogues should only be using Tricks on the tank or another Rogue. We need to keep our buffs in the shadow family! I use Z and X for Sprint and Evasion, as these are abilities with long durations are able to be pre-cast whenever you have a spare second to press the key.
Shift, Ctrl, and Alt:
With only a few keys readily available from the home WASD position, the key to binding all necessary abilities is the use of the modifier keys: shift, ctrl, and alt. By using these combinations, you can multiply the number of abilities available. Per my key bind philosophy, I try to keep my bindings very uniform. Shift+1-5, for example, are bound to all of my finisher abilities. When I want to use a finisher, I know that I'm always going to be pushing Shift. I have all of my stealth abilities bound to Ctrl+1-5, for easy access while I'm in Shadow Dance. I tried using the special "Shadow Dance Bar", but myself along with other Rogues have been having issues with its responsiveness.
Conclusion:
When designing key bindings for your Rogue, I recommend keeping these 3 ideas in mind: Maintain uniform bindings between specs, keep your reactive abilities close at hand, and use macros to keep your total button count as low as possible. Once you make the transition from clicking to keyboard, you'll find that every rotation is tighter, every combo is more precise, and every reaction is quicker. With Rogues based around the ideas of reacting to our opponents and maintaining control of a fight, we just don't have the time to click around to find our abilities. Bind your keys now, and you'll be thanking yourself when you take your first trip into Ulduar!
Filed under: (Rogue) Encrypted Text, Rogue, How-tos, Odds and ends






Reader Comments (Page 1 of 5)
Pantyraider Apr 15th 2009 2:07PM
You should send me the Belkin n52te, then :)
Cyanea Apr 15th 2009 2:08PM
Good article for any class, really.
Matt Apr 15th 2009 2:48PM
Yeah, this is a helpful article for any class. The key insight is to think not about binding specific abilities, but binding by function/situation of use (i.e. what it does, and how quickly you should be able to hit it). This helps to make your bindings easy to remember not just between specs, but across different alts as well.
For example, I use ESDF to move (which I highly recommend, by the way, as it gives more options near your "home" keys to bind to useful skills). Then I bind my main skills like this (note that this is mostly for PvP):
Q = Instant cast DoT, HoT or "minor" dps move
W = Snare
R = Primary priority move (In a normal situation of performing my role, what do I typically do first? E.g. this is bound to shield slam/mortal strike (depending on spec) on my warrior)
T = Secondary priority move (In a normal situation, what do I typically do second? E.g. Earth shock on my enhance shaman, which I usually do right after stormstrike).
Y = Tertiary priority move
A = Interrupt
And this sort of idea can be expanded to other "categories" of skills, e.g.:
Increase DPS/healing power
Increase defensive capabilities
CC break
Buff
Debuff
Aggro control
etc.
Most classes/specs have skills that fit into these categories so, especially if you like to play lots of different things, organizing your binds by function really helps.
Noraa Apr 15th 2009 2:12PM
Just just PVP, PVE as well. It really is the difference, along with video card lag and other performance problems, between good players and great players.
Jub Apr 15th 2009 2:13PM
Never had a problem with my Belkin and lack of binds... Are you binding your Hearthstone too? o.O
skumskab Apr 15th 2009 2:24PM
^ This. I'm staring at my n52te and wondering how you dont have enough room o.O If you bind the top 10 and the bottom 3 thats 13. You should be using the d pad to move (A LOT easier). Shift is a modifier for these 13 buttons so that makes 26. "But I need to tab still to switch targets!" Use the scroll wheel button on the mouse (or the pad itself). I also have bound the spacebar to 5 min cds so thats 2 more for a grand total of 28 binds. I am also using a mouse with side buttons as Im assuming you are too since you bought a n52te and all. I use a Razer Deathadder and just bound the bottom side button to jump.
Winston Apr 15th 2009 2:20PM
I've tried an n52, a saitek command pad, and finally settled on a logitek g13, which I now couldn't play without. I have everything but 30 min buffs keybound on all of my (many) toons, and only have to take my hand off the g13 to type.
dan Apr 15th 2009 2:16PM
I like the design philosophy, and I use a similar one for my shaman. I'd argue that Z,C, &V are as accessible as Q,E, & R, and in my case I've tried to back off using modifiers so it is just a primary and a Shift+ alternate, usually in sequence.
One question: why, when you buy an n52te, do you not have a 5+ button mouse? I keep M3 (mousewheel) reserved for easy push-to-talk, and use the M4 & M5 thumb buttons on my MX to use my timed abilities close at hand no matter which way I'm moving....
khloie Apr 15th 2009 2:19PM
the belkin is a pain to set up but once it is, and its working its great. I'll don't even know how to play with the keyboard anymore. I only use the keyboard for chat now. Macros and everything are bound in that one little device. Of course you'll need Dominos or bartender tho to supplement.
Grendalsh Apr 16th 2009 12:14PM
The trick is to set up the n52 with a totally generic profile, and never fiddle with it. Instead, do all your bindings and macros in wow - let Blizzard's keybinding and interface do all the work, especially when configuring for multiple characters.
For instance, instead of binding 'q' to b04 on the n52 cause that's what you have bound to Trinket 1.. in Wow, put your trinket in actionbutton4, and in wow's bindings press b04 for actionbutton4..
the actual key value that gets bound becomes irrelevant - it's which n52 button is bound to which actionbutton. Plus, if you organize your actionbars right, they act as an on-screen guide for your key bindings.
Andi Apr 15th 2009 2:17PM
As a clicker who recently switched to keybindings, articles like this are invaluable! I'm gonna move some buttons around based on your suggestions when I get home, thanks!
Eric Apr 15th 2009 2:19PM
I have a G5 mouse and have everything bound between 1-6 and q-y, then with Shift as a modifier.
One of my thumb keys is shift and the other is bound to FoK.
It's even nice that the scroll wheel moves left or right and allows me to strafe.
Stealth is the odd one out. that's tucked away on the ~ key
Hiryu02 Apr 15th 2009 3:13PM
If you strafe with the mousewheel, do you still use W and S for forward and back? I'm trying to learn hotkeying, but strafing is awkward. Your thoughts are appreciated.
Eric Apr 15th 2009 4:05PM
technically I set it up that S is forward and x is back. Mind you, I had to map down (for flying) to < lol. Really I'd just suggest playing around with keys near your hand so you don't have to move much. It took me a while to get it how I like it, and then a little bit to get used to it.
It's REALLY confusing to me when I play on an alt.
Roland Apr 15th 2009 2:19PM
Truth. Personally, I have Q as PvP Trinket (where applicable), Z for Tricks of the Trade or Dismantle, Y for a Blind Macro, E for Hunger for Blood, T for Cold Blood and R for Kick.
Incidentally, can someone post info for a Tricks of the Trade macro? I'd like it to 1. Tricks my focus target OR 2. Tricks my (friendly) target or tricks the target of my (enermy) target, if I have no focus target OR 3. Tricks the person I'm mousing over if I don't have a target or a focus. Any tips?
Also, what speed daggers should I be using as Mutilate in Ulduar tonight? halp!
Chase Christian Apr 15th 2009 2:28PM
Daggers: Slow/Fast, IP/DP, SR/WD if you have them.
/cast [target=focus] Tricks of the Trade, [target=help] Tricks of the Trade, [target=targettarget, help] Tricks of the Trade, [target=mouseover] Tricks of the Trade
That SHOULD work. :)
Roland Apr 15th 2009 2:32PM
Thanks!
I have 2x WD, both with Berserking, and only Anarchy + Twlight Mist as far as slow daggers (both with +50 AP). Assuming I can't farm another Berserking by tonight, I probably should stick with double enchanted WD, huh?
Wish we had downed KT more...
Chase Christian Apr 15th 2009 2:35PM
WD/WD is not bad at all, the difference is that the poison damage bonus that WD used to bring is now completely erased: WD and Anarchy will do the same poison damage over time. However, focused attacks still favors quick weapons, while Mutilate favors slow weapons, and so WD is still a very viable weapon to use. WD/WD with Berserking is fine.
Lemons Apr 15th 2009 3:05PM
Well I'm glad I read these comments...I would have just gone in with my normal WD/SR IP/DP setup and been none the wiser :S
You should really do a complete rundown of the changes to rogue PvE in your next article. I've always just used the pocket guide, but it hasn't been updated for 3.1 yet.
Roland Apr 15th 2009 3:11PM
Oh yeah, another thing: Master Poisoner > Turn The Tables, even with someone else providing the 3% crit buff, no? Deadly was out-dpsing Instant in Archavon last night, although that fight has some movement. Also 51/13/7, not 51/18/2, right?