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Patch 3.1 lesser-known changes

Sure, you know about dual spec, the Argent Tournament, and Ulduar. But patch 3.1 was a patch of many changes, and some of them seem to have flown under most people's radar. Here are a few changes that have been surprising some people recently, judging by the tips we've been getting.

  • Siphon Life is no longer a separate spell. The talent now adds a self-healing effect to your Corruption, as well as boosting the damage on Corruption, Seed of Corruption, and Unstable Affliction.
  • Emblems are now automatically distributed to everyone upon the first person looting them, similar to gold. This means no more forgotten emblems, and no more rush to the corpse as everyone goes to get theirs. It will also make loot chests much less unpleasant.
  • Many spells with ground effects, such as Rain of Fire, Blizzard, and Death and Decay, are not showing the same as they used to. This is because there is a new video effects option, "Show Projected Textures," which controls whether things like the rune circles from RoF/Blizz/DnD are rendered on your client. It also appears to control my framerate in 25-man raids.
  • The 10% experience bonus from heirloom shoulders now applies to quest experience as well as experience gained from killing mobs.

Is there anything else that took you by surprise in patch 3.1?

Filed under: Patches, Odds and ends

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