Insider Trader: The patch 3.1 glyph market
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If you are a Scribe who has not yet stepped into the glyph market since patch 3.1 went live on Tuesday, April 14th, then you'd better hustle!
As we discussed pre-patch, the glyph market is undergoing a radical shift. For a limited time, perhaps very limited, it is soaring to epic heights. Unfortunately, this will not last, and I expect the market to take a sobering downturn in the next couple of weeks.
This upswing is also affecting related markets, such as those for inks and herbs, and although we will likely see a bit of a price crash once the glyph market deteriorates, these should stabilize relatively quickly.
Today, I will be reviewing why and how the glyph market is changing, and make some predictions for the future. I will also discuss how you can earn some of this post-patch wealth, as well as ways to continue making some profit even after the demand for glyphs drops. I will also be pointing you to some interesting stories around the web of how other Scribes are cashing in this week!
Why and how is patch 3.1 affecting the demand for glyphs?
The latest patch has contributed to an initial boom in the demand for glyphs in two ways:
Here are just a few examples of how Scribes around the web have been been working the market:
Once you have chosen glyphs for your main and dual-spec, you will not need to replace them unless you actually need to exchange one for another. This is a very fair change for players, but it will affect the demand for glyphs.
Before, with manual re-speccing, glyphs had to be reapplied for the new spec, and then replaced again when the character returned to his or her main spec. This gave players reason to purchase and keep small stacks of their favorite glyphs in the bank.
What will happen when most of the current upper-level player base has already purchased and applied glyphs to their two specs?
The future of the glyph market:
There are several buffers that will help keep prices for some glyphs in the profitable range, although this will not save the many glyphs that will end up selling for significantly less than 1g, rendering them not worth the trouble to make.
The first thing to consider is that there will always be new level 70+s on the way, and Death Knight alts are basically born glyph-ready. While there are many characters under the "poverty line" there are also players with enough wealth to purchase dual-specs for a number of their alts.
In other words, the demand will not drop off completely.
In addition, many characters, but particularly hybrids, will find themselves re-speccing to their off-off-spec, and in the case of Druids, a fourth spec, at least.
For example, a Paladin may be required by their guild to be able to be a healer for Ulduar, and a tank at the group's beck and call. Still, the Paladin may still spec for PvP on non-raid days.
A tanking Druid may choose feral cat as their dual-spec, so that on fights where he or she is not needed as a tank, decent DPS can be whipped out. The same goes for restoration Druids and the Balance tree. This may not mean that the character will not be specced outside of the main/dual-spec in order to run PuGs, PvP, or experiment.
Players may also change their minds about their specs as their situations and needs evolve.
Despite all of this, the demand will still be relatively low, especially for many of the inferior and/or leveling glyphs, and you may soon find yourself questioning whether or not Blizz should add new sources of profit into your profession.
How to make gold as a Scribe: Tips for cashing in now.
Another change that Blizzard implemented with patch 3.1 (check out our patch 3.1 FAQ) is that your previously bind on pick-up off-hands can now be sold to other players. Of course, as Tailors, Blacksmiths and Leatherworkers can already tell you, crafting armor and attempting to sell it is tricky business, and does not always pay off.
If the demand drops low enough, even if only as a temporary lull before some sort of normalization, you will be able to purchase ink from the Auction House at very low prices. These can then be used to cheaply craft off-hands to either be sold or disenchanted for profit.
The cheap inks can also be used to make Darkmoon Cards. These can be quite costly to produce, and a random card is generated as a result. The more cheaply you can acquire the appropriate ink, the more money you will stand to make from the sale of the decks.
You will still be able to sell glyphs, of course, but it will require dedicated monitoring of prices, choosing your auction parameters carefully, and only making the most profitable glyphs.
Each week, Insider Trader takes you behind the scenes of the bustling sub-culture of professional craftsmen, examining the profitable, the tragically lacking, and the methods behind the madness. Check out our analysis of patch 3.1 profession changes, or read through our in-depth analysis of the changes to flasks in 3.1.
If you are a Scribe who has not yet stepped into the glyph market since patch 3.1 went live on Tuesday, April 14th, then you'd better hustle!
As we discussed pre-patch, the glyph market is undergoing a radical shift. For a limited time, perhaps very limited, it is soaring to epic heights. Unfortunately, this will not last, and I expect the market to take a sobering downturn in the next couple of weeks.
This upswing is also affecting related markets, such as those for inks and herbs, and although we will likely see a bit of a price crash once the glyph market deteriorates, these should stabilize relatively quickly.
Today, I will be reviewing why and how the glyph market is changing, and make some predictions for the future. I will also discuss how you can earn some of this post-patch wealth, as well as ways to continue making some profit even after the demand for glyphs drops. I will also be pointing you to some interesting stories around the web of how other Scribes are cashing in this week!
Why and how is patch 3.1 affecting the demand for glyphs?
The latest patch has contributed to an initial boom in the demand for glyphs in two ways:
- Old glyphs have been tweaked, and many new ones have been added. As such, some glyphs no longer appeal, while others that used to be passed over are being given a second look. The new glyphs, many of which won't be available right away, will be highly sought after.
- Not only are people glyphing out their dual-spec, but they're glyphing their many level 70+ alts' dual-specs too! I personally bought dual-specs for three characters, and a guildmate of mine bought them for six characters!
Here are just a few examples of how Scribes around the web have been been working the market:
- Gevlon from Greedy Goblin: I was not prepared.
- Just My Two Copper: 3.1 Glyph Sales Still Going.
- WoWenomics: Hot Item of the Week - Book of Glyph Mastery.
Once you have chosen glyphs for your main and dual-spec, you will not need to replace them unless you actually need to exchange one for another. This is a very fair change for players, but it will affect the demand for glyphs.
Before, with manual re-speccing, glyphs had to be reapplied for the new spec, and then replaced again when the character returned to his or her main spec. This gave players reason to purchase and keep small stacks of their favorite glyphs in the bank.
What will happen when most of the current upper-level player base has already purchased and applied glyphs to their two specs?
The future of the glyph market:
There are several buffers that will help keep prices for some glyphs in the profitable range, although this will not save the many glyphs that will end up selling for significantly less than 1g, rendering them not worth the trouble to make.
The first thing to consider is that there will always be new level 70+s on the way, and Death Knight alts are basically born glyph-ready. While there are many characters under the "poverty line" there are also players with enough wealth to purchase dual-specs for a number of their alts.
In other words, the demand will not drop off completely.
In addition, many characters, but particularly hybrids, will find themselves re-speccing to their off-off-spec, and in the case of Druids, a fourth spec, at least.
For example, a Paladin may be required by their guild to be able to be a healer for Ulduar, and a tank at the group's beck and call. Still, the Paladin may still spec for PvP on non-raid days.
A tanking Druid may choose feral cat as their dual-spec, so that on fights where he or she is not needed as a tank, decent DPS can be whipped out. The same goes for restoration Druids and the Balance tree. This may not mean that the character will not be specced outside of the main/dual-spec in order to run PuGs, PvP, or experiment.
Players may also change their minds about their specs as their situations and needs evolve.
Despite all of this, the demand will still be relatively low, especially for many of the inferior and/or leveling glyphs, and you may soon find yourself questioning whether or not Blizz should add new sources of profit into your profession.
How to make gold as a Scribe: Tips for cashing in now.
- Do you have any glyphs, ink, pigment or herbs? Sell them off now.
- Prices are already dropping. Research the market on your server for specific glyphs before you convert your ink. If you remember a glyph as being unpopular pre-patch, chances are it is already back to selling for a low price.
- Always set your auctions fairly long. The cost to list glyphs was lowered by the patch, meaning that it literally costs next to nothing to list and relist them.
- Liquidate, liquidate, liquidate. Frustrated by your bag of glyphs that are already selling for sub-5g? Sell them anyway. Seriously. It isn't going to get any better.
Another change that Blizzard implemented with patch 3.1 (check out our patch 3.1 FAQ) is that your previously bind on pick-up off-hands can now be sold to other players. Of course, as Tailors, Blacksmiths and Leatherworkers can already tell you, crafting armor and attempting to sell it is tricky business, and does not always pay off.
If the demand drops low enough, even if only as a temporary lull before some sort of normalization, you will be able to purchase ink from the Auction House at very low prices. These can then be used to cheaply craft off-hands to either be sold or disenchanted for profit.
The cheap inks can also be used to make Darkmoon Cards. These can be quite costly to produce, and a random card is generated as a result. The more cheaply you can acquire the appropriate ink, the more money you will stand to make from the sale of the decks.
You will still be able to sell glyphs, of course, but it will require dedicated monitoring of prices, choosing your auction parameters carefully, and only making the most profitable glyphs.
Filed under: Herbalism, Insider Trader (Professions), Making money, Guides, Features, Economy, How-tos, Tips, Analysis / Opinion, Items, Patches, Inscription







Reader Comments (Page 1 of 2)
pietrex Apr 17th 2009 7:08PM
I was prepared for the dual spec boom. I wanted to spam trade all day with my uber macro. However, when I logged on, profession links were bugged and other people were unable to browse my offer. Yeah, you guessed it. I was mad. But I couldn't do much, as I do not like selling glyphs on the AH. I might have lost a chance to earn a few hundreds of gold. Oh well. Sheep happens.
The article is great, BTW.
Zeplar Apr 17th 2009 8:34PM
"I do not like selling glyphs on the AH"
your own fault you didn't make a fortune then.
Addons like auctionlite literally sell it for you.
Jaxx Apr 21st 2009 6:33PM
OMG pietrex, you choose NOT to use the AH and instead use trade? You think you missed out on a few hundred gold?
Auctioneer has made me over 30,000 since patch day selling glyphs! :)
DigitalRacer Apr 17th 2009 7:09PM
Soon we'll need a Glyph stimulus plan
Zamboni Apr 17th 2009 7:36PM
Already happening. They hotfixed the drop rate of glyph tomes last night. Heaven forbid Scriveners have to pay too much for their patterns.
Jiffah Apr 17th 2009 7:17PM
my scribe has maxed out inscription making Darkmoon decks for guildies (with their mats) and so far, it is the only way to make REAL money with inscription. Proc Noble card and you're golden!
Elzebet Apr 17th 2009 7:43PM
I stocked my bank up for the patch weeks in advance with all the inks, especially shimmering. 2 seconds after my shard came up, I did nothing for 2 hours but post glyphs. There were no other scribes on and no active auctions for most of the night.
I still made only 5k :(
Findings:
A lot of people DIDN'T dual spec and interest in the new glyphs was mediocre.
Chamual Apr 17th 2009 9:13PM
well try getting the new paladin glyphs then!!! Seems on my server there are hardly any scribes, what with it being such a crappy profession, and no-one has discovered the paladin glyphs at all :\
daemeonkin Apr 17th 2009 7:22PM
I definitely saw the decline of the glyph market coming with this patch.
Although I have a scribe, I plan on trying to gather as many of these books of glyph mastery and take advantage of the market as it is now. I highly doubt that I'll be able to make 6,000 gold off of the glyphs. I'm fine with waiting until these books drop significantly in price.
With almost all professions you notice a decline towards the end game as everyone gets their gear maxed out.
In order to have professions be sustainable, each will need to offer some sort of consumable.
However, with the removal of sharpening stones, oils, and drums (past 80); Blizzard has made it a point that they don't want you to have to get tons of consumables to finish an encounter (and they balance the encounter taking into consideration their availability). Therefore, giving a consumable to each profession will just take that much more of a toll on raiders.
It would seem that the gathering professions are truly the only ones that will always be able to make money. Perhaps this is the profession model that Blizzard planned for. Let the raiders pay the "working class" to get their raiding consumables. Redistribute the wealth.
Gothia Apr 18th 2009 3:53AM
"It would seem that the gathering professions are truly the only ones that will always be able to make money. Perhaps this is the profession model that Blizzard planned for. Let the raiders pay the "working class" to get their raiding consumables. Redistribute the wealth."
I hear what you are saying, but you are wrong - gatherers will feel the pinch just as much as crafters, for example if demand goes down significantly in the glyph market herbers will feel the pinch in the amount of herbs they sell which will cause an over abundance of herbs resulting in a decline in price - the same holds true for miners and skinners.
Don't over-react, as long as Blizzard screws with peoples talents and class mechanics glyphs will sell just as well as any other profession goods. There are still 3 and in some cases 4 specs for each class and the respec option at trainers, correct me if I'm wrong, will only respec the current spec you have active. Knowing how easy inscription has had it in Wrath for making gold, a respec will probably clear your glyphs. (probably not but I bet I got a smile out of you)
Jacckk Apr 17th 2009 7:31PM
I made 2500g on patch day off glyphs. Thank you for not posting this article BEFORE 3.1 dropped. I posted Monday Night and logged on to my bank on Wednesday morning grateful for the silence on this subject.
I was the first to get the Kill Shot Glyph and they are selling like hotcakes at 150g per.
Jack Apr 17th 2009 7:39PM
It's also important to remember that they removed the restriction for where glyphs can be applied. This means you can switch from an AoE glyph to a single-target glyph, for example, in the middle of an instance. If people use this, that should keep demand going as well.
j Apr 17th 2009 7:41PM
Friggin greedy scribes were trying to sell Glyph of Living Bomb for 500g each on Moonrunner on patch day. I decided to pass until the market rights itself.
dosent know anything Apr 17th 2009 9:06PM
i blame obama
Mognet T Apr 18th 2009 12:27AM
I was hoping for more on the current flub with the new Books of Glyph mastery. The currently going for 5k on my server (Magtheridon-US) and the glyphs from them are going for 200g a pop. Not good times for us casual Scribes.
unigolyn Apr 18th 2009 1:25AM
What the article is overlooking is the fact that glyphs can now be applied anywhere.
I expect several glyphs that function within the same spec to be constant sellers even after everyone's hopped on the dual spec bandwagon. Nothing wrong with getting a few Glyph of Cleave and some Glyph of Execute and switching them out according to whether you're doing trash or bosses. Or heroics.
Leveling glyphs are handy when farming or soloing.
They won't be very expensive, 5-10g a piece, but they'll probably sell quite well.
Gothia Apr 18th 2009 3:25AM
It is hard for me to feel sorry for scribes that are making tons of gold since dual specs. Hello - everyone is buying a complete set of glyphs for their 2nd spec and also updating current specs. To the losers that say they are not seeing tons of gold since 3.1 you FAIL at crafting professions anyway so please drop out of the market and pick up something easy like herbing, mining, or skinning and let the pro's do there thing. Yes you will see alot of people drop out of inscription and this is a good thing for the people that actually know what they are doing - in fear of giving nubs a reason to stay I won't go into the details. 3.1 has adjusted many crafting professions and one example is old world enchant, smithing, and tailor mats have taken a huge hit and this will hurt crafters as well as gatherers, but the successful will not invest as much in old world goods and the unsuccessful will bitch in forums and trade channel.
P.S. @ Pietrex
"I might have lost a chance to earn a few hundreds of gold. Oh well. Sheep happens."
Idiot - I have seen people offer 100g for a single glyph on trade -
YOU FAIL
Aedilhild Apr 18th 2009 11:14AM
Congratulations! You just met your banal internet meme quota.
FifthDream Apr 18th 2009 3:08PM
Ehh, seems to me the patch just brought a lot more people undercuttung glyphs to the point of worthlessness. I made a few hundred gold on Wednesday, but then gave up when all the "new" sellers undercut to about 50% the normal price. I guess if you're willing to sell them for that low, you can make a minor profit, but selling a few more for a lot less doesn't seem worth it. ::shrug::
Pythia Apr 20th 2009 10:42AM
Yes, us greedy scribes. You don't want to pay the glyph prices, don't buy them. I did a semi-casual perusal of the AH with my Scribe on patch day, saw what prices were good, and made a quick dash around Arathi/Wetlands to get Lions and Jadefire inks. I found that, apart from the new glyphs, the ones that sold the most for me were the vanity minor glyphs (Levitate, Water Walking, Unburdened Rebirth, etc) and, not surprisingly, healer glyphs. With even just a casual approach to the suddenly booming glyph market, I was able to make about 3k. I figure this is the last time this profession will be readily profitable (aside from Nobles decks), so I'm happy to take my profit given the arduous task I had in leveling up this profession, which other than Patch 3.1 has only served to make free glyphs for my guild mates and little else.