The Care and Feeding of Warriors: Three nights in Ulduar make a strong man humble

So for the past few days I've spent my in game time divided between 10 and 25 man Ulduar. I've almost moved into the place, really: save for the first day the patch dropped, I pretty much only log on to pick up consumables and flasks and head back to Storm Peaks. In part this is due to my personal life, as I actually have slightly less time to play now than I did before so almost all of that in game time has to be concentrated, and partly it's just been for the fun of seeing new boss fights. My guild is a 'learn as you go' kind of guild, so we're not worrying about PTR runs or prepared boss strats, we're going in and seeing what works for us, which so far has killed the four bosses in the Colossal Forge section. Razorscale died with three people up, but hey, a kill's a kill.
So far in Ulduar from a warrior perspective, I can say certain things.
- Fury DPS has taken a hit and Arms DPS has gotten a lift. Our main Arms warrior is now capable of putting out about 5300 DPS on an XT -002 kill, while both of our fury warriors float around 4700 or so. Arms is weak on the adds even with Sweeping Strikes and Bladestorm compared to fury, however.
- Fury DPS is going to ramp up as gear improves: my AP is actually higher now than it was before patch 3.1, with the changes to Improved Berserker Stance. As I stack more strength I expect to see my DPS heading upwards again pretty quickly, even with the Titan's Grip nerf. (Honestly, I'm kind of surprised at how high warriors can get in fights like Ignis and Razorscale, where you have to move around a fair amount, as mobility fights have never been warrior DPS friendly).
- Armor Pen is as good as I expected it would be, especially for arms. I don't know yet how it's going to shake out for fury - I'm going to gear and gem for strength and see how it shakes out while our other fury warrior is playing with armor pen. We've seen it work very well for our arms warrior, but he's also using battle stance and a mace so he's got a lot more to start with.
- We have no regularly raiding warrior tanks, so until I see about tanking an Ulduar - 10 this week, I can't really say much about how they're doing. I am fully dual specced to tank, however, and love being viable to tank instances if I so choose. We had a warror tank sub in for Ignis and he said the adds were fairly easily controllable
Those who read this site know that I'm generally reluctant to be a doomsayer or to complain without an explanation of why I'm complaining. (Half of you can now feel free to say all I do is complain while the other half can inform me that I don't complain enough, I guess.) This doesn't mean I won't object when I think something is wrong or off, and I do think the fury changes are unwarranted at least as far as the Titan's Grip penalty is concerned. But I'm very happy with Improved Berserker Stance, frankly: the 20% of Strength rather than 10% of Attack Power means that I'm seeing about 200 more AP unbuffed, and buffs like Gift of the Wild and Blessing of Kings are providing even more benefit. (I've also taken to eating Dragonfin as my food of choice.)
I've specced my tauren warrior back to arms for the next few days, as my horde raids are tonight and tomorrow. I'm interested in seeing where he ends up on the DPS (he's not gemmed for Armor Penetration yet and I went with Poleaxe Specialization over Maces, which may turn out to be a mistake but my axe choice didn't overload me on expertise the way my mace choice would) and frankly, I expect him to perform better as arms than fury, based on his gear options. Since I prefer arms to fury for my tauren anyway, I'm happy enough about arms being viable for raid DPS,
As far as the fights themselves are concerned, so far there's no Patchwerk or Thaddius or Loatheb fights that are extremely warrior friendly, but of the three bosses that count (Flame Leviathan being a vehicle fight means that warrior mechanics have no bearing on how well or poorly you do) each has solid periods where you can stand and DPS, although each has elements that require motion and add control as well. I found Razorscale and XT - 002 more 'warrior friendly' than Ignis, but that could depend on how your raid handles the fights. We keep XT as stationary as possible and work the corners after the Heart can no longer be attacked, while we kite Ignis around the area he starts in, so it's easier to stand and put as much DPS as possible on XT and his heart than it is to unload on Ignis. Similarly, while there's a lot of motion during Razorscale's flying period to avoid the flame patches and to help burn down the adds, when Razorscale is down you have a period of uninterrupted DPS that's reasonably warrior friendly. I haven't felt like any of the fights so far are designed to entiirely mess up a warrior's damage, but I can't stress enough how much I hate it when the Light Bomb and Gravity Bomb mechanics interact so that as you try and run away from the melee, you actually blow up and pull them all into range of someone who has Light Bomb.
Seriously, if you get Gravity Bomb, please run out of range, don't just stand there. I know the rogues don't run when they get it: they have Cloak of Shadows and you don't. They also have Sprint, and you don't, and you shouldn't be using intervene to get away either. (The person you intervene to will not thank you.)
In general, my report card for warriors in Ulduar so far (after a whopping three days and four bosses, woo hoo, I don't kid myself that this is a particularly in-depth report) is a solid B. Arms is competitive DPS, and while fury is lagging behind I firmly believe that with more strength stacking on gear the benefits of the new Improved Berserker Stance will start to become apparent and fury DPS will increase. I found that the longer my DPS time was, the better I did: thankfully the decision to nerf Glyph of Heroic Strike was reversed. While I'm not a fan of the Titan's Grip Damage Tax as a penalty and would rather see the fury tree get a rebalancing instead, it's not a crippling injury to the spec, just a rude kick in the crotch. (It's possible I could be wrong: since other classes won't have this kind of damage penalty as they gear, it's concievable that fury will stay in the hole compared to other DPS classes.)
Next week we'll talk about tanking in Ulduar and gear options.
Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, Instances, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 2)
Jargan Apr 17th 2009 6:14PM
I agree. Fury is still behind and won't the tax get worse as we gear up? (i.e. 4k dps loses 400 dps.. 6k dps loses 600 dps.. math wise)
Still looking forward to see if it all works out.. Fury for life.
Jeriel Apr 17th 2009 6:17PM
I gave arms a whirl in PvP a day after the patch hit, but it still seems lacking. Sure you get a crit MS right after a charge, but after putting down rend/hamstring it's still a few seconds wait until you hit the next ability. That's at least 2 wasted GCDs that other classes don't have to deal with. In BC it was charge->MS->Whirlwind and then whatever was off CD. I think a 2nd big damage skill that doesn't need a proc would be great to preserve the flow. Fury even feels more natural in PvP since you can do the old BC rotation but with 2 weapons instead of 1.
Justin Apr 19th 2009 3:18PM
Mabeye they should make whirlwind usable in battle stance. They made bladestorm an arms abilitie, so i dont see why not.
M Apr 18th 2009 7:03PM
Man, how do I get in a guild like yours? I have been trying to get into Ulduar since the patch came out and since my guild is only taking 10 people in there I am left out. I am hunter on a server with so many hunters that it is very difficult to get invited to a pug raid.
slimj091 Apr 17th 2009 6:23PM
waiting for the "arms 4 life!" warriors to come in and comment how much fury warriors are nubs that should stay out of "their" arms spec.
Furrius Apr 17th 2009 6:36PM
I call BS.
Your guild doesn't read boss strats or do any PTR work and you've spent 3 nights in Ulduar total and killed 4 bosses? Give me a break. Unless you've spent thousands in repairs, I don't buy it. My guild is semi-casual and everyone in our 25's is in full T7, we've read all the strats and watched all the videos and are cutting it CLOSE on XT and barely getting Razorscale. Something smells funny if you want me to believe you guys just winged it and got further than our prepared guild...but if its true, grats.
Also you seem not to understand the mechanics of gravity bomb, as a Rogues CoS will detonate it. They still have to run out for gravs, not for lights.
randomjerk Apr 17th 2009 7:23PM
Well, obviously, you and your entire guild suck. l2p.
Okay, I have no idea what I'm talking about. I haven't even gotten past Flame Leviathan (my guild is like Matthew Rossi's and we made two attempt on Wednesday before the server crashed and we haven't gone back yet) . I'm just getting it out there since someone will/has to say it.
Matthew Rossi Apr 17th 2009 8:48PM
I admit to not being a rogue, so if they should be running out on Gravity Bomb and aren't, our rogue leader will get around to yelling at them.
As for the rest, dude, I don't know what to tell you. Since it dropped I've spent a lot of time and effort wiping in Ulduar: the kills we got were not easy and we had to endure a lot of false starts and wipes. We tackled Sarth the same way and it worked for us, not every guild does it the same way. (We never would have tried the 'burn Sarth' strategy, for instance.)
Xonate Apr 18th 2009 5:01AM
My guild isn't reading any strategies or watching videos and none of us were on the PTR. In three nights, we've downed three bosses. Flame Leviathan, XT-002, and Kologarn. We're moving into the area surrounding the prison of Yogg-Saron, and we've almost got the Auraiya fight down. The thing that helps the most is having a great group that doesn't mind wiping.
jehoiada Apr 17th 2009 6:57PM
I dinged 80 on my fury warrior (third 80) Monday before the patch. I can say right now that learning the class, having next to no gear, and a huge dmg penalty really sucks. I prob won't take my Warrior to Ulduar for six months, so I won't see the scaling benefits.
Shoryu Apr 17th 2009 7:11PM
I played fury, and still do, because i wanted to carry around 2 big ol sticks and hit stuff, not carry 1 big stick or 2 small sticks and hit stuff. Even a 5% nerf would have been better or like you said a rebalancing of the tree. There is only one viable fury spec amd no room to play around. I found myself putting more points into enrage to counteract the tg nerf. I think the most depressing thing about the patch is that no matter how high your str and AP get, ur melee dmg still shows up as red :(
Sleutel Apr 17th 2009 7:13PM
I love that you're talking to an audience who doesn't need to be told who Tony Head is.
Algathar Apr 17th 2009 8:06PM
Who's Tony Head? :P
Sleutel Apr 17th 2009 8:25PM
One cannot be told--one must discover for themselves.
*mystical hand motions*
Abbadon Apr 18th 2009 12:12AM
Ummm.... Don't you mean Murray Head?
http://www.youtube.com/watch?v=mnqj31VPNoE
And yea, sweet title twist there!
Sleutel Apr 18th 2009 2:50AM
"Ummm," no I don't. Scroll up and re-read.
MusedMoose Apr 17th 2009 8:02PM
My warrior's a long, long, long way from Ulduar, but it's good to know that Fury is still a viable spec way down the line; I've got no problem with stacking strength. Granted, I hope that Titan's Grip has been de-nerfed by the time I hit 80, but hey.
Also: I don't know who Tony Head is, but "One Night in Bangkok" is a nifty song. *grin*
Saix Apr 17th 2009 9:16PM
Probably my favorite reference title on WoWInsider ever. One Night in Bangkok 4-evz.
ThatGuy Apr 18th 2009 12:20AM
hell yea! its the first thing that popped in my mind =P... *breaks out in song*
TonyMcS Apr 17th 2009 11:21PM
Sad to see some people are now too young to have seen Buffy.
Should be required viewing.
;-)